void Game::start(){ Paddle* paddle = new Paddle(); paddle->setPos(150,460); scene->addItem(paddle); paddle->grabKeyboard(); Ball* ball = new Ball(); ball->setPos(200,440); scene->addItem(ball); creatBlockGrid(); // play background music //QMediaPlayer * music = new QMediaPlayer(); //music->setMedia(QUrl("qrc:/sound/under.ogg")); //music->play(); }
void LevelFactory::createPaddle(Level *level) { Paddle* paddle = new Paddle(180,20); level->addItem(paddle); level->setPaddle(paddle); paddle->setPos(level->width()/2 - paddle->width()/2, level->height()-100); }