OTMLNodePtr UIManager::getStyle(const std::string& styleName) { auto it = m_styles.find(styleName); if(it != m_styles.end()) return m_styles[styleName]; // styles starting with UI are automatically defined if(stdext::starts_with(styleName, "UI")) { OTMLNodePtr node = OTMLNode::create(styleName); node->writeAt("__class", styleName); m_styles[styleName] = node; return node; } return nullptr; }
void UIManager::importStyleFromOTML(const OTMLNodePtr& styleNode) { std::string tag = styleNode->tag(); std::vector<std::string> split = stdext::split(tag, "<"); if(split.size() != 2) throw OTMLException(styleNode, "not a valid style declaration"); std::string name = split[0]; std::string base = split[1]; bool unique = false; stdext::trim(name); stdext::trim(base); if(name[0] == '#') { name = name.substr(1); unique = true; styleNode->setTag(name); styleNode->writeAt("__unique", true); } OTMLNodePtr oldStyle = m_styles[name]; // Warn about redefined styles /* if(!g_app.isRunning() && (oldStyle && !oldStyle->valueAt("__unique", false))) { auto it = m_styles.find(name); if(it != m_styles.end()) g_logger.warning(stdext::format("style '%s' is being redefined", name)); } */ if(!oldStyle || !oldStyle->valueAt("__unique", false) || unique) { OTMLNodePtr originalStyle = getStyle(base); if(!originalStyle) stdext::throw_exception(stdext::format("base style '%s', is not defined", base)); OTMLNodePtr style = originalStyle->clone(); style->merge(styleNode); style->setTag(name); m_styles[name] = style; } }
bool luavalue_cast(int index, OTMLNodePtr& node) { node = OTMLNode::create(); node->setUnique(true); if(g_lua.isTable(index)) { g_lua.pushNil(); while(g_lua.next(index < 0 ? index-1 : index)) { std::string cnodeName; if(!g_lua.isNumber(-2)) cnodeName = g_lua.toString(-2); if(g_lua.isTable()) { OTMLNodePtr cnode; if(luavalue_cast(-1, cnode)) { if(cnodeName.empty()) node->setUnique(false); else cnode->setTag(cnodeName); node->addChild(cnode); } } else { std::string value; if(g_lua.isBoolean()) value = stdext::unsafe_cast<std::string>(g_lua.toBoolean()); else value = g_lua.toString(); if(cnodeName.empty()) node->writeIn(value); else node->writeAt(cnodeName, value); } g_lua.pop(); } return true; } return false; }