void MTSec::initGame() { Game* game = Game::getGame(); MTSecTurn* turn = new MTSecTurn(); game->setTurnProcess(turn); ObjectTypeManager* obdm = game->getObjectTypeManager(); obdm->addNewObjectType( new UniverseType()); obdm->addNewObjectType( new EmptyObjectType( "Galaxy", "The Galaxy Object type") ); obdm->addNewObjectType( new EmptyObjectType( "Star System","The Star System Object type") ); uint32_t pt = obdm->addNewObjectType( new PlanetType()); uint32_t ft = obdm->addNewObjectType( new FleetType()); turn->setPlanetType(pt); turn->setFleetType(ft); OrderManager* ordm = game->getOrderManager(); ordm->addOrderType(new Nop()); ordm->addOrderType(new Move()); ordm->addOrderType(new BuildFleet()); ordm->addOrderType(new BuildWeapon()); ordm->addOrderType(new Colonise()); ordm->addOrderType(new SplitFleet()); ordm->addOrderType(new MergeFleet()); ordm->addOrderType(new Enhance()); ordm->addOrderType(new SendPoints()); ordm->addOrderType(new LoadArmament()); ordm->addOrderType(new UnloadArmament()); }
void taeRuleset::initGame() { Game* game = Game::getGame(); fleetBuilder = new FleetBuilder(); //Setup turns TaeTurn* turn = new TaeTurn(fleetBuilder); game->setTurnProcess(turn); //Add universe object type ObjectTypeManager* obtm = game->getObjectTypeManager(); obtm->addNewObjectType(new UniverseType()); //Add Galaxy object type EmptyObjectType * eo = new EmptyObjectType(); eo->setTypeName("Galaxy"); eo->setTypeDescription("The Galaxy Object type"); obtm->addNewObjectType(eo); //Add Solar system object type obtm->addNewObjectType(new StarSystemType()); //Add Planet object type uint32_t pt = obtm->addNewObjectType(new PlanetType()); turn->setPlanetType(pt); //Add Fleet object type uint32_t ft = obtm->addNewObjectType(new FleetType()); turn->setFleetType(ft); //Set Order types OrderManager* orm = game->getOrderManager(); orm->addOrderType(new Colonize(true)); orm->addOrderType(new Colonize(false)); orm->addOrderType(new Move()); orm->addOrderType(new Attack()); orm->addOrderType(new Reinforce()); Logger::getLogger()->info("TaE initialised"); }