コード例 #1
0
PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTreeAgent::buildLayerTree()
{
    PaintLayerCompositor* compositor = paintLayerCompositor();
    if (!compositor || !compositor->inCompositingMode())
        return nullptr;

    LayerIdToNodeIdMap layerIdToNodeIdMap;
    RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuilder::Array<TypeBuilder::LayerTree::Layer>::create();
    buildLayerIdToNodeIdMap(compositor->rootLayer(), layerIdToNodeIdMap);
    gatherGraphicsLayers(rootGraphicsLayer(), layerIdToNodeIdMap, layers);
    return layers.release();
}
コード例 #2
0
bool PaintLayerCompositor::attachFrameContentLayersToIframeLayer(LayoutPart* layoutObject)
{
    PaintLayerCompositor* innerCompositor = frameContentsCompositor(layoutObject);
    if (!innerCompositor || !innerCompositor->staleInCompositingMode() || innerCompositor->rootLayerAttachment() != RootLayerAttachedViaEnclosingFrame)
        return false;

    PaintLayer* layer = layoutObject->layer();
    if (!layer->hasCompositedLayerMapping())
        return false;

    layer->compositedLayerMapping()->setSublayers(GraphicsLayerVector(1, innerCompositor->rootGraphicsLayer()));
    return true;
}
コード例 #3
0
  WebLayer* getRootScrollLayer() {
    if (RuntimeEnabledFeatures::rootLayerScrollingEnabled()) {
      DCHECK(frame());
      DCHECK(frame()->view());
      DCHECK(frame()->view()->layoutViewportScrollableArea());
      DCHECK(
          frame()->view()->layoutViewportScrollableArea()->layerForScrolling());
      return frame()
          ->view()
          ->layoutViewportScrollableArea()
          ->layerForScrolling()
          ->platformLayer();
    }
    PaintLayerCompositor* compositor =
        frame()->contentLayoutItem().compositor();
    DCHECK(compositor);
    DCHECK(compositor->scrollLayer());

    WebLayer* webScrollLayer = compositor->scrollLayer()->platformLayer();
    return webScrollLayer;
  }
コード例 #4
0
TEST_F(ScrollingCoordinatorTest, rtlIframe)
{
    registerMockedHttpURLLoad("rtl-iframe.html");
    registerMockedHttpURLLoad("rtl-iframe-inner.html");
    navigateTo(m_baseURL + "rtl-iframe.html");
    forceFullCompositingUpdate();

    // Verify the properties of the accelerated scrolling element starting from the LayoutObject
    // all the way to the WebLayer.
    Element* scrollableFrame = frame()->document()->getElementById("scrollable");
    ASSERT_TRUE(scrollableFrame);

    LayoutObject* layoutObject = scrollableFrame->layoutObject();
    ASSERT_TRUE(layoutObject);
    ASSERT_TRUE(layoutObject->isLayoutPart());

    LayoutPart* layoutPart = toLayoutPart(layoutObject);
    ASSERT_TRUE(layoutPart);
    ASSERT_TRUE(layoutPart->widget());
    ASSERT_TRUE(layoutPart->widget()->isFrameView());

    FrameView* innerFrameView = toFrameView(layoutPart->widget());
    LayoutView* innerLayoutView = innerFrameView->layoutView();
    ASSERT_TRUE(innerLayoutView);

    PaintLayerCompositor* innerCompositor = innerLayoutView->compositor();
    ASSERT_TRUE(innerCompositor->inCompositingMode());
    ASSERT_TRUE(innerCompositor->scrollLayer());

    GraphicsLayer* scrollLayer = innerCompositor->scrollLayer();
    ASSERT_EQ(innerFrameView, scrollLayer->scrollableArea());

    WebLayer* webScrollLayer = scrollLayer->platformLayer();
    ASSERT_TRUE(webScrollLayer->scrollable());

    int expectedScrollPosition = 958 + (innerFrameView->verticalScrollbar()->isOverlayScrollbar() ? 0 : 15);
    ASSERT_EQ(expectedScrollPosition, webScrollLayer->scrollPositionDouble().x);
}
コード例 #5
0
void VisualViewport::registerLayersWithTreeView(WebLayerTreeView* layerTreeView) const
{
    TRACE_EVENT0("blink", "VisualViewport::registerLayersWithTreeView");
    ASSERT(layerTreeView);

    if (!mainFrame())
        return;

    ASSERT(frameHost().page().deprecatedLocalMainFrame()->contentLayoutObject());

    PaintLayerCompositor* compositor = frameHost().page().deprecatedLocalMainFrame()->contentLayoutObject()->compositor();
    // Get the outer viewport scroll layer.
    WebLayer* scrollLayer = compositor->scrollLayer() ? compositor->scrollLayer()->platformLayer() : 0;

    m_webOverlayScrollbarHorizontal->setScrollLayer(scrollLayer);
    m_webOverlayScrollbarVertical->setScrollLayer(scrollLayer);

    ASSERT(compositor);
    layerTreeView->registerViewportLayers(
        m_overscrollElasticityLayer->platformLayer(),
        m_pageScaleLayer->platformLayer(),
        m_innerViewportScrollLayer->platformLayer(),
        scrollLayer);
}
コード例 #6
0
std::unique_ptr<Array<protocol::LayerTree::Layer>>
InspectorLayerTreeAgent::buildLayerTree() {
  PaintLayerCompositor* compositor = paintLayerCompositor();
  if (!compositor || !compositor->inCompositingMode())
    return nullptr;

  LayerIdToNodeIdMap layerIdToNodeIdMap;
  std::unique_ptr<Array<protocol::LayerTree::Layer>> layers =
      Array<protocol::LayerTree::Layer>::create();
  buildLayerIdToNodeIdMap(compositor->rootLayer(), layerIdToNodeIdMap);
  int scrollingLayerId = m_inspectedFrames->root()
                             ->view()
                             ->layerForScrolling()
                             ->platformLayer()
                             ->id();
  bool haveBlockingWheelEventHandlers =
      m_inspectedFrames->root()->chromeClient().eventListenerProperties(
          WebEventListenerClass::MouseWheel) ==
      WebEventListenerProperties::Blocking;

  gatherGraphicsLayers(rootGraphicsLayer(), layerIdToNodeIdMap, layers,
                       haveBlockingWheelEventHandlers, scrollingLayerId);
  return layers;
}
コード例 #7
0
TEST_F(ScrollingCoordinatorTest, iframeScrolling)
{
    registerMockedHttpURLLoad("iframe-scrolling.html");
    registerMockedHttpURLLoad("iframe-scrolling-inner.html");
    navigateTo(m_baseURL + "iframe-scrolling.html");
    forceFullCompositingUpdate();

    // Verify the properties of the accelerated scrolling element starting from the LayoutObject
    // all the way to the WebLayer.
    Element* scrollableFrame = frame()->document()->getElementById("scrollable");
    ASSERT_TRUE(scrollableFrame);

    LayoutObject* layoutObject = scrollableFrame->layoutObject();
    ASSERT_TRUE(layoutObject);
    ASSERT_TRUE(layoutObject->isLayoutPart());

    LayoutPart* layoutPart = toLayoutPart(layoutObject);
    ASSERT_TRUE(layoutPart);
    ASSERT_TRUE(layoutPart->widget());
    ASSERT_TRUE(layoutPart->widget()->isFrameView());

    FrameView* innerFrameView = toFrameView(layoutPart->widget());
    LayoutView* innerLayoutView = innerFrameView->layoutView();
    ASSERT_TRUE(innerLayoutView);

    PaintLayerCompositor* innerCompositor = innerLayoutView->compositor();
    ASSERT_TRUE(innerCompositor->inCompositingMode());
    ASSERT_TRUE(innerCompositor->scrollLayer());

    GraphicsLayer* scrollLayer = innerCompositor->scrollLayer();
    ASSERT_EQ(innerFrameView, scrollLayer->scrollableArea());

    WebLayer* webScrollLayer = scrollLayer->platformLayer();
    ASSERT_TRUE(webScrollLayer->scrollable());

#if OS(ANDROID)
    // Now verify we've attached impl-side scrollbars onto the scrollbar layers
    ASSERT_TRUE(innerCompositor->layerForHorizontalScrollbar());
    ASSERT_TRUE(innerCompositor->layerForHorizontalScrollbar()->hasContentsLayer());
    ASSERT_TRUE(innerCompositor->layerForVerticalScrollbar());
    ASSERT_TRUE(innerCompositor->layerForVerticalScrollbar()->hasContentsLayer());
#endif
}
コード例 #8
0
void CompositingRequirementsUpdater::updateRecursive(PaintLayer* ancestorLayer, PaintLayer* layer, OverlapMap& overlapMap, RecursionData& currentRecursionData,
    bool& descendantHas3DTransform, Vector<PaintLayer*>& unclippedDescendants, IntRect& absoluteDescendantBoundingBox)
{
    PaintLayerCompositor* compositor = m_layoutView.compositor();

    layer->stackingNode()->updateLayerListsIfNeeded();

    CompositingReasons reasonsToComposite = CompositingReasonNone;
    CompositingReasons directReasons = m_compositingReasonFinder.directReasons(layer);

    // Video is special. It's the only PaintLayer type that can both have
    // PaintLayer children and whose children can't use its backing to render
    // into. These children (the controls) always need to be promoted into their
    // own layers to draw on top of the accelerated video.
    if (currentRecursionData.m_compositingAncestor && currentRecursionData.m_compositingAncestor->layoutObject()->isVideo())
        directReasons |= CompositingReasonVideoOverlay;

    if (currentRecursionData.m_hasCompositedScrollingAncestor && layer->layoutObject()->styleRef().hasViewportConstrainedPosition())
        directReasons |= CompositingReasonPositionFixed;

    bool canBeComposited = compositor->canBeComposited(layer);
    if (canBeComposited) {
        reasonsToComposite |= directReasons;

        if (layer->isRootLayer() && compositor->rootShouldAlwaysComposite())
            reasonsToComposite |= CompositingReasonRoot;

        if (reasonsToComposite && layer->scrollsOverflow() && !layer->needsCompositedScrolling()) {
            // We will only set needsCompositedScrolling if we don't care about
            // the LCD text hit, we may be able to switch to the compositor
            // driven path if we're alread composited for other reasons and are
            // therefore using grayscale AA.
            //
            // FIXME: it should also be possible to promote if the layer can
            // still use LCD text when promoted, but detecting when the
            // compositor can do this is tricky. Currently, the layer must be
            // both opaque and may only have an integer translation as its
            // transform. Both opacity and screen space transform are inherited
            // properties, so this cannot be determined from local information.
            layer->scrollableArea()->updateNeedsCompositedScrolling(PaintLayerScrollableArea::IgnoreLCDText);
            if (layer->needsCompositedScrolling())
                reasonsToComposite |= CompositingReasonOverflowScrollingTouch;
        }
    }

    if ((reasonsToComposite & CompositingReasonOverflowScrollingTouch) && !layer->isRootLayer())
        currentRecursionData.m_hasCompositedScrollingAncestor = true;

    // Next, accumulate reasons related to overlap.
    // If overlap testing is used, this reason will be overridden. If overlap testing is not
    // used, we must assume we overlap if there is anything composited behind us in paint-order.
    CompositingReasons overlapCompositingReason = currentRecursionData.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone;

    if (currentRecursionData.m_hasCompositedScrollingAncestor) {
        Vector<size_t> unclippedDescendantsToRemove;
        for (size_t i = 0; i < unclippedDescendants.size(); i++) {
            PaintLayer* unclippedDescendant = unclippedDescendants.at(i);
            // If we've reached the containing block of one of the unclipped
            // descendants, that element is no longer relevant to whether or not we
            // should opt in. Unfortunately we can't easily remove from the list
            // while we're iterating, so we have to store it for later removal.
            if (unclippedDescendant->layoutObject()->containingBlock() == layer->layoutObject()) {
                unclippedDescendantsToRemove.append(i);
                continue;
            }
            if (layer->scrollsWithRespectTo(unclippedDescendant))
                reasonsToComposite |= CompositingReasonAssumedOverlap;
        }

        // Remove irrelevant unclipped descendants in reverse order so our stored
        // indices remain valid.
        for (size_t i = 0; i < unclippedDescendantsToRemove.size(); i++)
            unclippedDescendants.remove(unclippedDescendantsToRemove.at(unclippedDescendantsToRemove.size() - i - 1));

        if (reasonsToComposite & CompositingReasonOutOfFlowClipping)
            unclippedDescendants.append(layer);
    }

    const IntRect& absBounds = layer->clippedAbsoluteBoundingBox();
    absoluteDescendantBoundingBox = absBounds;

    if (currentRecursionData.m_testingOverlap && !requiresCompositingOrSquashing(directReasons))
        overlapCompositingReason = overlapMap.overlapsLayers(absBounds) ? CompositingReasonOverlap : CompositingReasonNone;

    reasonsToComposite |= overlapCompositingReason;

    // The children of this layer don't need to composite, unless there is
    // a compositing layer among them, so start by inheriting the compositing
    // ancestor with m_subtreeIsCompositing set to false.
    RecursionData childRecursionData = currentRecursionData;
    childRecursionData.m_subtreeIsCompositing = false;

    bool willBeCompositedOrSquashed = canBeComposited && requiresCompositingOrSquashing(reasonsToComposite);
    if (willBeCompositedOrSquashed) {
        // This layer now acts as the ancestor for kids.
        childRecursionData.m_compositingAncestor = layer;

        // Here we know that all children and the layer's own contents can blindly paint into
        // this layer's backing, until a descendant is composited. So, we don't need to check
        // for overlap with anything behind this layer.
        overlapMap.beginNewOverlapTestingContext();
        // This layer is going to be composited, so children can safely ignore the fact that there's an
        // animation running behind this layer, meaning they can rely on the overlap map testing again.
        childRecursionData.m_testingOverlap = true;
    }

#if ENABLE(ASSERT)
    LayerListMutationDetector mutationChecker(layer->stackingNode());
#endif

    bool anyDescendantHas3DTransform = false;
    bool willHaveForegroundLayer = false;

    if (layer->stackingNode()->isStackingContext()) {
        PaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
        while (PaintLayerStackingNode* curNode = iterator.next()) {
            IntRect absoluteChildDescendantBoundingBox;
            updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDescendantBoundingBox);
            absoluteDescendantBoundingBox.unite(absoluteChildDescendantBoundingBox);

            // If we have to make a layer for this child, make one now so we can have a contents layer
            // (since we need to ensure that the -ve z-order child renders underneath our contents).
            if (childRecursionData.m_subtreeIsCompositing) {
                reasonsToComposite |= CompositingReasonNegativeZIndexChildren;

                if (!willBeCompositedOrSquashed) {
                    // make layer compositing
                    childRecursionData.m_compositingAncestor = layer;
                    overlapMap.beginNewOverlapTestingContext();
                    willBeCompositedOrSquashed = true;
                    willHaveForegroundLayer = true;

                    // FIXME: temporary solution for the first negative z-index composited child:
                    //        re-compute the absBounds for the child so that we can add the
                    //        negative z-index child's bounds to the new overlap context.
                    overlapMap.beginNewOverlapTestingContext();
                    overlapMap.add(curNode->layer(), curNode->layer()->clippedAbsoluteBoundingBox());
                    overlapMap.finishCurrentOverlapTestingContext();
                }
            }
        }
    }

    if (willHaveForegroundLayer) {
        ASSERT(willBeCompositedOrSquashed);
        // A foreground layer effectively is a new backing for all subsequent children, so
        // we don't need to test for overlap with anything behind this. So, we can finish
        // the previous context that was accumulating rects for the negative z-index
        // children, and start with a fresh new empty context.
        overlapMap.finishCurrentOverlapTestingContext();
        overlapMap.beginNewOverlapTestingContext();
        // This layer is going to be composited, so children can safely ignore the fact that there's an
        // animation running behind this layer, meaning they can rely on the overlap map testing again
        childRecursionData.m_testingOverlap = true;
    }

    PaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
    while (PaintLayerStackingNode* curNode = iterator.next()) {
        IntRect absoluteChildDescendantBoundingBox;
        updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDescendantBoundingBox);
        absoluteDescendantBoundingBox.unite(absoluteChildDescendantBoundingBox);
    }

    // Now that the subtree has been traversed, we can check for compositing reasons that depended on the state of the subtree.

    if (layer->stackingNode()->isStackingContext()) {
        layer->setShouldIsolateCompositedDescendants(childRecursionData.m_hasUnisolatedCompositedBlendingDescendant);
    } else {
        layer->setShouldIsolateCompositedDescendants(false);
        currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = childRecursionData.m_hasUnisolatedCompositedBlendingDescendant;
    }

    // Subsequent layers in the parent's stacking context may also need to composite.
    if (childRecursionData.m_subtreeIsCompositing)
        currentRecursionData.m_subtreeIsCompositing = true;

    // Set the flag to say that this SC has compositing children.
    layer->setHasCompositingDescendant(childRecursionData.m_subtreeIsCompositing);

    if (layer->isRootLayer()) {
        // The root layer needs to be composited if anything else in the tree is composited.
        // Otherwise, we can disable compositing entirely.
        if (childRecursionData.m_subtreeIsCompositing || requiresCompositingOrSquashing(reasonsToComposite) || compositor->rootShouldAlwaysComposite()) {
            reasonsToComposite |= CompositingReasonRoot;
            currentRecursionData.m_subtreeIsCompositing = true;
        } else {
            compositor->setCompositingModeEnabled(false);
            reasonsToComposite = CompositingReasonNone;
        }
    } else {
        // All layers (even ones that aren't being composited) need to get added to
        // the overlap map. Layers that are not separately composited will paint into their
        // compositing ancestor's backing, and so are still considered for overlap.
        if (childRecursionData.m_compositingAncestor && !childRecursionData.m_compositingAncestor->isRootLayer())
            overlapMap.add(layer, absBounds);

        // Now check for reasons to become composited that depend on the state of descendant layers.
        CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer, childRecursionData.m_subtreeIsCompositing, anyDescendantHas3DTransform);
        reasonsToComposite |= subtreeCompositingReasons;
        if (!willBeCompositedOrSquashed && canBeComposited && requiresCompositingOrSquashing(subtreeCompositingReasons)) {
            childRecursionData.m_compositingAncestor = layer;
            // FIXME: this context push is effectively a no-op but needs to exist for
            // now, because the code is designed to push overlap information to the
            // second-from-top context of the stack.
            overlapMap.beginNewOverlapTestingContext();
            overlapMap.add(layer, absoluteDescendantBoundingBox);
            willBeCompositedOrSquashed = true;
        }

        if (willBeCompositedOrSquashed)
            reasonsToComposite |= layer->potentialCompositingReasonsFromStyle() & CompositingReasonInlineTransform;

        // If the original layer is composited, the reflection needs to be, too.
        if (layer->reflectionInfo()) {
            // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another layoutObject?
            PaintLayer* reflectionLayer = layer->reflectionInfo()->reflectionLayer();
            CompositingReasons reflectionCompositingReason = willBeCompositedOrSquashed ? CompositingReasonReflectionOfCompositedParent : CompositingReasonNone;
            reflectionLayer->setCompositingReasons(reflectionCompositingReason, CompositingReasonReflectionOfCompositedParent);
        }

        if (willBeCompositedOrSquashed && layer->layoutObject()->style()->hasBlendMode())
            currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = true;

        // Tell the parent it has compositing descendants.
        if (willBeCompositedOrSquashed)
            currentRecursionData.m_subtreeIsCompositing = true;

        // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
        // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
        // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
        bool isCompositedClippingLayer = canBeComposited && (reasonsToComposite & CompositingReasonClipsCompositingDescendants);
        bool isCompositedWithInlineTransform = reasonsToComposite & CompositingReasonInlineTransform;
        if ((!childRecursionData.m_testingOverlap && !isCompositedClippingLayer) || layer->layoutObject()->style()->hasCurrentTransformAnimation() || isCompositedWithInlineTransform)
            currentRecursionData.m_testingOverlap = false;

        if (childRecursionData.m_compositingAncestor == layer)
            overlapMap.finishCurrentOverlapTestingContext();

        descendantHas3DTransform |= anyDescendantHas3DTransform || layer->has3DTransform();
    }

    // At this point we have finished collecting all reasons to composite this layer.
    layer->setCompositingReasons(reasonsToComposite);
}
コード例 #9
0
bool PaintLayerCompositor::allocateOrClearCompositedLayerMapping(PaintLayer* layer, const CompositingStateTransitionType compositedLayerUpdate)
{
    bool compositedLayerMappingChanged = false;

    // FIXME: It would be nice to directly use the layer's compositing reason,
    // but allocateOrClearCompositedLayerMapping also gets called without having updated compositing
    // requirements fully.
    switch (compositedLayerUpdate) {
    case AllocateOwnCompositedLayerMapping:
        ASSERT(!layer->hasCompositedLayerMapping());
        setCompositingModeEnabled(true);

        // If we need to issue paint invalidations, do so before allocating the compositedLayerMapping and clearing out the groupedMapping.
        paintInvalidationOnCompositingChange(layer);

        // If this layer was previously squashed, we need to remove its reference to a groupedMapping right away, so
        // that computing paint invalidation rects will know the layer's correct compositingState.
        // FIXME: do we need to also remove the layer from it's location in the squashing list of its groupedMapping?
        // Need to create a test where a squashed layer pops into compositing. And also to cover all other
        // sorts of compositingState transitions.
        layer->setLostGroupedMapping(false);
        layer->setGroupedMapping(nullptr, PaintLayer::InvalidateLayerAndRemoveFromMapping);

        layer->ensureCompositedLayerMapping();
        compositedLayerMappingChanged = true;

        // At this time, the ScrollingCooridnator only supports the top-level frame.
        if (layer->isRootLayer() && m_layoutView.frame()->isLocalRoot()) {
            if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
                scrollingCoordinator->frameViewRootLayerDidChange(m_layoutView.frameView());
        }
        break;
    case RemoveOwnCompositedLayerMapping:
    // PutInSquashingLayer means you might have to remove the composited layer mapping first.
    case PutInSquashingLayer:
        if (layer->hasCompositedLayerMapping()) {
            // If we're removing the compositedLayerMapping from a reflection, clear the source GraphicsLayer's pointer to
            // its replica GraphicsLayer. In practice this should never happen because reflectee and reflection
            // are both either composited, or not composited.
            if (layer->isReflection()) {
                PaintLayer* sourceLayer = toLayoutBoxModelObject(layer->layoutObject()->parent())->layer();
                if (sourceLayer->hasCompositedLayerMapping()) {
                    ASSERT(sourceLayer->compositedLayerMapping()->mainGraphicsLayer()->replicaLayer() == layer->compositedLayerMapping()->mainGraphicsLayer());
                    sourceLayer->compositedLayerMapping()->mainGraphicsLayer()->setReplicatedByLayer(nullptr);
                }
            }

            layer->clearCompositedLayerMapping();
            compositedLayerMappingChanged = true;
        }

        break;
    case RemoveFromSquashingLayer:
    case NoCompositingStateChange:
        // Do nothing.
        break;
    }

    if (compositedLayerMappingChanged && layer->layoutObject()->isLayoutPart()) {
        PaintLayerCompositor* innerCompositor = frameContentsCompositor(toLayoutPart(layer->layoutObject()));
        if (innerCompositor && innerCompositor->staleInCompositingMode())
            innerCompositor->updateRootLayerAttachment();
    }

    if (compositedLayerMappingChanged)
        layer->clipper().clearClipRectsIncludingDescendants(PaintingClipRects);

    // If a fixed position layer gained/lost a compositedLayerMapping or the reason not compositing it changed,
    // the scrolling coordinator needs to recalculate whether it can do fast scrolling.
    if (compositedLayerMappingChanged) {
        if (ScrollingCoordinator* scrollingCoordinator = this->scrollingCoordinator())
            scrollingCoordinator->frameViewFixedObjectsDidChange(m_layoutView.frameView());
    }

    return compositedLayerMappingChanged;
}