コード例 #1
0
ファイル: Pokeball.cpp プロジェクト: ahansen3/Cse20212
//determines if the pokemon will be caught will the given pokeball, and pokemon passed in
int Pokeball::canCatch(Pokemon p)
{
	if (!p.isWild())
	{
		//cout << "Cannot capture other trainer's Pokemon!" << endl;
		return -1;
	}
	double f[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
	f[0] = 100 - p.getLevel();
	f[1] = (1.0 - 1.0*p.getHP() / p.getMaxHP()) * 200;
	f[2] = rand() % 200;

	double prob = f[0] + f[1] + f[2];
	if (prob >= 250)
	{
	//	cout << p.getName() << " was successfully caught!" << endl;
		return 1;
	}
	//cout << "Oh no, it broke free!" << endl;
	return 0;
}
コード例 #2
0
ファイル: Battle.cpp プロジェクト: Ishoa/EeveeHound2.0
void Battle::menuReset(Pokemon a_pikachu, Pokemon a_enemy) {
	battlemenu.battleReset();
	//wchar_t tempwchar_t[256];
	D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
	curtextincrement = 0;
	swprintf_s(charactertempthingy[curtextincrement], a_pikachu.getName());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Pikachu's name
	battletext[curtextincrement].rec.top = 450;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 600;
	battletext[curtextincrement].rec.right = 800;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"hp:");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 490;
	battletext[curtextincrement].rec.right = 720;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getCurHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // Pikachu's curhp
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 555;
	battletext[curtextincrement].rec.right = 750;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 610;
	battletext[curtextincrement].rec.right = 780;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMaxHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikach's max hp
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 660;
	battletext[curtextincrement].rec.right = 800;
	++curtextincrement;
	//  enemy start
	swprintf_s(charactertempthingy[curtextincrement], a_enemy.getName());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Enemy's name
	battletext[curtextincrement].rec.top = 75;
	battletext[curtextincrement].rec.bottom = 0;
	battletext[curtextincrement].rec.left = 0;
	battletext[curtextincrement].rec.right = 200;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"hp:");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 0;
	battletext[curtextincrement].rec.right = 100;
	battletext[curtextincrement].textColor = tempcolor;	
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getCurHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's curhp
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 160;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 210;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getMaxHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's max hp
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 60;
	battletext[curtextincrement].rec.right = 210;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
}
コード例 #3
0
ファイル: Battle.cpp プロジェクト: Ishoa/EeveeHound2.0
void Battle::menuResetWithMoves(Pokemon a_pikachu, Pokemon a_enemy) {
	battlemenu.battleResetWithMoves(a_pikachu);
	D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
	curtextincrement = 0;
	swprintf_s(charactertempthingy[curtextincrement], a_pikachu.getName());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Pikachu's name
	battletext[curtextincrement].rec.top = 450;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 600;
	battletext[curtextincrement].rec.right = 800;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"hp:");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 490;
	battletext[curtextincrement].rec.right = 720;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getCurHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // Pikachu's curhp
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 555;
	battletext[curtextincrement].rec.right = 750;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 610;
	battletext[curtextincrement].rec.right = 780;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMaxHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikach's max hp
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 660;
	battletext[curtextincrement].rec.right = 800;
	++curtextincrement;
	//  enemy start
	swprintf_s(charactertempthingy[curtextincrement], a_enemy.getName());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement];// Enemy's name
	battletext[curtextincrement].rec.top = 75;
	battletext[curtextincrement].rec.bottom = 0;
	battletext[curtextincrement].rec.left = 0;
	battletext[curtextincrement].rec.right = 200;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"hp:");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's hp:
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 0;
	battletext[curtextincrement].rec.right = 100;
	battletext[curtextincrement].textColor = tempcolor;	
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getCurHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's curhp
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 160;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // hp's slash
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 210;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_enemy.getMaxHP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // enemy's max hp
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 60;
	battletext[curtextincrement].rec.right = 210;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	// Start move pp's
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(0).getCurPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 1st move's curpp
	battletext[curtextincrement].rec.top = 480;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 160;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = L"/"; // pikachu's 1st move's slash
	battletext[curtextincrement].rec.top = 480;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 210;
	++curtextincrement;
	
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(0).getMaxPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 1st move's maxpp
	battletext[curtextincrement].rec.top = 480;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 60;
	battletext[curtextincrement].rec.right = 210;
	++curtextincrement;
	// second move
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(1).getCurPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 2nd move's curpp
	battletext[curtextincrement].rec.top = 480;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 210;
	battletext[curtextincrement].rec.right = 360;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 2nd move's slash
	battletext[curtextincrement].rec.top = 480;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 210;
	battletext[curtextincrement].rec.right = 410;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(1).getMaxPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 2nd move's maxpp
	battletext[curtextincrement].rec.top = 480;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 260;
	battletext[curtextincrement].rec.right = 410;
	++curtextincrement;
	// third move pp
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(2).getCurPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 3rd move's curpp
	battletext[curtextincrement].rec.top = 565;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 160;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 3rd move's slash
	battletext[curtextincrement].rec.top = 565;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 210;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(2).getMaxPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 3rd move's maxpp
	battletext[curtextincrement].rec.top = 565;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 60;
	battletext[curtextincrement].rec.right = 210;
	++curtextincrement;
	// fourth move
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(3).getCurPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 4th move's curpp
	battletext[curtextincrement].rec.top = 565;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 210;
	battletext[curtextincrement].rec.right = 360;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"/");
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's fortuh move's slash
	battletext[curtextincrement].rec.top = 565;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 210;
	battletext[curtextincrement].rec.right = 410;
	++curtextincrement;
	swprintf_s(charactertempthingy[curtextincrement], L"%d", a_pikachu.getMove(3).getMaxPP());
	battletext[curtextincrement].text = charactertempthingy[curtextincrement]; // pikachu's 4th move's maxpp
	battletext[curtextincrement].rec.top = 565;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 260;
	battletext[curtextincrement].rec.right = 410;
	++curtextincrement;

}
コード例 #4
0
ファイル: Battle.cpp プロジェクト: Ishoa/EeveeHound
void Battle::menuReset(Pokemon a_pikachu, Pokemon a_enemy) {
	battlemenu.battleReset();
	//wchar_t tempwchar_t[256];
	D3DXCOLOR tempcolor = D3DXCOLOR(0.0f,0.0f,0.0f,1.0f);
	curtextincrement = 0;
	battletext[curtextincrement].text = a_pikachu.getName();// Pikachu's name
	battletext[curtextincrement].rec.top = 450;
	battletext[curtextincrement].rec.bottom = 525;
	battletext[curtextincrement].rec.left = 600;
	battletext[curtextincrement].rec.right = 800;
	++curtextincrement;
	battletext[curtextincrement].text = L"hp:"; // hp's hp:
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 490;
	battletext[curtextincrement].rec.right = 720;
	++curtextincrement;
	battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_pikachu.getCurHP()); // Pikachu's curhp
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 555;
	battletext[curtextincrement].rec.right = 750;
	++curtextincrement;
	battletext[curtextincrement].text = L"/"; // hp's slash
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 610;
	battletext[curtextincrement].rec.right = 780;
	++curtextincrement;
	battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_pikachu.getMaxHP()); // pikach's max hp
	battletext[curtextincrement].rec.top = 525;
	battletext[curtextincrement].rec.bottom = 600;
	battletext[curtextincrement].rec.left = 660;
	battletext[curtextincrement].rec.right = 800;
	++curtextincrement;
	//  enemy start
	battletext[curtextincrement].text = a_enemy.getName();// Enemy's name
	battletext[curtextincrement].rec.top = 75;
	battletext[curtextincrement].rec.bottom = 0;
	battletext[curtextincrement].rec.left = 0;
	battletext[curtextincrement].rec.right = 200;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	battletext[curtextincrement].text = L"hp:"; // hp's hp:
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 0;
	battletext[curtextincrement].rec.right = 100;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_enemy.getCurHP()); // enemy's curhp
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 160;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	battletext[curtextincrement].text = L"/"; // hp's slash
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 10;
	battletext[curtextincrement].rec.right = 210;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
	battletext[curtextincrement].text = terribleJankyIntToLPCWSTR(a_enemy.getMaxHP()); // enemy's max hp
	battletext[curtextincrement].rec.top = 150;
	battletext[curtextincrement].rec.bottom = 75;
	battletext[curtextincrement].rec.left = 60;
	battletext[curtextincrement].rec.right = 210;
	battletext[curtextincrement].textColor = tempcolor;
	++curtextincrement;
}