コード例 #1
0
void ResizeWindowControls( EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY )
{
	if (!pWindow || !pWindow->GetBuildGroup() || !pWindow->GetBuildGroup()->GetPanelList())
		return;

	CUtlVector<PHandle> *panelList = pWindow->GetBuildGroup()->GetPanelList();
	CUtlVector<Panel *> resizedPanels;
	CUtlVector<Panel *> movedPanels;

	// Resize to account for 1.25 aspect ratio (1280x1024) screens
	{
		for ( int i = 0; i < panelList->Size(); ++i )
		{
			PHandle handle = (*panelList)[i];

			Panel *panel = handle.Get();

			bool found = false;
			for ( int j = 0; j < resizedPanels.Size(); ++j )
			{
				if (panel == resizedPanels[j])
					found = true;
			}

			if (!panel || found)
			{
				continue;
			}

			resizedPanels.AddToTail( panel ); // don't move a panel more than once

			if ( panel != pWindow )
			{
				RepositionControl( panel );
			}
		}
	}

	// and now re-center them.  Woohoo!
	for ( int i = 0; i < panelList->Size(); ++i )
	{
		PHandle handle = (*panelList)[i];

		Panel *panel = handle.Get();

		bool found = false;
		for ( int j = 0; j < movedPanels.Size(); ++j )
		{
			if (panel == movedPanels[j])
				found = true;
		}

		if (!panel || found)
		{
			continue;
		}

		movedPanels.AddToTail( panel ); // don't move a panel more than once

		if ( panel != pWindow )
		{
			int x, y;

			panel->GetPos( x, y );
			panel->SetPos( x + offsetX, y + offsetY );

#if DEBUG_WINDOW_REPOSITIONING
			DevMsg( "Repositioning '%s' from (%d,%d) to (%d,%d) -- a distance of (%d,%d)\n",
				panel->GetName(), x, y, x + offsetX, y + offsetY, offsetX, offsetY );
#endif
		}
	}
}
コード例 #2
0
LUA_API lua_PropertyPage *lua_topropertypage (lua_State *L, int idx) {
  PHandle *phPanel = dynamic_cast<PHandle *>((PHandle *)lua_touserdata(L, idx));
  if (phPanel == NULL)
    return NULL;
  return dynamic_cast<lua_PropertyPage *>(phPanel->Get());
}