コード例 #1
0
ファイル: Game.cpp プロジェクト: eprana/Zipix
	void updateParticle(ParticleManager& sourceManager, int sourceId, ParticleManager& destinationManager, int destinationId) {
		destinationManager.getParticleMass(destinationId) = sourceManager.getParticleMass(sourceId);
		destinationManager.getParticlePosition(destinationId) = sourceManager.getParticlePosition(sourceId);
		destinationManager.getParticleVelocity(destinationId) = sourceManager.getParticleVelocity(sourceId);
		destinationManager.getParticleForce(destinationId) = sourceManager.getParticleForce(sourceId);
		destinationManager.getParticleColor(destinationId) = sourceManager.getParticleColor(sourceId);
	}
コード例 #2
0
ファイル: Game.cpp プロジェクト: eprana/Zipix
		// Add attractive force
	void addAttractiveForce(ParticleManager& foodManager, ParticleManager& snakeManager) {
		int attractiveCoeff = 50;
		glm::vec2 attractiveForce = foodManager.getParticlePosition(0) - snakeManager.getParticlePosition(0);
        float d = glm::length(attractiveForce);
        attractiveForce = glm::normalize(attractiveForce);
        
      
	    // Plus on divise et plus c'est petit : pluattractivecoeff augmente et mois l'attraction est forte au loin
        snakeManager.addForceToParticle(0, glm::vec2(attractiveForce[0]/(attractiveCoeff*d), attractiveForce[1]/(attractiveCoeff*d)));
        
	}
コード例 #3
0
ファイル: Game.cpp プロジェクト: eprana/Zipix
	// Copy a particle
	int copyParticle(ParticleManager& sourceManager, ParticleManager& destinationManager, int id) {
		int newId = destinationManager.addParticle(sourceManager.getParticleMass(id),
                            sourceManager.getParticlePosition(id),           
                            sourceManager.getParticleVelocity(id),
                            sourceManager.getParticleForce(id),
                            sourceManager.getParticleColor(id));

		return newId;
	}
コード例 #4
0
ファイル: Game.cpp プロジェクト: eprana/Zipix
		// Add repulsive force
	void addRepulsiveForce(ParticleManager& repulsiveManager, ParticleManager& snakeManager) {
		if(repulsiveManager.getCount() > 0) {
			for(int i = 0; i < snakeManager.getCount(); ++i) {
				for(int j = 0; j < repulsiveManager.getCount(); ++j) {
	                glm::vec2 repulse = snakeManager.getParticlePosition(i) - repulsiveManager.getParticlePosition(j);
	                float d = glm::length(repulse);
	                repulse = glm::normalize(repulse);

	                int repulsiveCoeff = 40;

	                if(d < 0.2) {
	                   // Plus on divise et plus c'est petit : pluattractivecoeff augmente et mois l'attraction est forte au loin
	                    snakeManager.addForceToParticle(i, glm::vec2(repulse[0]/(repulsiveCoeff*d), repulse[1]/(repulsiveCoeff*d)));
	                }
				}	               
                
            }
		}
		
	}
コード例 #5
0
ファイル: Game.cpp プロジェクト: eprana/Zipix
	// Add a particle to the Snake
	void addParticletoSnake(ParticleGraph& graph, int id, ParticleManager& foodManager, ParticleManager& snakeManager) {

	    id = snakeManager.addParticleToHead(foodManager.getParticleMass(id), 
	                                    foodManager.getParticlePosition(id),
	                                    foodManager.getParticleVelocity(id),
	                                    foodManager.getParticleForce(id),
	                                    snakeManager.getHeadColor());

	    foodManager.clear();

	    std::pair<unsigned int, unsigned int> pair (id, snakeManager.getCount() - 2);
	    graph.push_back(pair);
	    snakeManager.getParticleColor(1) = snakeManager.getParticleColor(2);

	}
コード例 #6
0
ファイル: Game.cpp プロジェクト: eprana/Zipix
	// Check collision between snake and food
	int checkFoodCollision(ParticleGraph& snakeGraph, ParticleManager& snakeManager, ParticleManager& foodManager, ParticleManager& fireworkManager, float step, int init) {
	    for(int i = init; i < foodManager.getCount(); ++i) {

	        if(foodManager.getParticleX(i) - step * foodManager.getParticleMass(i) <= snakeManager.getParticleX(0) 
	            && snakeManager.getParticleX(0) <= foodManager.getParticleX(i) + step * foodManager.getParticleMass(i)
	            && foodManager.getParticleY(i) - step * foodManager.getParticleMass(i) <= snakeManager.getParticleY(0) 
	            && snakeManager.getParticleY(0) <= foodManager.getParticleY(i) + step* foodManager.getParticleMass(i)) {

	        	fireworkManager.addCircleParticlesAtPosition(3, snakeManager.getParticlePosition(0), snakeManager.getParticleColor(1), 25);

	            addParticletoSnake(snakeGraph, i, foodManager, snakeManager);
                foodManager.addRandomParticle(snakeManager.getCount());

                return i;
	        }
	    }

	    return -1;
	}
コード例 #7
0
	void UniversalForce::apply(ParticleManager &pm) {
		unsigned int count = pm.getSize();
		
		std::vector<unsigned int> toErase;
		bool mustErase = false;
		
		for(int i = 0; i < count; ++i){
			// -------------------------------------
			// ----- calcul de la durée de vie -----
			// -------------------------------------
			if(pm.decreaseParticleLifetime(i) == true){
				toErase.push_back(i);
				mustErase = true;
			}
			
			
			// ---------------------
			// ----- Répulsion -----
			// ---------------------
			glm::vec2 p1=pm.getParticlePosition(i);

			for(int j = 0; j < count; ++j){
				if(i != j){
					glm::vec2 p2=pm.getParticlePosition(j);
					
					glm::vec2 vect = p2 - p1;
					
					float norm = glm::length(vect);
					
					glm::vec2 force = glm::vec2(0.0);
					
					// Répulsion
					if(norm < m_fLInf - 0.04f){
						force = m_fKRep*(1-(m_fLInf-0.04f)/glm::max(norm,0.0001f))*(vect);
					}
					
					// Sticky
					if(norm > m_fLInf && norm < m_fLSup){
						force = m_fKSticky*(1-m_fLInf/glm::max(norm,0.0001f))*(vect);
					}
						
					pm.addForce(i, force);
				}
			}
			// Fin répulsion
			
			// ----------------------------------------
			// - Attraction vers le centre de l'écran -
			// ----------------------------------------
			glm::vec2 pos = pm.getParticlePosition(i);
			glm::vec2 p2 = glm::vec2(0.,0.);
			glm::vec2 vect = p2 - pos;
			
			float norm = glm::length(vect);
			
			glm::vec2 force = glm::vec2(0.0);
			force = m_fConstK*(1-m_fConstL/glm::max(norm,0.0001f))*(vect);
			pm.addForce(i, force);
			// Fin attraction centre
			
			
			// -----------------
			// ----- Brake -----
			// -----------------
			glm::vec2 v1=pm.getParticleVelocity(i);

			for(int j = 0; j < count; ++j){
				if(i != j){
					glm::vec2 v2 = pm.getParticleVelocity(j);
					glm::vec2 p1 = pm.getParticlePosition(i);
					glm::vec2 p2 = pm.getParticlePosition(j);

					if(m_fDt > 0){
						glm::vec2 force = glm::vec2(0.0, 0.0);
						
						float norm = glm::length(p2-p1);
						
						if(norm < m_fBrakeL){
							force = m_fBrakeV*((v2-v1)/m_fDt);
						}
						
						// amortissement
						if(m_fBrakeAmort > 0.0f){
							glm::vec2 amortissment = glm::vec2(0.0);
							
							Leapfrog::ParticleState actualState;
							actualState.position = pm.getParticlePosition(i);
							actualState.velocity = pm.getParticleVelocity(i);
							
							Leapfrog::ParticleState nextState = Leapfrog::getNextState(i, pm, m_fDt);
							
							if(m_fDt > 0.0){ 
								glm::vec2 dV = (nextState.velocity - actualState.velocity) / m_fDt;
								
								dV *= m_fBrakeAmort;
								
								pm.addForce(i, -dV);
							}
						}
						
						pm.addForce(i, force);

					}
				}
			}
			// fin Brake
			
		}
		// effacer les particules en fin de vie
		if(mustErase){
			for(unsigned int i = 0; i < toErase.size(); ++i){
				pm.killParticle(i);
			}
		}
	}