// set_look_yaw(self, radians) int ObjectRef::l_set_look_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; float yaw = luaL_checknumber(L, 2) * core::RADTODEG; // Do it co->setYaw(yaw); return 1; }
// DEPRECATED // set_look_yaw(self, radians) int ObjectRef::l_set_look_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "Deprecated call to set_look_yaw, use set_look_horizontal instead."); ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; float yaw = luaL_checknumber(L, 2) * core::RADTODEG; // Do it co->setYaw(yaw); return 1; }