void BezierCurveN<3>::feed(PathSink &sink, bool moveto_initial) const { if (moveto_initial) { sink.moveTo(controlPoint(0)); } sink.curveTo(controlPoint(1), controlPoint(2), controlPoint(3)); }
void BezierCurve::feed(PathSink &sink, bool moveto_initial) const { if (size() > 4) { Curve::feed(sink, moveto_initial); return; } Point ip = controlPoint(0); if (moveto_initial) { sink.moveTo(ip); } switch (size()) { case 2: sink.lineTo(controlPoint(1)); break; case 3: sink.quadTo(controlPoint(1), controlPoint(2)); break; case 4: sink.curveTo(controlPoint(1), controlPoint(2), controlPoint(3)); break; default: // TODO: add a path sink method that accepts a vector of control points // and converts to cubic spline by default assert(false); break; } }
void BezierCurveN<1>::feed(PathSink &sink, bool moveto_initial) const { if (moveto_initial) { sink.moveTo(controlPoint(0)); } sink.lineTo(controlPoint(1)); }
void Curve::feed(PathSink &sink, bool moveto_initial) const { std::vector<Point> pts; sbasis_to_bezier(pts, toSBasis(), 2); //TODO: use something better! if (moveto_initial) { sink.moveTo(initialPoint()); } sink.curveTo(pts[0], pts[1], pts[2]); }