コード例 #1
0
ファイル: SocialMgr.cpp プロジェクト: cala/mangos-classic
PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid guid)
{
    PlayerSocial* social = &m_socialMap[guid.GetCounter()];
    social->SetPlayerGuid(guid);

    if (!result)
        return social;

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter = 0, ignoreCounter = 0;

    do
    {
        Field* fields  = result->Fetch();

        uint32 friend_guid = fields[0].GetUInt32();
        uint32 flags = fields[1].GetUInt32();

        if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags);

        if (flags & SOCIAL_FLAG_IGNORED)
            ++ignoreCounter;
        else
            ++friendCounter;
    }
    while (result->NextRow());
    delete result;
    return social;
}
コード例 #2
0
ファイル: SocialMgr.cpp プロジェクト: 120239197a/SingleCore
PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid const& guid)
{
    PlayerSocial* social = &m_socialMap[guid];
    social->SetPlayerGuid(guid);

    if(!result)
        return social;

    ObjectGuid friend_guid;
    uint32 flags = 0;
    std::string note = "";

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter=0, ignoreCounter=0;

    do
    {
        Field* fields  = result->Fetch();

        friend_guid = ObjectGuid(HIGHGUID_PLAYER,fields[0].GetUInt32());

        flags = fields[1].GetUInt32();
        note = fields[2].GetCppString();

        if((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);

        if(flags & SOCIAL_FLAG_IGNORED)
            ignoreCounter++;
        else
            friendCounter++;
    }
    while( result->NextRow() );
    delete result;
    return social;
}