コード例 #1
0
ファイル: i_gamepads.cpp プロジェクト: Blastfrog/eternity
//
// I_EnumerateGamePads
//
// Enumerate all gamepads.
//
void I_EnumerateGamePads()
{
   // Have all supported drivers enumerate their gamepads
   halpaddriveritem_t *item = halPadDriverTable;

   while(item->name)
   {
      if(item->driver && item->isInit)
         item->driver->enumerateDevices();
      ++item;
   }

   // build the master pad directory
   masterGamePadList.clear();

   item = halPadDriverTable;
   while(item->name)
   {
      if(item->driver)
      {
         PODCollection<HALGamePad *> &pads = item->driver->devices;

         for(auto itr = pads.begin(); itr != pads.end(); itr++)
            masterGamePadList.add(*itr);
      }
      ++item;
   }
}
コード例 #2
0
ファイル: e_switch.cpp プロジェクト: team-eternity/eternity
//
// Process an individual switch
//
static void E_processSwitch(cfg_t *cfg)
{
   const char *title    = cfg_title(cfg);
   ESwitchDef *def      = e_switch_namehash.objectForKey(title);
   const bool  modified = !!def;
   if(!def)
   {
      def = new ESwitchDef;
      def->offpic = title;
      e_switch_namehash.addObject(def);
      eswitches.add(def);
      E_EDFLogPrintf("\t\tDefined switch %s\n", title);
   }
   else
      E_EDFLogPrintf("\t\tModified switch %s\n", title);

   auto isset = [modified, cfg](const char *field) {
      return !modified || cfg_size(cfg, field) > 0;
   };

   if(isset(ITEM_SWITCH_ONPIC))
      def->onpic    = cfg_getstr(cfg, ITEM_SWITCH_ONPIC);
   if(isset(ITEM_SWITCH_ONSOUND))
      def->onsound  = cfg_getstr(cfg, ITEM_SWITCH_ONSOUND);
   if(isset(ITEM_SWITCH_OFFSOUND))
      def->offsound = cfg_getstr(cfg, ITEM_SWITCH_OFFSOUND);
   if(isset(ITEM_SWITCH_GAMEINDEX))
      def->episode  = cfg_getint(cfg, ITEM_SWITCH_GAMEINDEX);
}
コード例 #3
0
ファイル: mn_skinv.cpp プロジェクト: Altazimuth/eternity
//
// MN_initMetaDeaths
//
// haleyjd 01/22/12: Pull all meta death states out of the player class
// object's metatable.
//
static void MN_initMetaDeaths()
{
   playerclass_t *pclass = players[consoleplayer].pclass;
   MetaTable     *meta   = mobjinfo[pclass->type]->meta;
   MetaState     *state  = NULL;
   
   skview_metadeaths.clear();

   while((state = meta->getNextTypeEx(state)))
   {
      // NB: also matches XDeath implicitly.
      if(M_StrCaseStr(state->getKey(), "Death."))
         skview_metadeaths.add(state);
   }
}
コード例 #4
0
ファイル: e_switch.cpp プロジェクト: team-eternity/eternity
//
// Adds a switch defined externally
//
void E_AddSwitchDef(const ESwitchDef &extdef)
{
   if(extdef.offpic.empty())
      return;
   const char *title = extdef.offpic.constPtr();
   ESwitchDef *def   = e_switch_namehash.objectForKey(title);

   // NOTE: by external means, switches can't be modified. EDF takes priority.
   if(def)
      return;

   def = new ESwitchDef(extdef);
   e_switch_namehash.addObject(def);
   eswitches.add(def);
   E_EDFLogPrintf("\t\tDefined switch %s from ANIMDEFS\n", title);
}
コード例 #5
0
ファイル: metaapi.cpp プロジェクト: camgunz/eternity
//
// MetaKey
//
// If the given key string is already interned, the metakey_t structure that
// stores it will be returned. If not, it will be added to the collection of
// keys and hashed by name.
//
static metakey_t &MetaKey(const char *key)
{
   metakey_t *keyObj;
   unsigned int unmodHC = ENCStringHashKey::HashCode(key);

   // Do we already have this key?
   if(!(keyObj = metaKeyHash.objectForKey(key, unmodHC)))
   {
      keyObj = estructalloc(metakey_t, 1);

      // add it to the list
      metaKeys.add(keyObj);

      keyObj->key     = estrdup(key);
      keyObj->index   = metaKeys.getLength() - 1;
      keyObj->unmodHC = unmodHC;

      // check for table overload, and hash it
      MetaHashRebuild<>(metaKeyHash);
      metaKeyHash.addObject(keyObj, keyObj->unmodHC);
   }

   return *keyObj;
}