status_t load_modules(stage2_args* args, BootVolume& volume) { int32 failed = 0; // ToDo: this should be mostly replaced by a hardware oriented detection mechanism int32 i = 0; for (; sAddonPaths[i]; i++) { char path[B_FILE_NAME_LENGTH]; snprintf(path, sizeof(path), "%s/boot", sAddonPaths[i]); if (load_modules_from(volume, path) != B_OK) failed++; } if (failed == i) { // couldn't load any boot modules // fall back to load all modules (currently needed by the boot floppy) const char *paths[] = { "bus_managers", "busses/ide", "busses/scsi", "generic", "partitioning_systems", "drivers/bin", NULL}; for (int32 i = 0; paths[i]; i++) { char path[B_FILE_NAME_LENGTH]; snprintf(path, sizeof(path), "%s/%s", sAddonPaths[0], paths[i]); load_modules_from(volume, path); } } // and now load all partitioning and file system modules // needed to identify the boot volume if (!gBootVolume.GetBool(BOOT_VOLUME_BOOTED_FROM_IMAGE, false)) { // iterate over the mounted volumes and load their file system Partition *partition; if (gRoot->GetPartitionFor(volume.RootDirectory(), &partition) == B_OK) { while (partition != NULL) { load_module(volume, partition->ModuleName()); partition = partition->Parent(); } } } else { // The boot image should only contain the file system // needed to boot the system, so we just load it. // ToDo: this is separate from the fall back from above // as this piece will survive a more intelligent module // loading approach... char path[B_FILE_NAME_LENGTH]; snprintf(path, sizeof(path), "%s/%s", sAddonPaths[0], "file_systems"); load_modules_from(volume, path); } return B_OK; }
Partition::~Partition() { TRACE(("%p Partition::~Partition\n", this)); // Tell the children that their parent is gone NodeIterator iterator = gPartitions.GetIterator(); Partition *child; while ((child = (Partition *)iterator.Next()) != NULL) { if (child->Parent() == this) child->SetParent(NULL); } close(fFD); }
status_t Partition::Scan(bool mountFileSystems, bool isBootDevice) { // scan for partitions first (recursively all eventual children as well) TRACE(("%p Partition::Scan()\n", this)); // if we were not booted from the real boot device, we won't scan // the device we were booted from (which is likely to be a slow // floppy or CD) if (isBootDevice && gKernelArgs.boot_volume.GetBool( BOOT_VOLUME_BOOTED_FROM_IMAGE, false)) { return B_ENTRY_NOT_FOUND; } const partition_module_info *bestModule = NULL; void *bestCookie = NULL; float bestPriority = -1; for (int32 i = 0; i < sNumPartitionModules; i++) { const partition_module_info *module = sPartitionModules[i]; void *cookie = NULL; NodeOpener opener(this, O_RDONLY); TRACE(("check for partitioning_system: %s\n", module->pretty_name)); float priority = module->identify_partition(opener.Descriptor(), this, &cookie); if (priority < 0.0) continue; TRACE((" priority: %ld\n", (int32)(priority * 1000))); if (priority <= bestPriority) { // the disk system recognized the partition worse than the currently // best one module->free_identify_partition_cookie(this, cookie); continue; } // a new winner, replace the previous one if (bestModule) bestModule->free_identify_partition_cookie(this, bestCookie); bestModule = module; bestCookie = cookie; bestPriority = priority; } // find the best FS module const file_system_module_info *bestFSModule = NULL; float bestFSPriority = -1; for (int32 i = 0; i < sNumFileSystemModules; i++) { if (sFileSystemModules[i]->identify_file_system == NULL) continue; float priority = sFileSystemModules[i]->identify_file_system(this); if (priority <= 0) continue; if (priority > bestFSPriority) { bestFSModule = sFileSystemModules[i]; bestFSPriority = priority; } } // now let the best matching disk system scan the partition if (bestModule && bestPriority >= bestFSPriority) { NodeOpener opener(this, O_RDONLY); status_t status = bestModule->scan_partition(opener.Descriptor(), this, bestCookie); bestModule->free_identify_partition_cookie(this, bestCookie); if (status != B_OK) { dprintf("Partitioning module `%s' recognized the partition, but " "failed to scan it\n", bestModule->pretty_name); return status; } fIsPartitioningSystem = true; content_type = bestModule->pretty_name; flags |= B_PARTITION_PARTITIONING_SYSTEM; // now that we've found something, check our children // out as well! NodeIterator iterator = fChildren.GetIterator(); Partition *child = NULL; while ((child = (Partition *)iterator.Next()) != NULL) { TRACE(("%p Partition::Scan(): scan child %p (start = %Ld, size " "= %Ld, parent = %p)!\n", this, child, child->offset, child->size, child->Parent())); child->Scan(mountFileSystems); if (!mountFileSystems || child->IsFileSystem()) { // move the partitions containing file systems to the partition // list fChildren.Remove(child); gPartitions.Add(child); } } // remove all unused children (we keep only file systems) while ((child = (Partition *)fChildren.Head()) != NULL) { fChildren.Remove(child); delete child; } // remember the name of the module that identified us fModuleName = bestModule->module.name; return B_OK; } // scan for file systems if (mountFileSystems) { // TODO: Use the FS module we've got, if any. Requires to implement the // identify_file_system() hook in every FS. return Mount(); } return B_ENTRY_NOT_FOUND; }