PCHAR_VECTOR* getNearbyChars( UI32 x, UI32 y, UI32 range, UI32 flags, P_CHAR pSelf ) { PCHAR_VECTOR* pvCharsInRange = 0; if( x > 0 && x < 6145 && y > 0 && y < 4097 ) { pvCharsInRange = new PCHAR_VECTOR(); calculateBoundary( x, y, range ); PCHARLOCATIONMAPIT it( pCharLocationMap.lower_bound( locationToKey( upperLeft.x, upperLeft.y ) ) ), end( pCharLocationMap.upper_bound( locationToKey( lowerRight.x, lowerRight.y) ) ); P_CHAR pc = 0; for( ; it != end; ++it ) { pc = it->second; if( flags ) { if( pSelf ) { if( (flags & EXCLUDESELF) && pSelf->getSerial32() == pc->getSerial32() ) { continue; } if ( (flags & COMBATTARGET) && pSelf->getSerial32() == pc->targserial ) { pvCharsInRange->push_back( pc ); continue; } } if ( pc->npc ) { if ( (flags & NPC) ) { pvCharsInRange->push_back( pc ); continue; } continue; } if ( (flags & ONLINE) && pc->IsOnline() ) { pvCharsInRange->push_back( pc ); continue; } if ( (flags & OFFLINE) && !pc->IsOnline() ) { pvCharsInRange->push_back( pc ); continue; } if ( (flags & DEAD) && pc->dead ) { pvCharsInRange->push_back( pc ); continue; } } else { pvCharsInRange->push_back( pc ); } } } return pvCharsInRange; }
static bool ItemDroppedOnChar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi) { if (ps == NULL) return true; VALIDATEPIR(pi, false); NXWSOCKET s = ps->toInt(); // CHARACTER cc=ps->currCharIdx(); P_CHAR pTC = pointers::findCharBySerial(pp->Tserial); // the targeted character VALIDATEPCR(pTC, false); P_CHAR pc_currchar = ps->currChar(); //MAKE_CHAR_REF(cc); VALIDATEPCR(pc_currchar, false); Location charpos = pc_currchar->getPosition(); if (!pTC) return true; if (pi->amxevents[EVENT_IDROPONCHAR]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IDROPONCHAR]->Call( pi->getSerial32(), pc_currchar->getSerial32(), pTC->getSerial32() ); if (g_bByPass) { pi->Refresh(); return true; } } if (pc_currchar->getSerial32() != pTC->getSerial32() /*DEREF_P_CHAR(pTC)!=cc*/) { if (pTC->npc) { if(!pTC->HasHumanBody()) { ItemDroppedOnPet( ps, pp, pi); } else // Item dropped on a Human character { // Item dropped on a Guard (possible bounty quest) if( ( pTC->npc == 1 ) && ( pTC->npcaitype == NPCAI_TELEPORTGUARD ) ) { ItemDroppedOnGuard( ps, pp, pi); } if ( pTC->npcaitype == NPCAI_BEGGAR ) { ItemDroppedOnBeggar( ps, pp, pi); } //This crazy training stuff done by Anthracks ([email protected]) if(pc_currchar->isBeingTrained() ) { if ( pc_currchar->trainer != pTC->getSerial32()) { pTC->talk(s, TRANSLATE("Thank thee kindly, but I have done nothing to warrant a gift."),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } return true; } else // The player is training from this NPC { ItemDroppedOnTrainer( ps, pp, pi); } } if ( pTC->isHirable() ) { // test if gold is enough if ( pi->amount < pTC->getHireFee() ) { pTC->talk(s, TRANSLATE("I need much more gold if i shall be working for you !"),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } return true; } else if ( pi->amount >= pTC->getHireFee() ) { if ( pi->amount > pTC->getHireFee() ) { pi->amount=(UI16)(pi->amount - pTC->getHireFee()); pTC->talk(s, TRANSLATE("Thank thee kindly, but this is more than i need for the day."),0); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce5(s,pi); } } pTC->setOwner(pc_currchar); tempfx::add(pTC, pc_currchar, tempfx::NPC_HIRECOST, 0, 0, 0, 0, (UI16)(MY_CLOCKS_PER_SEC*secondsperuominute*60*24 )); // call callback every uo day return true; } } }//if human or not } else // dropped on another player { // By Polygon: Avoid starting the trade if GM drops item on logged on char (crash fix) if ((pc_currchar->IsGM()) && !pTC->IsOnline()) { // Drop the item in the players pack instead // Get the pack P_ITEM pack = pTC->getBackpack(); if (pack != NULL) // Valid pack? { pack->AddItem(pi); // Add it weights::NewCalc(pTC); } else // No pack, give it back to the GM { pack = pc_currchar->getBackpack(); if (pack != NULL) // Valid pack? { pack->AddItem(pi); // Add it weights::NewCalc(pc_currchar); } else // Even GM has no pack? { // Drop it to it's feet pi->MoveTo( charpos ); pi->Refresh(); } } } else { //<Luxor>: secure trade P_ITEM tradeCont = tradestart(pc_currchar, pTC); if (ISVALIDPI(tradeCont)) { tradeCont->AddItem( pi, 30, 30 ); } else { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } } //</Luxor> } } } else // dumping stuff to his own backpack ! { ItemDroppedOnSelf( ps, pp, pi); } return true; }