void ObstacleObject::updateState(Obstacles &p){ //Ogre::ColourValue color; //p.getColor(color.r,color.g,color.b); //setColor(color.r,color.g,color.b); setScale(Ogre::Vector3(p.getWidth(),p.getHeight(),p.getLength())); setPosition(p.getX(),p.getY(),p.getZ()); }
ObstacleObject::ObstacleObject(Ogre::SceneManager * sceneMgr, Obstacles p): Object::Object( sceneMgr, 100, p.getId()) { float r; float g; float b; p.getColor(&r,&g,&b); initObstacle(p.getId(), Ogre::Vector3(p.getX(),p.getY(),p.getZ()), Ogre::Vector3(p.getWidth(),p.getHeight(),p.getLength()), Ogre::ColourValue(r,g,b)); }