void run (const char* file_name, float voxel_size) { PointCloud<PointXYZ>::Ptr points_in (new PointCloud<PointXYZ> ()); PointCloud<PointXYZ>::Ptr points_out (new PointCloud<PointXYZ> ()); // Get the points and normals from the input vtk file if ( !vtk_to_pointcloud (file_name, *points_in) ) return; // Build the octree with the desired resolution ORROctree octree; octree.build (*points_in, voxel_size); // Now build the octree z-projection ORROctreeZProjection zproj; zproj.build (octree, 0.15f*voxel_size, 0.15f*voxel_size); // The visualizer PCLVisualizer viz; show_octree(&octree, viz); show_octree_zproj(&zproj, viz); #ifdef _SHOW_POINTS_ // Get the point of every full octree leaf octree.getFullLeafPoints (*points_out); // Add the point clouds viz.addPointCloud (points_in, "cloud in"); viz.addPointCloud (points_out, "cloud out"); // Change the appearance viz.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "cloud in"); viz.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 5, "cloud out"); viz.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_COLOR, 1.0, 0.0, 0.0, "cloud out"); #endif // Enter the main loop while (!viz.wasStopped ()) { //main loop of the visualizer viz.spinOnce (100); boost::this_thread::sleep (boost::posix_time::microseconds (100000)); } }
void updateViewer (ORROctree& octree, PCLVisualizer& viz, std::vector<ORROctree::Node*>::iterator leaf) { viz.removeAllShapes(); const float *b = (*leaf)->getBounds (), *center = (*leaf)->getData ()->getPoint (); float radius = 0.1f*octree.getRoot ()->getRadius (); // Add the main leaf as a cube viz.addCube (b[0], b[1], b[2], b[3], b[4], b[5], 0.0, 0.0, 1.0, "main cube"); // Get all full leaves intersecting a sphere with certain radius std::list<ORROctree::Node*> intersected_leaves; octree.getFullLeavesIntersectedBySphere(center, radius, intersected_leaves); char cube_id[128]; int i = 0; // Show the cubes for ( std::list<ORROctree::Node*>::iterator it = intersected_leaves.begin () ; it != intersected_leaves.end () ; ++it ) { sprintf(cube_id, "cube %i", ++i); b = (*it)->getBounds (); viz.addCube (b[0], b[1], b[2], b[3], b[4], b[5], 1.0, 1.0, 0.0, cube_id); } // Get a random full leaf on the sphere defined by 'center' and 'radius' ORROctree::Node *rand_leaf = octree.getRandomFullLeafOnSphere (center, radius); if ( rand_leaf ) { pcl::ModelCoefficients sphere_coeffs; sphere_coeffs.values.resize (4); sphere_coeffs.values[0] = rand_leaf->getCenter ()[0]; sphere_coeffs.values[1] = rand_leaf->getCenter ()[1]; sphere_coeffs.values[2] = rand_leaf->getCenter ()[2]; sphere_coeffs.values[3] = 0.5f*(b[1] - b[0]); viz.addSphere (sphere_coeffs, "random_full_leaf"); } }
void run (const char* file_name, float voxel_size) { PointCloud<PointXYZ>::Ptr points_in (new PointCloud<PointXYZ> ()); PointCloud<PointXYZ>::Ptr points_out (new PointCloud<PointXYZ> ()); PointCloud<Normal>::Ptr normals_in (new PointCloud<Normal> ()); PointCloud<Normal>::Ptr normals_out (new PointCloud<Normal> ()); // Get the points and normals from the input vtk file #ifdef _SHOW_OCTREE_NORMALS_ if ( !vtk_to_pointcloud (file_name, *points_in, &(*normals_in)) ) return; #else if ( !vtk_to_pointcloud (file_name, *points_in, NULL) ) return; #endif // Build the octree with the desired resolution ORROctree octree; if ( normals_in->size () ) octree.build (*points_in, voxel_size, &*normals_in); else octree.build (*points_in, voxel_size); // Get the first full leaf in the octree (arbitrary order) std::vector<ORROctree::Node*>::iterator leaf = octree.getFullLeaves ().begin (); // Get the average points in every full octree leaf octree.getFullLeavesPoints (*points_out); // Get the average normal at the points in each leaf if ( normals_in->size () ) octree.getNormalsOfFullLeaves (*normals_out); // The visualizer PCLVisualizer viz; // Register a keyboard callback CallbackParameters params(octree, viz, leaf); viz.registerKeyboardCallback (keyboardCB, static_cast<void*> (¶ms)); // Add the point clouds viz.addPointCloud (points_in, "cloud in"); viz.addPointCloud (points_out, "cloud out"); if ( normals_in->size () ) viz.addPointCloudNormals<PointXYZ,Normal> (points_out, normals_out, 1, 6.0f, "normals out"); // Change the appearance viz.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "cloud in"); viz.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 5, "cloud out"); viz.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_COLOR, 1.0, 0.0, 0.0, "cloud out"); // Convert the octree to a VTK poly-data object // show_octree(&octree, viz, true/*show full leaves only*/); updateViewer (octree, viz, leaf); // Enter the main loop while (!viz.wasStopped ()) { //main loop of the visualizer viz.spinOnce (100); boost::this_thread::sleep (boost::posix_time::microseconds (100000)); } }
void pcl::recognition::ORROctreeZProjection::build (const ORROctree& input, float eps_front, float eps_back) { this->clear(); // Compute the bounding box of the full leaves const vector<ORROctree::Node*>& full_leaves = input.getFullLeaves (); std::array<float, 4> full_leaves_bounds; if ( full_leaves.empty() ) return; // The initialization run full_leaves_bounds[0] = std::numeric_limits<float>::infinity(); full_leaves_bounds[1] = -std::numeric_limits<float>::infinity(); full_leaves_bounds[2] = std::numeric_limits<float>::infinity(); full_leaves_bounds[3] = -std::numeric_limits<float>::infinity(); for (const auto &leaf : full_leaves) { const auto bounds = leaf->getBounds (); if ( bounds[0] < full_leaves_bounds[0] ) full_leaves_bounds[0] = bounds[0]; if ( bounds[1] > full_leaves_bounds[1] ) full_leaves_bounds[1] = bounds[1]; if ( bounds[2] < full_leaves_bounds[2] ) full_leaves_bounds[2] = bounds[2]; if ( bounds[3] > full_leaves_bounds[3] ) full_leaves_bounds[3] = bounds[3]; } // Make some initializations pixel_size_ = input.getVoxelSize(); inv_pixel_size_ = 1.0f/pixel_size_; bounds_[0] = full_leaves_bounds[0]; bounds_[1] = full_leaves_bounds[1]; bounds_[2] = full_leaves_bounds[2]; bounds_[3] = full_leaves_bounds[3]; extent_x_ = full_leaves_bounds[1] - full_leaves_bounds[0]; extent_y_ = full_leaves_bounds[3] - full_leaves_bounds[2]; num_pixels_x_ = static_cast<int> (extent_x_/pixel_size_ + 0.5f); // we do not need to round, but it's safer due to numerical errors num_pixels_y_ = static_cast<int> (extent_y_/pixel_size_ + 0.5f); num_pixels_ = num_pixels_x_*num_pixels_y_; // Allocate and initialize memory for the pixels and the sets pixels_ = new Pixel**[num_pixels_x_]; sets_ = new Set**[num_pixels_x_]; for ( int i = 0 ; i < num_pixels_x_ ; ++i ) { pixels_[i] = new Pixel*[num_pixels_y_]; sets_[i] = new Set*[num_pixels_y_]; for ( int j = 0 ; j < num_pixels_y_ ; ++j ) { pixels_[i][j] = NULL; sets_[i][j] = NULL; } } int pixel_id = 0; // Project the octree full leaves onto the xy-plane for (const auto &full_leaf : full_leaves) { this->getPixelCoordinates (full_leaf->getCenter(), num_pixels_x_, num_pixels_y_); // If there is no set/pixel and at this position -> create one if ( sets_[num_pixels_x_][num_pixels_y_] == NULL ) { pixels_[num_pixels_x_][num_pixels_y_] = new Pixel (pixel_id++); sets_[num_pixels_x_][num_pixels_y_] = new Set (num_pixels_x_, num_pixels_y_); full_pixels_.push_back (pixels_[num_pixels_x_][num_pixels_y_]); full_sets_.push_back (sets_[num_pixels_x_][num_pixels_y_]); } // Insert the full octree leaf at the right position in the set sets_[num_pixels_x_][num_pixels_y_]->insert (full_leaf); } // Now, at each occupied (i, j) position, get the longest connected component consisting of neighboring full leaves for (const auto &full_set : full_sets_) { // Get the first node in the set set<ORROctree::Node*, bool(*)(ORROctree::Node*,ORROctree::Node*)>::iterator node = full_set->get_nodes ().begin (); // Initialize float best_min = (*node)->getBounds ()[4]; float best_max = (*node)->getBounds ()[5]; float cur_min = best_min; float cur_max = best_max; int id_z1 = (*node)->getData ()->get3dIdZ (); int maxlen = 1; int len = 1; // Find the longest 1D "connected component" at the current (i, j) position for ( ++node ; node != full_set->get_nodes ().end () ; ++node ) { int id_z2 = (*node)->getData ()->get3dIdZ (); cur_max = (*node)->getBounds()[5]; if ( id_z2 - id_z1 > 1 ) // This connected component is over { // Start a new connected component cur_min = (*node)->getBounds ()[4]; len = 1; } else // This connected component is still ongoing { ++len; if ( len > maxlen ) { // This connected component is the longest one maxlen = len; best_min = cur_min; best_max = cur_max; } } id_z1 = id_z2; } int i = full_set->get_x (); int j = full_set->get_y (); pixels_[i][j]->set_z1 (best_min - eps_front); pixels_[i][j]->set_z2 (best_max + eps_back); } }