コード例 #1
0
void Game::processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList,
                                   const std::vector<std::tuple<int, std::string> >& mountList)
{
    // create virtual creature outfit
    CreaturePtr virtualOutfitCreature = CreaturePtr(new Creature);
    virtualOutfitCreature->setDirection(Otc::South);

    Outfit outfit = currentOufit;
    outfit.setMount(0);
    virtualOutfitCreature->setOutfit(outfit);

    // creature virtual mount outfit
    CreaturePtr virtualMountCreature = nullptr;
    if(getFeature(Otc::GamePlayerMounts))
    {
        virtualMountCreature = CreaturePtr(new Creature);
        virtualMountCreature->setDirection(Otc::South);
        if(currentOufit.getMount() > 0) {
            Outfit mountOutfit;
            mountOutfit.setId(currentOufit.getMount());
            virtualMountCreature->setOutfit(mountOutfit);
        }
    }

    g_lua.callGlobalField("g_game", "onOpenOutfitWindow", virtualOutfitCreature, outfitList, virtualMountCreature, mountList);
}
コード例 #2
0
int push_luavalue(const Outfit& outfit)
{
    g_lua.createTable(0, 8);
    g_lua.pushInteger(outfit.getId());
    g_lua.setField("type");
    g_lua.pushInteger(outfit.getAuxId());
    g_lua.setField("auxType");
    if(g_game.getFeature(Otc::GamePlayerAddons)) {
        g_lua.pushInteger(outfit.getAddons());
        g_lua.setField("addons");
    }
    g_lua.pushInteger(outfit.getHead());
    g_lua.setField("head");
    g_lua.pushInteger(outfit.getBody());
    g_lua.setField("body");
    g_lua.pushInteger(outfit.getLegs());
    g_lua.setField("legs");
    g_lua.pushInteger(outfit.getFeet());
    g_lua.setField("feet");
    if(g_game.getFeature(Otc::GamePlayerMounts)) {
        g_lua.pushInteger(outfit.getMount());
        g_lua.setField("mount");
    }
    return 1;
}
コード例 #3
0
ファイル: protocolgamesend.cpp プロジェクト: Cadyan/otclient
void ProtocolGame::sendChangeOutfit(const Outfit& outfit)
{
    OutputMessagePtr msg(new OutputMessage);
    msg->addU8(Proto::ClientChangeOutfit);
    msg->addU16(outfit.getId());
    msg->addU8(outfit.getHead());
    msg->addU8(outfit.getBody());
    msg->addU8(outfit.getLegs());
    msg->addU8(outfit.getFeet());
    msg->addU8(outfit.getAddons());
    if(g_game.getFeature(Otc::GamePlayerMounts))
        msg->addU16(outfit.getMount());
    send(msg);
}