//---------------------------------------------------------------------------- void PlanarShadowEffect::Save (OutStream& target) const { WM5_BEGIN_DEBUG_STREAM_SAVE(target); GlobalEffect::Save(target); target.WriteAggregateW(mNumPlanes, mShadowColors); target.WritePointerN(mNumPlanes, mPlanes); target.WritePointerN(mNumPlanes, mProjectors); target.WritePointer(mShadowCaster); WM5_END_DEBUG_STREAM_SAVE(PlanarShadowEffect, target); }
//---------------------------------------------------------------------------- void CurveMesh::Save (OutStream& target) const { PX2_BEGIN_DEBUG_STREAM_SAVE(target); Polysegment::Save(target); PX2_VERSION_SAVE(target); target.Write(mNumFullVertices); target.Write(mNumSegments); target.Write(mLevel); target.WriteBool(mAllowDynamicChange); target.WritePointer(mOrigVBuffer); target.WritePointer(mOrigParams); target.WritePointerN(mNumSegments, mSegments); if (mCInfo) { for (int i = 0; i < mNumFullVertices; ++i) { target.WritePointer(mCInfo[i].Segment); target.Write(mCInfo[i].Param); } } PX2_END_DEBUG_STREAM_SAVE(CurveMesh, target); }
//---------------------------------------------------------------------------- void PlanarReflectionEffect::Save (OutStream& target) const { WM5_BEGIN_DEBUG_STREAM_SAVE(target); GlobalEffect::Save(target); target.WriteW(mNumPlanes, mReflectances); target.WritePointerN(mNumPlanes, mPlanes); WM5_END_DEBUG_STREAM_SAVE(PlanarReflectionEffect, target); }
//---------------------------------------------------------------------------- void VisualEffectInstance::Save (OutStream& target) const { WM5_BEGIN_DEBUG_STREAM_SAVE(target); Object::Save(target); target.Write(mTechniqueIndex); target.WritePointer(mEffect); target.WritePointerW(mNumPasses, mVertexParameters); target.WritePointerN(mNumPasses, mPixelParameters); WM5_END_DEBUG_STREAM_SAVE(VisualEffectInstance, target); }
//---------------------------------------------------------------------------- void SkinController::Save (OutStream& target) const { PX2_BEGIN_DEBUG_STREAM_SAVE(target); Controller::Save(target); target.Write(mNumVertices); target.Write(mNumBones); int numWeightsOffsets = mNumVertices*mNumBones; target.WriteN(numWeightsOffsets, mWeights[0]); target.WriteAggregateN(numWeightsOffsets, mOffsets[0]); target.WritePointerN(mNumBones, mBones); PX2_END_DEBUG_STREAM_SAVE(SkinController, target); }
//---------------------------------------------------------------------------- void RenderTarget::Save (OutStream& target) const { PX2_BEGIN_DEBUG_STREAM_SAVE(target); Object::Save(target); PX2_VERSION_SAVE(target); target.Write(mNumTargets); target.Write(mWidth); target.Write(mHeight); target.Write(mHasMipmaps); target.WriteBool(mHasDepthStencil); target.WriteBool(mIsOnlyDepth16NoStencil); target.WritePointerN(mNumTargets, mColorTextures); target.WritePointer(mDepthStencilTexture); target.WriteBool(mHasMipmaps); PX2_END_DEBUG_STREAM_SAVE(RenderTarget, target); }
//---------------------------------------------------------------------------- void MaterialInstance::Save (OutStream& target) const { PX2_BEGIN_DEBUG_STREAM_SAVE(target); Object::Save(target); PX2_VERSION_SAVE(target); target.WriteBool(mIsShareMtl); target.WriteString(mMaterialFilename); target.WriteString(mInstanceTechName); target.WritePointer(mMaterial); target.Write(mTechniqueIndex); target.WritePointerW(mNumPasses, mVertexParameters); target.WritePointerN(mNumPasses, mPixelParameters); PX2_END_DEBUG_STREAM_SAVE(MaterialInstance, target); }