コード例 #1
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::OnBulletHit( unsigned long ip, const PACKAGE& p )
{
	std::cout << "OnBulletHit\n";
	// 获取炮弹类型
	BulletHittedBag* bag = (BulletHittedBag*)p.GetData();

	if ( bag->target_index == m_index )
	{
		auto pEngine = MyIrrlichtEngine::GetEngine();
		if ( pEngine->GetCurrentPlayer()->GetShip()->GetShield() <= 0
			&& pEngine->GetCurrentPlayer()->GetShip()->GetArmor() <= 0 )
		{
			// 自己挂了
			pEngine->GetCurrentPlayer()->SetState( IPlayer::PS_Dead );

			// 通知别人自己挂了
			ScoreArrivalBag score;
			score.ip = 0;
			score.KillCount = pEngine->GetCurrentPlayer()->GetKill();
			score.DeathCount = pEngine->GetCurrentPlayer()->GetDeath();

			PACKAGE pack;
			pack.SetCMD( SCORE_ARRIVAL );			
			pack.SetData( (char*)&score, sizeof( BulletCreateBag ) );			

			TcpSendTo( m_server_IP, m_target_port, pack );
			//m_network->SendTo( m_server_IP, pack );
		}
	}

	// 判断击中目标是否有效
	if ( 0 <= bag->target_index && bag->target_index < 100 )
	{
		ISceneManager* smgr = MyIrrlichtEngine::GetEngine()->GetSceneManager();

		smgr->getSceneNodeFromId( bag->owner_index );

		// 获取命中的节点
		ISceneNode* target_node = smgr->getSceneNodeFromId( bag->target_index );

		IShip* ship = dynamic_cast<IShip*>( target_node );
		if ( ship )
		{
			ship->SetArmor( (f32)bag->armor );
			ship->SetShield( (f32)bag->shield );
		}
		//int damage;
		//// 炮弹
		//if ( bag->bullet_type == 0 )
		//{
		//	damage = 10;
		//}
		//// 导弹
		//else if ( bag->bullet_type == 1 )
		//{
		//	damage = 100;
		//}

	}
}
コード例 #2
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::EnterRoom( const std::string& ip )
{
	PACKAGE pack;
	pack.SetCMD( REQUEST_ENTER_ROOM );
	RequestEnterRoomBag bag;
	wcscpy( bag.shipname, MyIrrlichtEngine::GetEngine()->GetCurrentPlayer()->GetShipName().c_str() );
	pack.SetData( (char*)&bag, sizeof( RequestEnterRoomBag ) );
	//m_network->SendTo( ip, pack );
	TcpSendTo( boost::asio::ip::address().from_string( ip ).to_v4().to_ulong(), m_target_port, pack );
}
コード例 #3
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::SendLock( int index, int target_index )
{
	PACKAGE p;
	p.SetCMD( PLAYER_LOCK );
	PlayerLockBag bag;
	bag.owner_index = index;
	bag.target_index = target_index;
	p.SetData( (char*)&bag, sizeof(PlayerLockBag) );
	TcpSendTo( m_server_IP, m_target_port, p );
}
コード例 #4
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::SendHeroRot( int index, float x, float y, float z )
{
	PACKAGE pack;
	pack.SetCMD( HERO_ROTATE );

	HeroRotate rot( index, x, y, z );

	pack.SetData( (char*)&rot, sizeof( HeroRotate ) );

	m_network->SendTo( m_server_IP, pack );
}
コード例 #5
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::SendHeroMove( int index, float x, float y, float z )
{
	PACKAGE pack;
	pack.SetCMD( HERO_MOVE );

	HeroMove move( index, x, y, z );

	pack.SetData( (char*)&move, sizeof( HeroMove ) );

	m_network->SendTo( m_server_IP, pack );
}
コード例 #6
0
ファイル: IAgentPlayer.cpp プロジェクト: HermanYang/Scar
void IAgentPlayer::SendRotate( const core::vector3df& rot )
{
	//RobotShip_->setRotation( getRotation() );

	PACKAGE pack;
	pack.SetCMD( HERO_ROTATE );
	HeroRotate rotate( GetID(), rot.X, rot.Y, rot.Z );
	pack.SetData( (char*)&rotate, sizeof( HeroRotate ) );

	dynamic_pointer_cast<Network::BoostServer >( Server )->AddPacketToBuffer( pack );
}
コード例 #7
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::BroadcastMessage( int index, const wchar_t* msg )
{
	BroadcastMessageBag bag;
	bag.index = index;
	bag.target_index = -1;
	bag.SetMsg( msg );

	PACKAGE p;
	p.SetCMD( MESSAGE_TO );
	p.SetData( (char*)&bag, bag.GetLength() );
	TcpSendTo( m_server_IP, m_target_port, p );
}
コード例 #8
0
ファイル: IAgentPlayer.cpp プロジェクト: HermanYang/Scar
void IAgentPlayer::SendMove( const vector3df& pos )
{
	//RobotShip_->setPosition( getPosition() );

	PACKAGE pack;
	pack.SetCMD( HERO_MOVE );
	HeroMove move( GetID(), pos.X, pos.Y, pos.Z );
	pack.SetData( (char*)&move, sizeof( HeroMove ) );

	dynamic_pointer_cast<Network::BoostServer >( Server )->AddPacketToBuffer( pack );
	//Server->OnReceive( 0, pack );
}
コード例 #9
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::SendBulletHit( int owner_index, int target_index, int bullet_type, IShip* ship )
{
	BulletHittedBag bag;
	bag.owner_index = owner_index;
	bag.target_index = target_index;
	bag.bullet_type = bullet_type;
	bag.armor = (int)ship->GetArmor();
	bag.shield = (int)ship->GetShield();

	PACKAGE p;
	p.SetCMD( BULLET_HIT );
	p.SetData( (char*)&bag, sizeof( BulletHittedBag ) );

	TcpSendTo( m_server_IP, m_target_port, p );
}
コード例 #10
0
ファイル: Boost_Client.cpp プロジェクト: HermanYang/Scar
void Network::BoostClient::SendBullet( int index, int bullet_type, 
	const irr::core::vector3df& start, const irr::core::vector3df& end, u32 life )
{
	BulletCreateBag bullet;
	bullet.owner_index = index;
	bullet.start_point = start;
	bullet.end_point = end;
	bullet.life = life;
	bullet.type = bullet_type;

	PACKAGE pack;
	pack.SetCMD( BULLET_CREATE );
	pack.SetData( (char*)&bullet, sizeof( BulletCreateBag ) );

	m_network->SendTo( m_server_IP, pack );
}