コード例 #1
0
ChooseGeneralDialog::ChooseGeneralDialog(const QStringList &general_names, QWidget *parent, bool view_only, const QString &title)
    : QDialog(parent)
{
    m_freeChooseDialog = NULL;
    if (title.isEmpty())
        setWindowTitle(tr("Choose general"));
    else
        setWindowTitle(title);

    QString lord_name;

    QList<const General *> generals;
    foreach (QString general_name, general_names) {
        if (general_name.contains("(lord)")) {
            general_name.chop(6);
            lord_name = general_name;
            continue;
        }
        const General *general = Sanguosha->getGeneral(general_name);
        generals << general;
    }

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
    bool tooManyManyGenerals = (generals.length() > G_COMMON_LAYOUT.m_chooseGeneralBoxNoIconThreshold);
    bool tooManyGenerals = (generals.length() > G_COMMON_LAYOUT.m_chooseGeneralBoxSwitchIconSizeThreshold);
    bool no_icon = false;
    QSize icon_size;
    QSanRoomSkin::GeneralIconSize icon_type;
    if (tooManyManyGenerals) {
        no_icon = true;
    } else {
        if (tooManyGenerals) {
            icon_type = QSanRoomSkin::S_GENERAL_ICON_SIZE_LARGE;
            icon_size = G_COMMON_LAYOUT.m_chooseGeneralBoxDenseIconSize;
        } else {
            icon_type = QSanRoomSkin::S_GENERAL_ICON_SIZE_CARD;
            icon_size = G_COMMON_LAYOUT.m_chooseGeneralBoxSparseIconSize;
        }
    }
    foreach (const General *general, generals) {
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(QString(), caption);
        if (no_icon) {
            button->setIcon(QIcon("image/system/no-general-icon.png"));
            button->setIconSize(QSize(G_COMMON_LAYOUT.m_chooseGeneralBoxDenseIconSize.width(), 1));
        } else {
            button->setIcon(QIcon(G_ROOM_SKIN.getGeneralPixmap(general->objectName(), icon_type)));
            button->setIconSize(icon_size);
        }
        button->setToolTip(general->getSkillDescription(true));
        buttons << button;

        if (!view_only) {
            mapper->setMapping(button, general->objectName());
            connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
            connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));
        }
    }
コード例 #2
0
ChooseGeneralDialog::ChooseGeneralDialog(const QStringList &general_names, QWidget *parent)
    :QDialog(parent), free_chooser(NULL)
{
    setWindowTitle(tr("Choose general"));

    QString lord_name;

    QList<const General *> generals;
    foreach(QString general_name, general_names){
        if(general_name.contains("(lord)"))
        {
            general_name.chop(6);
            lord_name = general_name;
            continue;
        }
        const General *general = Sanguosha->getGeneral(general_name);
        generals << general;
    }

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
#ifdef USE_RCC
    QString category("card2");
#else
    QString category("card");
#endif
    QSize icon_size(200*0.8, 290*0.8);
    if(generals.length() > 10){
        category = "big";
        icon_size = QSize(94, 96);
    }

    foreach(const General *general, generals){
        QString icon_path = general->getPixmapPath(category);
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(icon_path, caption);
        button->setToolTip(general->getSkillDescription());
        button->setIconSize(icon_size);
        buttons << button;

        mapper->setMapping(button, general->objectName());
        connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
        connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));

        // special case
        //if(Self->getRoleEnum() == Player::Lord && general->objectName() == "shencaocao")
        //    button->setEnabled(false);
    }
コード例 #3
0
ChooseGeneralDialog::ChooseGeneralDialog(const QStringList &general_names, QWidget *parent)
    :QDialog(parent)
{
    m_freeChooseDialog = NULL;

    setWindowTitle(tr("Choose general"));

    QString lord_name;

    QList<const General *> generals;
    foreach(QString general_name, general_names){
        if(general_name.contains("(lord)"))
        {
            general_name.chop(6);
            lord_name = general_name;
            continue;
        }
        const General *general = Sanguosha->getGeneral(general_name);
        generals << general;
    }

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
    QString category("card");
    QSize icon_size(200*0.8, 290*0.8);
    if(generals.length() > 10){
        category = "big";
        icon_size = QSize(94, 96);
    }

    foreach(const General *general, generals){
        QString icon_path = general->getPixmapPath(category);
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(icon_path, caption);
        button->setToolTip(general->getSkillDescription());
        button->setIconSize(icon_size);
        buttons << button;

        mapper->setMapping(button, general->objectName());
        connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
        connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));
	}
コード例 #4
0
ChooseGeneralDialog::ChooseGeneralDialog(const QList<const General *> &generals, QWidget *parent)
    :QDialog(parent), free_chooser(NULL)
{
    setWindowTitle(tr("Choose general"));

    QSignalMapper *mapper = new QSignalMapper(this);
    QList<OptionButton *> buttons;
    foreach(const General *general, generals){
        QString icon_path = general->getPixmapPath("card");
        QString caption = Sanguosha->translate(general->objectName());
        OptionButton *button = new OptionButton(icon_path, caption);
        button->setToolTip(general->getSkillDescription());
        button->setIconSize(GeneralSize);
        buttons << button;

        mapper->setMapping(button, general->objectName());
        connect(button, SIGNAL(double_clicked()), mapper, SLOT(map()));
        connect(button, SIGNAL(double_clicked()), this, SLOT(accept()));

        // special case
        if(Self->getRoleEnum() == Player::Lord && general->objectName() == "shencaocao"){
            button->setEnabled(false);
        }
    }