コード例 #1
0
ファイル: sceUtility.cpp プロジェクト: AdmiralCurtiss/ppsspp
void __UtilityDoState(PointerWrap &p) {
	auto s = p.Section("sceUtility", 1, 2);
	if (!s) {
		return;
	}

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);

	if (s >= 2) {
		p.Do(currentlyLoadedModules);
	} else {
		std::set<int> oldModules;
		p.Do(oldModules);
		for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
			currentlyLoadedModules[*it] = 0;
		}
	}
}
コード例 #2
0
ファイル: sceUtility.cpp プロジェクト: AdmiralCurtiss/ppsspp
void __UtilityShutdown() {
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
	gamedataInstallDialog.Shutdown(true);
}
コード例 #3
0
ファイル: sceUtility.cpp プロジェクト: sigh0829/ppsspp
int sceUtilityGamedataInstallUpdate(int Speed) {
    if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
    {
        WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(): wrong dialog type");
        return SCE_ERROR_UTILITY_WRONG_TYPE;
    }

    DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i)", Speed);
    return gamedataInstallDialog.Update();
}
コード例 #4
0
ファイル: sceUtility.cpp プロジェクト: AdmiralCurtiss/ppsspp
static int sceUtilityGamedataInstallUpdate(int animSpeed) {
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallUpdate(%i): wrong dialog type", animSpeed);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = gamedataInstallDialog.Update(animSpeed);
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallUpdate(%i)", ret, animSpeed);
	return ret;
}
コード例 #5
0
ファイル: sceUtility.cpp プロジェクト: AdmiralCurtiss/ppsspp
static int sceUtilityGamedataInstallShutdownStart() {
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallShutdownStart()");
	return gamedataInstallDialog.Shutdown();
}
コード例 #6
0
ファイル: sceUtility.cpp プロジェクト: Raimoo/ppsspp
int sceUtilityGamedataInstallGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = gamedataInstallDialog.GetStatus();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status);
	return status;
}
コード例 #7
0
ファイル: sceUtility.cpp プロジェクト: Raimoo/ppsspp
int sceUtilityGamedataInstallInitStart(u32 paramsAddr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallInitStart(%08x): wrong dialog type", paramsAddr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	DEBUG_LOG(SCEUTILITY, "sceUtilityGamedataInstallInitStart(%08x)", paramsAddr);
	currentDialogType = UTILITY_DIALOG_GAMEDATAINSTALL;
	currentDialogActive = true;
	return gamedataInstallDialog.Init(paramsAddr);
}
コード例 #8
0
ファイル: sceUtility.cpp プロジェクト: AdmiralCurtiss/ppsspp
static int sceUtilityGamedataInstallAbort()
{
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallAbort(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret = gamedataInstallDialog.Abort();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallDialogAbort",ret);
	return ret;
}
コード例 #9
0
ファイル: sceUtility.cpp プロジェクト: AdmiralCurtiss/ppsspp
static int sceUtilityGamedataInstallGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_GAMEDATAINSTALL)
	{
		// This is called incorrectly all the time by some games. So let's not bother warning.
		// WARN_LOG(SCEUTILITY, "sceUtilityGamedataInstallGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = gamedataInstallDialog.GetStatus();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityGamedataInstallGetStatus()", status);
	return status;
}
コード例 #10
0
ファイル: sceUtility.cpp プロジェクト: 18859966862/ppsspp
void __UtilityDoState(PointerWrap &p)
{
	auto s = p.Section("sceUtility", 1);
	if (!s)
		return;

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);
	p.Do(currentlyLoadedModules);
}
コード例 #11
0
ファイル: sceUtility.cpp プロジェクト: Raimoo/ppsspp
int sceUtilityGamedataInstallUpdate(int speed) {
	ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGamedataInstallUpdate(%08x)", speed);
	gamedataInstallDialog.Abort();
	return 0;
}