void * RunMovementThreadAPI(void *arg) { PlayerManager::MParam * param = (PlayerManager::MParam *) arg; PlayerManager * mgr = param->ClassAdd; //PlayerManager::Player *player = param->player; delete param; mgr->RunMovementThread(); return NULL; }
void __cdecl RunMovementThreadAPI(void *arg) { PlayerManager::MParam * param = (PlayerManager::MParam *) arg; PlayerManager * mgr = param->ClassAdd; //PlayerManager::Player *player = param->player; delete param; mgr->RunMovementThread(); _endthread(); }