void showWindowAt(int x, int y) { window->MoveTo(x - 5, y - 5); window->Show(); isVisible = true; closedAck = false; if (game::SimpleOptions::getBool(DH_OPT_B_MENU_AUTOPAUSE)) { // Pause game if(!game.isTacticalMode()) { gameWasRunning = true; game.gameUI->setPointersChangedFlag(game.singlePlayerNumber); } else gameWasRunning = false; game.setTacticalMode(true); } // TODO: client number game::SceneSelection *sel = game.gameUI->getSceneSelection(0); clickPosition = VC3(sel->scaledMapX, game.gameMap->getScaledHeightAt(sel->scaledMapX, sel->scaledMapY), sel->scaledMapY); if (game::SimpleOptions::getBool(DH_OPT_B_MENU_TWO_CLICK)) { // TODO: correct player... if (sel->unit != NULL && sel->unit->visibility.isSeenByPlayer(game.singlePlayerNumber)) { game.gameUI->setUnitHighlight(game.singlePlayerNumber, sel->unit); } else { game.gameUI->setTerrainHighlight(game.singlePlayerNumber, clickPosition); } game.gameUI->lockHighlight(game.singlePlayerNumber); } }
void show() { background->Show(); if( activeMenu ) activeMenu->show(); foreground->Show(); }