コード例 #1
0
//==============================
//  ResumeMovieComponent::OnEvent_Impl
eMsgStatus ResumeMovieComponent::OnEvent_Impl( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
    switch( event.EventType )
    {
        case VRMENU_EVENT_FRAME_UPDATE:
            return Frame( guiSys, vrFrame, self, event );
        case VRMENU_EVENT_FOCUS_GAINED:
            return FocusGained( guiSys, vrFrame, self, event );
        case VRMENU_EVENT_FOCUS_LOST:
            return FocusLost( guiSys, vrFrame, self, event );
        case VRMENU_EVENT_TOUCH_DOWN:
        	if ( CallbackView != NULL )
        	{
        		Sound.PlaySound( guiSys.GetApp(), "touch_down", 0.1 );
        		return MSG_STATUS_CONSUMED;
        	}
        	return MSG_STATUS_ALIVE;
        case VRMENU_EVENT_TOUCH_UP:
        	if ( !( vrFrame.Input.buttonState & BUTTON_TOUCH_WAS_SWIPE ) && ( CallbackView != NULL ) )
        	{
                Sound.PlaySound( guiSys.GetApp(), "touch_up", 0.1 );
               	CallbackView->ResumeChoice( ItemNum );
        		return MSG_STATUS_CONSUMED;
        	}
            return MSG_STATUS_ALIVE;
        default:
            OVR_ASSERT( !"Event flags mismatch!" );
            return MSG_STATUS_ALIVE;
    }
}
コード例 #2
0
//==============================
//  TheaterSelectionComponent::Frame
eMsgStatus TheaterSelectionComponent::Frame( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
    double t = vrapi_GetTimeInSeconds();
    if ( StartFadeInTime >= 0.0f && t >= StartFadeInTime )
    {
        HilightFader.StartFadeIn();
        StartFadeInTime = -1.0f;
    }
    else if ( StartFadeOutTime >= 0.0f && t > StartFadeOutTime )
    {
        HilightFader.StartFadeOut();
        StartFadeOutTime = -1.0f;
    }

    float const fadeRate = 1.0f / FadeDuration;
    HilightFader.Update( fadeRate, vrFrame.DeltaSeconds );

    float const hilightAlpha = HilightFader.GetFinalAlpha();

    float const scale = ( ( HilightScale - 1.0f ) * hilightAlpha ) + 1.0f;
    self->SetHilightScale( scale );


#if 0
	if ( ( CallbackView != NULL ) && self->IsHilighted() && ( vrFrame.Input.buttonReleased & BUTTON_A ) )
	{
		if ( vrFrame.Input.buttonPressed & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_down", 0.1 );
		}
		if ( vrFrame.Input.buttonReleased & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_up", 0.1 );
			CallbackView->SelectPressed();
		}
	}
#endif

    return MSG_STATUS_ALIVE;
}
コード例 #3
0
//==============================
//  MovieSelectionComponent::FocusGained
eMsgStatus MovieSelectionComponent::FocusGained( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	LOG( "FocusGained" );
    // set the hilight flag
    self->SetHilighted( true );
    CallbackView->SelectionHighlighted( true );

    Sound.PlaySound( guiSys.GetApp(), "gaze_on", 0.1 );
	
    return MSG_STATUS_ALIVE;
}
コード例 #4
0
//==============================
//  MovieSelectionComponent::Frame
eMsgStatus MovieSelectionComponent::Frame( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	CallbackView->SelectionHighlighted( self->IsHilighted() );

#if 0
	if ( self->IsHilighted() )
	{
		if ( vrFrame.Input.buttonPressed & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_down", 0.1 );
		}
		if ( vrFrame.Input.buttonReleased & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_up", 0.1 );
			CallbackView->SelectMovie();
		}
	}
#endif

    return MSG_STATUS_ALIVE;
}
コード例 #5
0
//==============================
//  TheaterSelectionComponent::FocusGained
eMsgStatus TheaterSelectionComponent::FocusGained( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
    // set the hilight flag
    self->SetHilighted( true );

    StartFadeOutTime = -1.0;
    StartFadeInTime = vrapi_GetTimeInSeconds();

    Sound.PlaySound( guiSys.GetApp(), "gaze_on", 0.1 );

    return MSG_STATUS_ALIVE;
}
コード例 #6
0
	eMsgStatus OnOpening( OvrGuiSys & guiSys, ovrFrameInput const & vrFrame, VRMenuObject * self, VRMenuEvent const & event )
	{
		OVR_UNUSED( vrFrame );
		OVR_UNUSED( event );

		Oculus360Videos * videos = static_cast< Oculus360Videos* >( guiSys.GetApp()->GetAppInterface() );
		CurrentVideo = (OvrVideosMetaDatum *)( videos->GetActiveVideo() );
		// If opening VideoMenu without a Video selected, bail 
		if ( CurrentVideo == NULL )
		{
			guiSys.CloseMenu( &VideoMenu, false );
		}
		LoadAttribution( self );
		return MSG_STATUS_CONSUMED;
	}
コード例 #7
0
//==============================
//  ResumeMovieComponent::FocusGained
eMsgStatus ResumeMovieComponent::FocusGained( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	//LOG( "FocusGained" );
	HasFocus = true;
	Sound.PlaySound( guiSys.GetApp(), "gaze_on", 0.1 );

	self->SetHilighted( true );
	self->SetTextColor( HighlightColor );
	if ( Icon != NULL )
	{
		Icon->SetColor( HighlightColor );
	}

	return MSG_STATUS_ALIVE;
}
コード例 #8
0
//==============================
//  ResumeMovieComponent::FocusLost
eMsgStatus ResumeMovieComponent::FocusLost( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	//LOG( "FocusLost" );

	HasFocus = false;
	Sound.PlaySound( guiSys.GetApp(), "gaze_off", 0.1 );

	self->SetHilighted( false );
	self->SetTextColor( self->IsHilighted() ? HighlightColor : NormalColor );
	if ( Icon != NULL )
	{
		Icon->SetColor( self->IsHilighted() ? HighlightColor : NormalColor );
	}

	return MSG_STATUS_ALIVE;
}
コード例 #9
0
void OvrVideoMenu::OnItemEvent_Impl( OvrGuiSys & guiSys, ovrFrameInput const & vrFrame, 
		VRMenuId_t const itemId, VRMenuEvent const & event )
{
	OVR_UNUSED( vrFrame );
	OVR_UNUSED( event );

	const double now = vrapi_GetTimeInSeconds();
	if ( ButtonCoolDown <= 0.0f && (now - OpenTime > 0.5))
	{
		ButtonCoolDown = BUTTON_COOL_DOWN_SECONDS;

		Oculus360Videos * videos = static_cast< Oculus360Videos* >( guiSys.GetApp()->GetAppInterface() );
		if ( itemId.Get() == ID_BROWSER_BUTTON.Get() )
		{
			videos->SetMenuState( Oculus360Videos::MENU_BROWSER );
		}
		else if ( itemId.Get( ) == ID_VIDEO_BUTTON.Get( ) )
		{
			videos->SeekTo( 0 );
		}
	}
}
コード例 #10
0
//==============================
// VRMenuEventHandler::Frame
void VRMenuEventHandler::Frame( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
        menuHandle_t const & rootHandle, Posef const & menuPose, Array< VRMenuEvent > & events )
{
	VRMenuObject * root = guiSys.GetVRMenuMgr().ToObject( rootHandle );
	if ( root == NULL )
	{
		return;
	}

	// find the object the gaze is touching and update gaze focus
	const Matrix4f viewMatrix = guiSys.GetApp()->GetLastViewMatrix();
	const Vector3f viewPos( GetViewMatrixPosition( viewMatrix ) );
	const Vector3f viewFwd( GetViewMatrixForward( viewMatrix ) );

	HitTestResult result;
	menuHandle_t hitHandle = root->HitTest( guiSys, menuPose, viewPos, viewFwd, ContentFlags_t( CONTENT_SOLID ), result );
	result.RayStart = viewPos;
	result.RayDir = viewFwd;

	VRMenuObject * hit = hitHandle.IsValid() ? guiSys.GetVRMenuMgr().ToObject( hitHandle ) : NULL;
/*
	if ( hit != NULL )
	{
		guiSys.GetApp()->ShowInfoText( 0.0f, "%s", hit->GetText().ToCStr() );
	}
*/
	bool focusChanged = ( hitHandle != FocusedHandle );
	if ( focusChanged )
	{
		// focus changed
		VRMenuObject * oldFocus = guiSys.GetVRMenuMgr().ToObject( FocusedHandle );
		if ( oldFocus != NULL )
		{
			// setup event for item losing the focus
			VRMenuEvent event( VRMENU_EVENT_FOCUS_LOST, EVENT_DISPATCH_TARGET, FocusedHandle, Vector3f( 0.0f ), result );
			events.PushBack( event );
		}
		if ( hit != NULL )
		{
			if ( ( hit->GetFlags() & VRMENUOBJECT_FLAG_NO_FOCUS_GAINED ) == 0 )
			{
				// set up event for item gaining the focus
				VRMenuEvent event( VRMENU_EVENT_FOCUS_GAINED, EVENT_DISPATCH_FOCUS, hitHandle, Vector3f( 0.0f ), result );
				events.PushBack( event );
			}
		}
		FocusedHandle = hitHandle;
	}

	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_UP ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_UP, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );
	}
	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_DOWN ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_DOWN, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );

	}
	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_FORWARD ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_FORWARD, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );

	}
	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_BACK ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_BACK, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );
	}

	bool touchPressed = ( vrFrame.Input.buttonPressed & ( BUTTON_TOUCH | BUTTON_A ) ) != 0;
	bool touchReleased = !touchPressed && ( vrFrame.Input.buttonReleased & ( BUTTON_TOUCH | BUTTON_A ) ) != 0;
	bool touchDown = ( vrFrame.Input.buttonState & BUTTON_TOUCH ) != 0;

	// Need to update this for keyboard events as well
	for ( int i = 0; i < vrFrame.Input.NumKeyEvents; i++ )
	{
		if ( vrFrame.Input.KeyEvents[i].KeyCode == OVR_KEY_RETURN )
		{
			switch ( vrFrame.Input.KeyEvents[i].EventType )
			{
				case KEY_EVENT_DOWN:
					touchPressed = true;
					break;
				case KEY_EVENT_UP:
					touchReleased = true;
					break;
				default:
					break;
			}
		}
	}

 /*   
	// report swipe data
	char const * swipeNames[5] = { "none", "down", "up", "back", "forward" };
	int swipeUpDown = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_UP ) ? 2 : 0;
	swipeUpDown = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_DOWN ) ? 1 : swipeUpDown;
	int swipeForwardBack = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_FORWARD ) ? 4 : 0;
	swipeForwardBack = ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_BACK ) ? 3 : swipeForwardBack;
 
	guiSys.GetApp()->ShowInfoText( 1.0f, "touch %s\n( %s, %s )\n( %.2f, %.2f )\n( %.2f, %.2f )", 
			touchDown ? swipeNames[1] : swipeNames[2],
			swipeNames[swipeUpDown], swipeNames[swipeForwardBack], 
			vrFrame.Input.touch[0], vrFrame.Input.touch[1],
			vrFrame.Input.touchRelative[0], vrFrame.Input.touchRelative[1] );
*/
	// if nothing is focused, send events to the root
	if ( touchPressed )
	{
		VRMenuEvent event( VRMENU_EVENT_TOUCH_DOWN, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );
	}
	if ( touchReleased )
	{
		VRMenuEvent event( VRMENU_EVENT_TOUCH_UP, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( vrFrame.Input.touchRelative, 0.0f ), result );
		events.PushBack( event );
	}
	if ( touchDown )
	{
		if ( vrFrame.Input.touchRelative.LengthSq() > Mathf::SmallestNonDenormal )
		{
			VRMenuEvent event( VRMENU_EVENT_TOUCH_RELATIVE, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( vrFrame.Input.touchRelative, 0.0f ), result );
			events.PushBack( event );
		}
		VRMenuEvent event( VRMENU_EVENT_TOUCH_ABSOLUTE, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( vrFrame.Input.touch, 0.0f ), result );
		events.PushBack( event );
	}

	{
		// always post the frame event to the root
		VRMenuEvent event( VRMENU_EVENT_FRAME_UPDATE, EVENT_DISPATCH_BROADCAST, menuHandle_t(), Vector3f( 0.0f ), result );
		events.PushBack( event );
	}
}