コード例 #1
0
ファイル: World.cpp プロジェクト: whitelight2134/spacewar
void World::initShips()
{
	// space ship
	PhysicsObjectId id(PhysicsObjectId::TYPE_SHIP, PhysicsObjectId::FLEET_PLAYER, 0);
	m_playerShip.init("Grapple", Const::SHIP_SIZE);
	m_playerShip.setId(id);
	m_playerShip.setPosition(Const::SHIP_POSITION);
	m_playerShip.setAmmo(8);
	m_playerShip.setHealth(Const::PLAYER_HEALTH);
	m_playerShip.setSpeed(Const::MOVE_PER_FRAME);


	// space ships
	id.m_type = PhysicsObjectId::TYPE_SHIP;
	id.m_fleet = PhysicsObjectId::FLEET_ENEMY;
	ObjModel model;
	model.load(Const::MODEL_DIR + Const::ENEMY_SHIP_MODEL_NAME + Const::EXTENSION);
	DisplayList displayList = model.getDisplayList();
	for (int i = 1; i <= Const::MOON_COUNT; i++)
	{
		for (int j = 0; j < Const::SHIPS_PER_MOON; j++){
			int index = (i - 1) * Const::SHIPS_PER_MOON + j;
			id.m_index = index;
			Vector3 position = m_planetoids[i].getPosition() + Vector3::getRandomUnitVector()*(m_planetoids[i].getScaledSize() + 500.0);
			m_ships[index].initPhysics(id, position, 1.0, 0, displayList, Const::ENEMY_SHIP_SIZE);
			m_ships[index].setHealth(1);
			m_ships[index].setUnitAi(new StemCell::UnitAiMoonGuard(m_ships[index], *this, m_planetoids[i].getId()));
			m_ships[index].setManeuverability(Const::SHIP_MAX_SPEED,Const::SHIP_ACCELERATION,Const::ROTATION_RATE);
		}
	}
}
コード例 #2
0
ファイル: World.cpp プロジェクト: streibeb/cs409
void World :: init ()
{
	if(!isInitialized())
	{
        // Skybox Init
        ObjModel sb;
        sb.load("Models/Skybox.obj");
        skybox = sb.getDisplayList();
        
        // Planet Init
        ObjModel p;
        p.load(planetInfo.filename);
        DisplayList p_dl = p.getDisplayList();
        PhysicsObjectId p_id = PhysicsObjectId(PhysicsObjectId::TYPE_PLANETOID,
                                             PhysicsObjectId::FLEET_NATURE,
                                             0);
        planet.initPlanetoid(p_id, planetInfo.position, planetInfo.radius, p_dl, 1.f);
        
        // Moon Init
        for (int i = 0; i < MOON_COUNT; i++)
        {
            ObjModel m;
            m.load(moonInfo[i].filename);
            DisplayList m_dl = m.getDisplayList();
            PhysicsObjectId m_id = PhysicsObjectId(PhysicsObjectId::TYPE_PLANETOID,
                                                   PhysicsObjectId::FLEET_NATURE,
                                                   i + 1);
            moons[i].initPlanetoid(m_id, moonInfo[i].position, moonInfo[i].radius, m_dl, 1.f);
        }
        
        // Ship Init
        ObjModel s;
        s.load("Models/Grapple.obj");
        DisplayList s_dl = s.getDisplayList();
        for (int i = 0; i < SHIP_COUNT; i++)
        {
            PhysicsObjectId s_id = PhysicsObjectId(PhysicsObjectId::TYPE_SHIP,
                                                   PhysicsObjectId::FLEET_ENEMY,
                                                   i);
            
            int moonIndex = rand() % MOON_COUNT;
            Vector3 pos = moonInfo[moonIndex].position
                            + Vector3::getRandomUnitVector()
                            * (moonInfo[moonIndex].radius + 500.0);
            
            ships[i].initPhysics(s_id, pos, 100.f, Vector3::getRandomUnitVector(), s_dl, 1.f);
            ships[i].setHealth(1);
            ships[i].setAmmo(0);
            ships[i].setSpeed(0.f);
        }
        
        // Add Bullets
        ObjModel b;
        b.load("Models/Bolt.obj");
        DisplayList b_dl = b.getDisplayList();
        for (int i = 0; i < BULLET_COUNT; i++)
        {
            PhysicsObjectId b_id = PhysicsObjectId(PhysicsObjectId::TYPE_BULLET,
                                                   PhysicsObjectId::FLEET_MAX,
                                                   i);
            bullets[i].initPhysics(b_id, {0, 0, 0}, 1.f, {0, 0, 0}, b_dl, 2.5f);
        }

		assert(mp_explosion_manager != NULL);
		mp_explosion_manager->init("Explode1.png", 15);
	}

	assert(invariant());
}
コード例 #3
0
ファイル: main5.cpp プロジェクト: streibeb/cs409
void init()
{
	initDisplay();
	bucket.load("firebucket.obj");
    bucket_list = bucket.getDisplayList();
}