AffineTransform SVGLayoutSupport::deprecatedCalculateTransformToLayer( const LayoutObject* layoutObject) { AffineTransform transform; while (layoutObject) { transform = layoutObject->localToSVGParentTransform() * transform; if (layoutObject->isSVGRoot()) break; layoutObject = layoutObject->parent(); } // Continue walking up the layer tree, accumulating CSS transforms. // FIXME: this queries layer compositing state - which is not // supported during layout. Hence, the result may not include all CSS // transforms. PaintLayer* layer = layoutObject ? layoutObject->enclosingLayer() : 0; while (layer && layer->isAllowedToQueryCompositingState()) { // We can stop at compositing layers, to match the backing resolution. // FIXME: should we be computing the transform to the nearest composited // layer, or the nearest composited layer that does not paint into its // ancestor? I think this is the nearest composited ancestor since we will // inherit its transforms in the composited layer tree. if (layer->compositingState() != NotComposited) break; if (TransformationMatrix* layerTransform = layer->transform()) transform = layerTransform->toAffineTransform() * transform; layer = layer->parent(); } return transform; }
static void paintLayers(PaintLayer& layer, SimDisplayItemList& displayList) { if (layer.isAllowedToQueryCompositingState() && layer.compositingState() == PaintsIntoOwnBacking) { CompositedLayerMapping* mapping = layer.compositedLayerMapping(); GraphicsLayer* graphicsLayer = mapping->mainGraphicsLayer(); if (graphicsLayer->hasTrackedPaintInvalidations()) { ContentLayerDelegate* delegate = graphicsLayer->contentLayerDelegateForTesting(); delegate->paintContents(&displayList, WebRect(0, 0, layer.size().width(), layer.size().height())); graphicsLayer->resetTrackedPaintInvalidations(); } } for (PaintLayer* child = layer.firstChild(); child; child = child->nextSibling()) paintLayers(*child, displayList); }
bool CompositorAnimations::canAttachCompositedLayers(const Element& element, const Animation& animation) { if (!RuntimeEnabledFeatures::compositorAnimationTimelinesEnabled()) return false; if (!animation.compositorPlayer()) return false; if (!element.layoutObject() || !element.layoutObject()->isBoxModelObject()) return false; PaintLayer* layer = toLayoutBoxModelObject(element.layoutObject())->layer(); if (!layer || !layer->isAllowedToQueryCompositingState() || !layer->compositedLayerMapping() || !layer->compositedLayerMapping()->mainGraphicsLayer()) return false; if (!layer->compositedLayerMapping()->mainGraphicsLayer()->platformLayer()) return false; return true; }