コード例 #1
0
ファイル: pathway.cpp プロジェクト: andrelago13/caesaria-game
bool operator<(const Pathway& v1, const Pathway& v2)
{
    if( v1.length()!=v2.length() )
    {
        return v1.length() < v2.length();
    }

    // compare memory address
    return (&v1 < &v2);
}
コード例 #2
0
ファイル: trainee.cpp プロジェクト: binakot/caesaria-game
void TraineeWalker::_computeWalkerPath( bool roadOnly )
{
  if( !gfx::tilemap::isValidLocation( _d->baseLocation ) )
  {
    Logger::warning( "!!! WARNING: trainee walker baselocation is unaccessible at [%d,%d]", _d->baseLocation.i(), _d->baseLocation.j() );
    deleteLater();
    return;
  }

  BuildingPtr base = ( _city()->getOverlay( _d->baseLocation ).as<Building>());
  if( !base.isValid() )
  {
    Logger::warning( "!!! WARNING: trainee walker base is null at [%d,%d]", _d->baseLocation.i(), _d->baseLocation.j() );
    deleteLater();
    return;
  }

  _d->maxNeed = 0;  // need of this trainee in buildings
 
  Pathway finalPath;

  BuildingList buildings;
  for( auto buildingType : _d->necBuildings )
    buildings.append( _city()->statistic().objects.find<Building>( buildingType ) );

  TilesArray startArea = roadOnly ? base->roadside() : base->enterArea();

  DirectRoute droute;
  _d->maxNeed = 0;
  unsigned int minDistance = _d->maxDistance;

  bool isNeedTrainee = false;
  for( auto bld : buildings )
  {
    float howMuchNeedMyService = bld->evaluateTrainee( type() );
    if( howMuchNeedMyService > 0 )
    {
      isNeedTrainee = true;
      break;
    }
  }

  if( !isNeedTrainee )
  {
    Logger::warning( "!!! WARNING: not need trainee walker from [%d,%d]", base->pos().i(), base->pos().j() );
    deleteLater();
    return;
  }

  std::set<BuildingPtr> checkedBuilding;

  for( auto itile : startArea )
  {
    TilePos startPos = itile->pos();

    for( auto bld : buildings )
    {
      bool buildingAlsoServicing = checkedBuilding.count( bld ) > 0;
      if( buildingAlsoServicing )
        continue;

      checkedBuilding.insert( bld );

      float curNeed = bld->evaluateTrainee( type() );
      if( _d->maxNeed < curNeed )
      {
        Pathway way = PathwayHelper::create( startPos, bld,
                                             roadOnly ? PathwayHelper::roadOnly : PathwayHelper::allTerrain );
        if( way.isValid() && way.length() < minDistance )
        {
          _d->maxNeed = curNeed;
          droute = DirectRoute( bld.object(), way );
        }
      }
    }
  }

  if( droute.first.isValid() )
  {
    finalPath = droute.second;
    _d->destLocation = droute.first->pos();
  }

  if( finalPath.isValid() )
  {
    // some building needs that trainee!!!
    setPos( finalPath.startPos() );
    setPathway( finalPath );
  }
  else
  {
    // nobody needs him...
    deleteLater();
  }
}