// Send by client on clicking in accept or refuse of invitation windows for join game(NEED TEST) void WorldSession::HandleWGEntryInviteResponse(WorldPacket &recv_data) { OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr->GetOutdoorPvPToZoneId(4197); if(!pvpWG || !_player) return; uint32 BattleId; uint8 Accepted; recv_data >> BattleId >> Accepted; sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u",BattleId,Accepted); // If player accept invitation if(Accepted) { if (_player->GetSession()) _player->GetSession()->SendWGEntered(pvpWG->GetBattleId()); } else { if(_player->GetZoneId() == 4197) pvpWG->KickPlayerFromWG(_player, false); } _player->WGBattleBox = false; _player->WGBattleBoxTimer = 0; }
// Leave Wintergrasp option from minimap (%100 Working) void WorldSession::HandleWGLeaveRequest(WorldPacket &recv_data) { OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr->GetOutdoorPvPToZoneId(4197); if(!pvpWG || !_player) return; pvpWG->KickPlayerFromWG(_player, true); }
// Leave Queue option while in Queue from minimap(NEED TEST) void WorldSession::HandleWGLeaveQueue(WorldPacket &recv_data) { uint32 BattleId; recv_data >> BattleId; sLog->outError("HandleWGLeaveQueue: BattleID:%u ",BattleId); OutdoorPvPWG *pvpWG = (OutdoorPvPWG*)sOutdoorPvPMgr->GetOutdoorPvPToZoneId(4197); if(!pvpWG) return; pvpWG->KickPlayerFromWG(_player, false); }