コード例 #1
0
ファイル: skin.cpp プロジェクト: ubaldino/SawersPrinter3D
void generateSkins(int layerNr, SliceVolumeStorage& storage, int extrusionWidth, int downSkinCount, int upSkinCount, int infillOverlap)
{
    SliceLayer* layer = &storage.layers[layerNr];

    for(unsigned int partNr=0; partNr<layer->parts.size(); partNr++)
    {
        SliceLayerPart* part = &layer->parts[partNr];
        
        Polygons upskin = part->insets[part->insets.size() - 1].offset(-extrusionWidth/2);
        Polygons downskin = upskin;
        
        if (part->insets.size() > 1)
        {
            //Add thin wall filling by taking the area between the insets.
            Polygons thinWalls = part->insets[0].offset(-extrusionWidth / 2 - extrusionWidth * infillOverlap / 100).difference(part->insets[1].offset(extrusionWidth * 6 / 10));
            upskin.add(thinWalls);
            downskin.add(thinWalls);
        }
        if (int(layerNr - downSkinCount) >= 0)
        {
            SliceLayer* layer2 = &storage.layers[layerNr - downSkinCount];
            for(unsigned int partNr2=0; partNr2<layer2->parts.size(); partNr2++)
            {
                if (part->boundaryBox.hit(layer2->parts[partNr2].boundaryBox))
                    downskin = downskin.difference(layer2->parts[partNr2].insets[layer2->parts[partNr2].insets.size() - 1]);
            }
        }
        if (int(layerNr + upSkinCount) < (int)storage.layers.size())
        {
            SliceLayer* layer2 = &storage.layers[layerNr + upSkinCount];
            for(unsigned int partNr2=0; partNr2<layer2->parts.size(); partNr2++)
            {
                if (part->boundaryBox.hit(layer2->parts[partNr2].boundaryBox))
                    upskin = upskin.difference(layer2->parts[partNr2].insets[layer2->parts[partNr2].insets.size() - 1]);
            }
        }
        
        part->skinOutline = upskin.unionPolygons(downskin);

        double minAreaSize = (2 * M_PI * (double(extrusionWidth) / 1000.0) * (double(extrusionWidth) / 1000.0)) * 0.3;
        for(unsigned int i=0; i<part->skinOutline.size(); i++)
        {
            double area = fabs(ClipperLib::Area(part->skinOutline[i])) / 1000.0 / 1000.0;
            if (area < minAreaSize) // Only create an up/down skin if the area is large enough. So you do not create tiny blobs of "trying to fill"
            {
                part->skinOutline.remove(i);
                i -= 1;
            }
        }
    }
}
コード例 #2
0
ファイル: skin.cpp プロジェクト: DniGaytan/CuraEngine
void generateInfill(int layerNr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int infill_skin_overlap, int wall_line_count)
{
    SliceLayer& layer = mesh.layers[layerNr];

    for(SliceLayerPart& part : layer.parts)
    {
        if (int(part.insets.size()) < wall_line_count)
        {
            continue; // the last wall is not present, the part should only get inter preimeter gaps, but no infill.
        }
        Polygons infill = part.insets.back().offset(-innermost_wall_line_width / 2 - infill_skin_overlap);

        for(SliceLayerPart& part2 : layer.parts)
        {
            if (part.boundaryBox.hit(part2.boundaryBox))
            {
                for(SkinPart& skin_part : part2.skin_parts)
                {
                    infill = infill.difference(skin_part.outline);
                }
            }
        }
        infill.removeSmallAreas(MIN_AREA_SIZE);
        
        part.infill_area = infill.offset(infill_skin_overlap);
    }
}
コード例 #3
0
ファイル: support.cpp プロジェクト: kelvinfang/CuraEngine
Polygons AreaSupport::join(Polygons& supportLayer_up, Polygons& supportLayer_this, int64_t supportJoinDistance, int64_t smoothing_distance, int min_smoothing_area, bool conical_support, int64_t conical_support_offset, int64_t conical_smallest_breadth)
{
    Polygons joined;
    if (conical_support)
    {
        Polygons insetted = supportLayer_up.offset(-conical_smallest_breadth/2);
        Polygons small_parts = supportLayer_up.difference(insetted.offset(conical_smallest_breadth/2+20));
        joined = supportLayer_this.unionPolygons(supportLayer_up.offset(conical_support_offset))
                                .unionPolygons(small_parts);
    }
    else 
    {
        joined = supportLayer_this.unionPolygons(supportLayer_up);
    }
    // join different parts
    if (supportJoinDistance > 0)
    {
        joined = joined.offset(supportJoinDistance)
                        .offset(-supportJoinDistance);
    }
    if (smoothing_distance > 0)
        joined = joined.smooth(smoothing_distance, min_smoothing_area);
    
    return joined;
}
コード例 #4
0
void Weaver::fillFloors(Polygons& supporting, Polygons& to_be_supported, int direction, int z, WeaveRoof& horizontals)
{
    std::vector<WeaveRoofPart>& outsets = horizontals.roof_insets;
    
    if (to_be_supported.size() == 0) return; // no parts to start the floor from!
    if (supporting.size() == 0) return; // no parts to start the floor from!
    
    Polygons floors = to_be_supported.difference(supporting);

    const coord_t roof_inset = Application::getInstance().current_slice->scene.current_mesh_group->settings.get<coord_t>("wireframe_roof_inset");
    floors = floors.offset(-roof_inset).offset(roof_inset);
    
    if (floors.size() == 0) return;
    
    
    std::vector<PolygonsPart> floor_parts = floors.splitIntoParts();
    
    Polygons floor_outlines;
    Polygons floor_holes;
    for (PolygonsPart& floor_part : floor_parts)
    {
        floor_outlines.add(floor_part[0]);
        for (unsigned int hole_idx = 1; hole_idx < floor_part.size(); hole_idx++)
        {
            floor_holes.add(floor_part[hole_idx]);
            //floor_holes.back().reverse();
        }
    }
    
    
    Polygons outset1;
    
    Polygons last_supported = supporting;
    
    for (Polygons outset0 = supporting; outset0.size() > 0; outset0 = outset1)
    {
        outset1 = outset0.offset(roof_inset * direction, ClipperLib::jtRound).intersection(floors);
        outset1 = outset1.remove(floor_holes); // throw away holes which appear in every intersection
        outset1 = outset1.remove(floor_outlines); // throw away holes which appear in every intersection
        
        
        outsets.emplace_back();
        
        connect(last_supported, z, outset1, z, outsets.back());
        
        outset1 = outset1.remove(floor_outlines);// throw away fully filled regions
        
        last_supported = outsets.back().supported; // chainified

    }
    
    
    horizontals.roof_outlines.add(floors);
}
コード例 #5
0
ファイル: skin.cpp プロジェクト: sjoerdtimmer/CuraEngine
void SkinInfillAreaComputation::generateInfillSupport(SliceMeshStorage& mesh)
{
    const coord_t layer_height = mesh.getSettingInMicrons("layer_height");
    const double support_angle = mesh.getSettingInAngleRadians("infill_support_angle");
    const double tan_angle = tan(support_angle) - 0.01;  //The X/Y component of the support angle. 0.01 to make 90 degrees work too.
    const coord_t max_dist_from_lower_layer = tan_angle * layer_height; //Maximum horizontal distance that can be bridged.

    for (int layer_idx = mesh.layers.size() - 2; layer_idx >= 0; layer_idx--)
    {
        SliceLayer& layer = mesh.layers[layer_idx];
        SliceLayer& layer_above = mesh.layers[layer_idx + 1];
        
        Polygons inside_above;
        Polygons infill_above;
        for (SliceLayerPart& part_above : layer_above.parts)
        {
            inside_above.add(part_above.infill_area);
            infill_above.add(part_above.getOwnInfillArea());
        }

        for (SliceLayerPart& part : layer.parts)
        {
            const Polygons& infill_area = part.infill_area;
            if (infill_area.empty())
            {
                continue;
            }

            const Polygons unsupported = infill_area.offset(-max_dist_from_lower_layer);
            const Polygons basic_overhang = unsupported.difference(inside_above);
            const Polygons overhang_extented = basic_overhang.offset(max_dist_from_lower_layer + 50); // +50 for easier joining with support from layer above
            const Polygons full_overhang = overhang_extented.difference(inside_above);
            const Polygons infill_support = infill_above.unionPolygons(full_overhang);

            part.infill_area_own = infill_support.intersection(part.getOwnInfillArea());
        }
    }
}
コード例 #6
0
ファイル: support.cpp プロジェクト: jeffkyjin/CuraEngine
Polygons AreaSupport::join(Polygons& supportLayer_up, Polygons& supportLayer_this, int64_t supportJoinDistance, int64_t smoothing_distance, int max_smoothing_angle, bool conical_support, int64_t conical_support_offset, int64_t conical_smallest_breadth)
{
    Polygons joined;
    if (conical_support)
    {
        Polygons insetted = supportLayer_up.offset(-conical_smallest_breadth/2);
        Polygons small_parts = supportLayer_up.difference(insetted.offset(conical_smallest_breadth/2+20));
        joined = supportLayer_this.unionPolygons(supportLayer_up.offset(conical_support_offset))
                                .unionPolygons(small_parts);
    }
    else 
    {
        joined = supportLayer_this.unionPolygons(supportLayer_up);
    }
    // join different parts
    if (supportJoinDistance > 0)
    {
        joined = joined.offset(supportJoinDistance)
                        .offset(-supportJoinDistance);
    }

    // remove jagged line pieces introduced by unioning separate overhang areas for consectuive layers
    //
    // support may otherwise look like:
    //      _____________________      .
    //     /                     \      } dist_from_lower_layer
    //    /__                   __\    /
    //      /''--...........--''\        `\                                                 .
    //     /                     \         } dist_from_lower_layer
    //    /__                   __\      ./
    //      /''--...........--''\     `\                                                    .
    //     /                     \      } dist_from_lower_layer
    //    /_______________________\   ,/
    //            rather than
    //      _____________________
    //     /                     \                                                          .
    //    /                       \                                                         .
    //    |                       |
    //    |                       |
    //    |                       |
    //    |                       |
    //    |                       |
    //    |_______________________|
    //
    // dist_from_lower_layer may be up to max_dist_from_lower_layer (see below), but that value may be extremely high
    joined = joined.smooth_outward(max_smoothing_angle, smoothing_distance);

    return joined;
}
コード例 #7
0
ファイル: skin.cpp プロジェクト: sjoerdtimmer/CuraEngine
/*
 * This function is executed in a parallel region based on layer_nr.
 * When modifying make sure any changes does not introduce data races.
 *
 * generateInfill read mesh.layers[n].parts[*].{insets,skin_parts,boundingBox} and write mesh.layers[n].parts[*].infill_area
 */
void SkinInfillAreaComputation::generateInfill(SliceLayerPart& part, const Polygons& skin)
{
    if (int(part.insets.size()) < wall_line_count)
    {
        return; // the last wall is not present, the part should only get inter perimeter gaps, but no infill.
    }
    const int wall_line_count = mesh.getSettingAsCount("wall_line_count");
    const coord_t infill_line_distance = mesh.getSettingInMicrons("infill_line_distance");

    coord_t offset_from_inner_wall = -infill_skin_overlap;
    if (wall_line_count > 0)
    { // calculate offset_from_inner_wall
        coord_t extra_perimeter_offset = 0; // to align concentric polygons across layers
        EFillMethod fill_pattern = mesh.getSettingAsFillMethod("infill_pattern");
        if ((fill_pattern == EFillMethod::CONCENTRIC || fill_pattern == EFillMethod::CONCENTRIC_3D)
            && infill_line_distance > mesh.getSettingInMicrons("infill_line_width") * 2)
        {
            if (mesh.getSettingBoolean("alternate_extra_perimeter")
                && layer_nr % 2 == 0)
            { // compensate shifts otherwise caused by alternating an extra perimeter
                extra_perimeter_offset = -innermost_wall_line_width;
            }
            if (layer_nr == 0)
            { // compensate for shift caused by walls being expanded by the initial line width multiplier
                const coord_t normal_wall_line_width_0 = mesh.getSettingInMicrons("wall_line_width_0");
                const coord_t normal_wall_line_width_x = mesh.getSettingInMicrons("wall_line_width_x");
                coord_t normal_walls_width = normal_wall_line_width_0 + (wall_line_count - 1) * normal_wall_line_width_x;
                coord_t walls_width = normal_walls_width * mesh.getSettingAsRatio("initial_layer_line_width_factor");
                extra_perimeter_offset += walls_width - normal_walls_width;
                while (extra_perimeter_offset > 0)
                {
                    extra_perimeter_offset -= infill_line_distance;
                }
            }
        }
        offset_from_inner_wall += extra_perimeter_offset - innermost_wall_line_width / 2;
    }
    Polygons infill = part.insets.back().offset(offset_from_inner_wall);

    infill = infill.difference(skin);
    infill.removeSmallAreas(MIN_AREA_SIZE);

    part.infill_area = infill.offset(infill_skin_overlap);
}
コード例 #8
0
ファイル: skin.cpp プロジェクト: sjoerdtimmer/CuraEngine
/*
 * This function is executed in a parallel region based on layer_nr.
 * When modifying make sure any changes does not introduce data races.
 *
 * this function may only read/write the skin and infill from the *current* layer.
 */
void SkinInfillAreaComputation::calculateBottomSkin(const SliceLayerPart& part, int min_infill_area, Polygons& downskin)
{
    if (static_cast<int>(layer_nr - bottom_layer_count) >= 0 && bottom_layer_count > 0)
    {
        Polygons not_air = getWalls(part, layer_nr - bottom_layer_count, bottom_reference_wall_idx).offset(bottom_reference_wall_expansion);
        if (!no_small_gaps_heuristic)
        {
            for (int downskin_layer_nr = layer_nr - bottom_layer_count + 1; downskin_layer_nr < layer_nr; downskin_layer_nr++)
            {
                not_air = not_air.intersection(getWalls(part, downskin_layer_nr, bottom_reference_wall_idx).offset(bottom_reference_wall_expansion));
            }
        }
        if (min_infill_area > 0)
        {
            not_air.removeSmallAreas(min_infill_area);
        }
        downskin = downskin.difference(not_air); // skin overlaps with the walls
    }
}
コード例 #9
0
ファイル: skin.cpp プロジェクト: sjoerdtimmer/CuraEngine
void SkinInfillAreaComputation::calculateTopSkin(const SliceLayerPart& part, int min_infill_area, Polygons& upskin)
{
    if (static_cast<int>(layer_nr + top_layer_count) < static_cast<int>(mesh.layers.size()) && top_layer_count > 0)
    {
        Polygons not_air = getWalls(part, layer_nr + top_layer_count, top_reference_wall_idx).offset(top_reference_wall_expansion);
        if (!no_small_gaps_heuristic)
        {
            for (int upskin_layer_nr = layer_nr + 1; upskin_layer_nr < layer_nr + top_layer_count; upskin_layer_nr++)
            {
                not_air = not_air.intersection(getWalls(part, upskin_layer_nr, top_reference_wall_idx).offset(top_reference_wall_expansion));
            }
        }
        if (min_infill_area > 0)
        {
            not_air.removeSmallAreas(min_infill_area);
        }
        upskin = upskin.difference(not_air); // skin overlaps with the walls
    }
}
コード例 #10
0
ファイル: infill.cpp プロジェクト: Robo3D/CuraEngine
void Infill::generateConcentricInfill(Polygons& first_concentric_wall, Polygons& result, int inset_value)
{
    result.add(first_concentric_wall);
    Polygons* prev_inset = &first_concentric_wall;
    Polygons next_inset;
    while (prev_inset->size() > 0)
    {
        next_inset = prev_inset->offset(-inset_value);
        result.add(next_inset);
        if (perimeter_gaps)
        {
            const Polygons outer = prev_inset->offset(-infill_line_width / 2 - perimeter_gaps_extra_offset);
            const Polygons inner = next_inset.offset(infill_line_width / 2);
            const Polygons gaps_here = outer.difference(inner);
            perimeter_gaps->add(gaps_here);
        }
        prev_inset = &next_inset;
    }
}
コード例 #11
0
ファイル: Weaver.cpp プロジェクト: SWDTGroup/CuraEngine
void Weaver::fillRoofs(Polygons& supporting, Polygons& to_be_supported, int direction, int z, WeaveRoof& horizontals)
{
    std::vector<WeaveRoofPart>& insets = horizontals.roof_insets;
    
    if (supporting.size() == 0) return; // no parts to start the roof from!
    
    Polygons roofs = supporting.difference(to_be_supported);
    
    roofs = roofs.offset(-roof_inset).offset(roof_inset);
    
    if (roofs.size() == 0) return;
    
    
    Polygons roof_outlines; 
    Polygons roof_holes;
    { // split roofs into outlines and holes
        std::vector<PolygonsPart> roof_parts = roofs.splitIntoParts();
        for (PolygonsPart& roof_part : roof_parts)
        {
            roof_outlines.add(roof_part[0]);
            for (unsigned int hole_idx = 1; hole_idx < roof_part.size(); hole_idx++)
            {
                roof_holes.add(roof_part[hole_idx]);
                roof_holes.back().reverse();
            }
        }
    }

    
    Polygons supporting_outlines;
    
    std::vector<PolygonsPart> supporting_parts = supporting.splitIntoParts();
    for (PolygonsPart& supporting_part : supporting_parts) 
        supporting_outlines.add(supporting_part[0]); // only add outlines, not the holes
    
    
    
    Polygons inset1;
    Polygons last_inset;
    Polygons last_supported = supporting;
    for (Polygons inset0 = supporting_outlines; inset0.size() > 0; inset0 = last_inset)
    {
        last_inset = inset0.offset(direction * roof_inset, ClipperLib::jtRound);
        inset1 = last_inset.intersection(roof_outlines); // stay within roof area
        inset1 = inset1.unionPolygons(roof_holes);// make insets go around holes

        if (inset1.size() == 0) break;
        
        insets.emplace_back();
        
        connect(last_supported, z, inset1, z, insets.back(), true);
        
        inset1 = inset1.remove(roof_holes); // throw away holes which appear in every intersection
        inset1 = inset1.remove(roof_outlines);// throw away fully filled regions
        
        last_supported = insets.back().supported; // chainified
        
    }
    

    
    horizontals.roof_outlines.add(roofs); // TODO just add the new lines, not the lines of the roofs which are already supported ==> make outlines into a connection from which we only print the top, not the connection
} 
コード例 #12
0
ファイル: support.cpp プロジェクト: jeffkyjin/CuraEngine
/* 
 * Algorithm:
 * From top layer to bottom layer:
 * - find overhang by looking at the difference between two consucutive layers
 * - join with support areas from layer above
 * - subtract current layer
 * - use the result for the next lower support layer (without doing XY-distance and Z bottom distance, so that a single support beam may move around the model a bit => more stability)
 * - perform inset using X/Y-distance and bottom Z distance
 * 
 * for support buildplate only: purge all support not connected to buildplate
 */
void AreaSupport::generateSupportAreas(SliceDataStorage& storage, unsigned int mesh_idx, unsigned int layer_count, std::vector<Polygons>& supportAreas)
{
    SliceMeshStorage& mesh = storage.meshes[mesh_idx];
        
    // given settings
    ESupportType support_type = storage.getSettingAsSupportType("support_type");
    
    if (!mesh.getSettingBoolean("support_enable"))
        return;
    if (support_type == ESupportType::NONE)
        return;
    
    const double supportAngle = mesh.getSettingInAngleRadians("support_angle");
    const bool supportOnBuildplateOnly = support_type == ESupportType::PLATFORM_ONLY;
    const int supportZDistanceBottom = mesh.getSettingInMicrons("support_bottom_distance");
    const int supportZDistanceTop = mesh.getSettingInMicrons("support_top_distance");
    const int join_distance = mesh.getSettingInMicrons("support_join_distance");
    const int support_bottom_stair_step_height = mesh.getSettingInMicrons("support_bottom_stair_step_height");

    const int extension_offset = mesh.getSettingInMicrons("support_offset");

    const int supportTowerDiameter = mesh.getSettingInMicrons("support_tower_diameter");
    const int supportMinAreaSqrt = mesh.getSettingInMicrons("support_minimal_diameter");
    const double supportTowerRoofAngle = mesh.getSettingInAngleRadians("support_tower_roof_angle");

    const int layerThickness = storage.getSettingInMicrons("layer_height");
    const int supportXYDistance = mesh.getSettingInMicrons("support_xy_distance");
    const int support_xy_distance_overhang = mesh.getSettingInMicrons("support_xy_distance_overhang");

    const bool use_support_xy_distance_overhang = mesh.getSettingAsSupportDistPriority("support_xy_overrides_z") == SupportDistPriority::Z_OVERRIDES_XY; // whether to use a different xy distance at overhangs

    const double conical_support_angle = mesh.getSettingInAngleRadians("support_conical_angle");
    const bool conical_support = mesh.getSettingBoolean("support_conical_enabled") && conical_support_angle != 0;
    const int64_t conical_smallest_breadth = mesh.getSettingInMicrons("support_conical_min_width");

    int support_skin_extruder_nr = storage.getSettingAsIndex("support_interface_extruder_nr");
    int support_infill_extruder_nr = storage.getSettingAsIndex("support_infill_extruder_nr");
    bool interface_enable = mesh.getSettingBoolean("support_interface_enable");

    // derived settings:
    const int max_smoothing_angle = 135; // maximum angle of inner corners to be smoothed
    int smoothing_distance;
    { // compute best smoothing_distance
        ExtruderTrain& infill_train = *storage.meshgroup->getExtruderTrain(support_infill_extruder_nr);
        int support_infill_line_width = infill_train.getSettingInMicrons("support_interface_line_width");
        smoothing_distance = support_infill_line_width;
        if (interface_enable)
        {
            ExtruderTrain& interface_train = *storage.meshgroup->getExtruderTrain(support_skin_extruder_nr);
            int support_interface_line_width = interface_train.getSettingInMicrons("support_interface_line_width");
            smoothing_distance = std::max(support_interface_line_width, smoothing_distance);
        }
    }

    const int z_layer_distance_tower = 1; // start tower directly below overhang point
    
    
    int supportLayerThickness = layerThickness;
    
    const unsigned int layerZdistanceTop = std::max(0U, round_up_divide(supportZDistanceTop, supportLayerThickness)) + 1; // support must always be 1 layer below overhang
    const unsigned int layerZdistanceBottom = std::max(0U, round_up_divide(supportZDistanceBottom, supportLayerThickness));

    double tanAngle = tan(supportAngle) - 0.01;  // the XY-component of the supportAngle
    int max_dist_from_lower_layer = tanAngle * supportLayerThickness; // max dist which can be bridged
    
    int64_t conical_support_offset;
    if (conical_support_angle > 0) 
    { // outward ==> wider base than overhang
        conical_support_offset = -(tan(conical_support_angle) - 0.01) * supportLayerThickness;
    }
    else 
    { // inward ==> smaller base than overhang
        conical_support_offset = (tan(-conical_support_angle) - 0.01) * supportLayerThickness;
    }
    
    unsigned int support_layer_count = layer_count;
    
    double tanTowerRoofAngle = tan(supportTowerRoofAngle);
    int towerRoofExpansionDistance = layerThickness / tanTowerRoofAngle;
    
    
    // early out
    
    if ( layerZdistanceTop + 1 > support_layer_count )
    {
        return;
    }
    
    
    // computation
        
    
    std::vector<std::pair<int, std::vector<Polygons>>> overhang_points; // stores overhang_points along with the layer index at which the overhang point occurs
    AreaSupport::detectOverhangPoints(storage, mesh, overhang_points, layer_count, supportMinAreaSqrt);

    std::deque<std::pair<Polygons, Polygons>> basic_and_full_overhang_above;
    for (unsigned int layer_idx = support_layer_count - 1; layer_idx != support_layer_count - 1 - layerZdistanceTop ; layer_idx--)
    {
        basic_and_full_overhang_above.push_front(computeBasicAndFullOverhang(storage, mesh, layer_idx, max_dist_from_lower_layer));
    }

    int overhang_points_pos = overhang_points.size() - 1;
    Polygons supportLayer_last;
    std::vector<Polygons> towerRoofs;

    for (unsigned int layer_idx = support_layer_count - 1 - layerZdistanceTop; layer_idx != (unsigned int) -1 ; layer_idx--)
    {
        basic_and_full_overhang_above.push_front(computeBasicAndFullOverhang(storage, mesh, layer_idx, max_dist_from_lower_layer));
        
        Polygons overhang;
        {
            // compute basic overhang and put in right layer ([layerZdistanceTOp] layers below)
            overhang = basic_and_full_overhang_above.back().second;
            basic_and_full_overhang_above.pop_back();
        }

        Polygons& supportLayer_this = overhang; 

        if (extension_offset)
        {
            supportLayer_this = supportLayer_this.offset(extension_offset);
        }

        if (supportMinAreaSqrt > 0)
        {
            // handle straight walls
            AreaSupport::handleWallStruts(supportLayer_this, supportMinAreaSqrt, supportTowerDiameter);
            // handle towers
            AreaSupport::handleTowers(supportLayer_this, towerRoofs, overhang_points, overhang_points_pos, layer_idx, towerRoofExpansionDistance, supportTowerDiameter, supportMinAreaSqrt, layer_count, z_layer_distance_tower);
        }
    
        if (layer_idx+1 < support_layer_count)
        { // join with support from layer up                
            supportLayer_this = AreaSupport::join(supportLayer_last, supportLayer_this, join_distance, smoothing_distance, max_smoothing_angle, conical_support, conical_support_offset, conical_smallest_breadth);
        }

        supportLayer_this = supportLayer_this.unionPolygons(storage.support.supportLayers[layer_idx].support_mesh);

        // move up from model
        if (layerZdistanceBottom > 0 && layer_idx >= layerZdistanceBottom)
        {
            int stepHeight = support_bottom_stair_step_height / supportLayerThickness + 1;
            int bottomLayer = ((layer_idx - layerZdistanceBottom) / stepHeight) * stepHeight;
            supportLayer_this = supportLayer_this.difference(storage.getLayerOutlines(bottomLayer, false));
        }
        
        
        supportLayer_last = supportLayer_this;
        
        
        // inset using X/Y distance
        if (supportLayer_this.size() > 0)
        {
            Polygons& basic_overhang = basic_and_full_overhang_above.front().first; // basic overhang on this layer
            Polygons outlines = storage.getLayerOutlines(layer_idx, false);

            if (use_support_xy_distance_overhang)
            {
                Polygons xy_overhang_disallowed = basic_overhang.offset(supportZDistanceTop * tanAngle);
                Polygons xy_non_overhang_disallowed = outlines.difference(basic_overhang.offset(supportXYDistance)).offset(supportXYDistance);

                Polygons xy_disallowed = xy_overhang_disallowed.unionPolygons(xy_non_overhang_disallowed.unionPolygons(outlines.offset(support_xy_distance_overhang)));
                supportLayer_this = supportLayer_this.difference(xy_disallowed);
            }
            else
            {
                supportLayer_this = supportLayer_this.difference(outlines.offset(supportXYDistance));
            }
            if (storage.primeTower.enabled) //Don't intersect with prime tower.
            {
                supportLayer_this = supportLayer_this.difference(storage.primeTower.ground_poly.getOutsidePolygons());
            }
        }

        supportAreas[layer_idx] = supportLayer_this;

        Progress::messageProgress(Progress::Stage::SUPPORT, storage.meshes.size() * mesh_idx + support_layer_count - layer_idx, support_layer_count * storage.meshes.size());
    }
    
    // do stuff for when support on buildplate only
    if (supportOnBuildplateOnly)
    {
        Polygons touching_buildplate = supportAreas[0]; // TODO: not working for conical support!
        for (unsigned int layer_idx = 1 ; layer_idx < storage.support.supportLayers.size() ; layer_idx++)
        {
            Polygons& supportLayer = supportAreas[layer_idx];
            
            if (conical_support)
            { // with conical support the next layer is allowed to be larger than the previous
                touching_buildplate = touching_buildplate.offset(std::abs(conical_support_offset) + 10, ClipperLib::jtMiter, 10); 
                // + 10 and larger miter limit cause performing an outward offset after an inward offset can disregard sharp corners
                //
                // conical support can make
                //  layer above    layer below
                //    v              v
                //  |               : |
                //  |        ==>    : |__
                //  |____           :....
                // 
                // a miter limit would result in
                //  | :             : |
                //  | :..    <==    : |__
                //  .\___           :....
                //
                
            }
            
            touching_buildplate = supportLayer.intersection(touching_buildplate); // from bottom to top, support areas can only decrease!
            
            supportAreas[layer_idx] = touching_buildplate;
        }
    }


    for (unsigned int layer_idx = supportAreas.size() - 1; layer_idx != (unsigned int) std::max(-1, storage.support.layer_nr_max_filled_layer) ; layer_idx--)
    {
        const Polygons& support_here = supportAreas[layer_idx];
        if (support_here.size() > 0)
        {
            storage.support.layer_nr_max_filled_layer = layer_idx;
            break;
        }
    }

    storage.support.generated = true;
}
コード例 #13
0
ファイル: skin.cpp プロジェクト: DniGaytan/CuraEngine
void generateSkinAreas(int layer_nr, SliceMeshStorage& mesh, const int innermost_wall_line_width, int downSkinCount, int upSkinCount, int wall_line_count, bool no_small_gaps_heuristic)
{
    SliceLayer& layer = mesh.layers[layer_nr];
    
    if (downSkinCount == 0 && upSkinCount == 0)
    {
        return;
    }
    
    for(unsigned int partNr = 0; partNr < layer.parts.size(); partNr++)
    {
        SliceLayerPart& part = layer.parts[partNr];

        if (int(part.insets.size()) < wall_line_count)
        {
            continue; // the last wall is not present, the part should only get inter perimeter gaps, but no skin.
        }

        Polygons upskin = part.insets.back().offset(-innermost_wall_line_width / 2);
        Polygons downskin = (downSkinCount == 0) ? Polygons() : upskin;
        if (upSkinCount == 0) upskin = Polygons();

        auto getInsidePolygons = [&part, wall_line_count](SliceLayer& layer2)
            {
                Polygons result;
                for(SliceLayerPart& part2 : layer2.parts)
                {
                    if (part.boundaryBox.hit(part2.boundaryBox))
                    {
                        unsigned int wall_idx = std::max(0, std::min(wall_line_count, (int) part2.insets.size()) - 1);
                        result.add(part2.insets[wall_idx]);
                    }
                }
                return result;
            };
            
        if (no_small_gaps_heuristic)
        {
            if (static_cast<int>(layer_nr - downSkinCount) >= 0)
            {
                downskin = downskin.difference(getInsidePolygons(mesh.layers[layer_nr - downSkinCount])); // skin overlaps with the walls
            }
            
            if (static_cast<int>(layer_nr + upSkinCount) < static_cast<int>(mesh.layers.size()))
            {
                upskin = upskin.difference(getInsidePolygons(mesh.layers[layer_nr + upSkinCount])); // skin overlaps with the walls
            }
        }
        else 
        {
            if (layer_nr >= downSkinCount && downSkinCount > 0)
            {
                Polygons not_air = getInsidePolygons(mesh.layers[layer_nr - 1]);
                for (int downskin_layer_nr = layer_nr - downSkinCount; downskin_layer_nr < layer_nr - 1; downskin_layer_nr++)
                {
                    not_air = not_air.intersection(getInsidePolygons(mesh.layers[downskin_layer_nr]));
                }
                downskin = downskin.difference(not_air); // skin overlaps with the walls
            }
            
            if (layer_nr < static_cast<int>(mesh.layers.size()) - 1 - upSkinCount && upSkinCount > 0)
            {
                Polygons not_air = getInsidePolygons(mesh.layers[layer_nr + 1]);
                for (int upskin_layer_nr = layer_nr + 2; upskin_layer_nr < layer_nr + upSkinCount + 1; upskin_layer_nr++)
                {
                    not_air = not_air.intersection(getInsidePolygons(mesh.layers[upskin_layer_nr]));
                }
                upskin = upskin.difference(not_air); // skin overlaps with the walls
            }
        }
        
        Polygons skin = upskin.unionPolygons(downskin);
        
        skin.removeSmallAreas(MIN_AREA_SIZE);
        
        for (PolygonsPart& skin_area_part : skin.splitIntoParts())
        {
            part.skin_parts.emplace_back();
            part.skin_parts.back().outline = skin_area_part;
        }
    }
}
コード例 #14
0
ファイル: skin.cpp プロジェクト: ubaldino/SawersPrinter3D
void generateSparse(int layerNr, SliceVolumeStorage& storage, int extrusionWidth, int downSkinCount, int upSkinCount)
{
    SliceLayer* layer = &storage.layers[layerNr];

    for(unsigned int partNr=0; partNr<layer->parts.size(); partNr++)
    {
        SliceLayerPart* part = &layer->parts[partNr];

        Polygons sparse = part->insets[part->insets.size() - 1].offset(-extrusionWidth/2);
        Polygons downskin = sparse;
        Polygons upskin = sparse;
        
        if (int(layerNr - downSkinCount) >= 0)
        {
            SliceLayer* layer2 = &storage.layers[layerNr - downSkinCount];
            for(unsigned int partNr2=0; partNr2<layer2->parts.size(); partNr2++)
            {
                if (part->boundaryBox.hit(layer2->parts[partNr2].boundaryBox))
                {
                    if (layer2->parts[partNr2].insets.size() > 1)
                    {
                        downskin = downskin.difference(layer2->parts[partNr2].insets[layer2->parts[partNr2].insets.size() - 2]);
                    }else{
                        downskin = downskin.difference(layer2->parts[partNr2].insets[layer2->parts[partNr2].insets.size() - 1]);
                    }
                }
            }
        }
        if (int(layerNr + upSkinCount) < (int)storage.layers.size())
        {
            SliceLayer* layer2 = &storage.layers[layerNr + upSkinCount];
            for(unsigned int partNr2=0; partNr2<layer2->parts.size(); partNr2++)
            {
                if (part->boundaryBox.hit(layer2->parts[partNr2].boundaryBox))
                {
                    if (layer2->parts[partNr2].insets.size() > 1)
                    {
                        upskin = upskin.difference(layer2->parts[partNr2].insets[layer2->parts[partNr2].insets.size() - 2]);
                    }else{
                        upskin = upskin.difference(layer2->parts[partNr2].insets[layer2->parts[partNr2].insets.size() - 1]);
                    }
                }
            }
        }
        
        Polygons result = upskin.unionPolygons(downskin);

        double minAreaSize = 3.0;//(2 * M_PI * (double(config.extrusionWidth) / 1000.0) * (double(config.extrusionWidth) / 1000.0)) * 3;
        for(unsigned int i=0; i<result.size(); i++)
        {
            double area = fabs(ClipperLib::Area(result[i])) / 1000.0 / 1000.0;
            if (area < minAreaSize) /* Only create an up/down skin if the area is large enough. So you do not create tiny blobs of "trying to fill" */
            {
                result.remove(i);
                i -= 1;
            }
        }
        
        part->sparseOutline = sparse.difference(result);
    }
}
コード例 #15
0
ファイル: support.cpp プロジェクト: anil235476/CuraEngine
/* 
 * Algorithm:
 * From top layer to bottom layer:
 * - find overhang by looking at the difference between two consucutive layers
 * - join with support areas from layer above
 * - subtract current layer
 * - use the result for the next lower support layer (without doing XY-distance and Z bottom distance, so that a single support beam may move around the model a bit => more stability)
 * - perform inset using X/Y-distance and bottom Z distance
 * 
 * for support buildplate only: purge all support not connected to buildplate
 */
void generateSupportAreas(SliceDataStorage& storage, SliceMeshStorage* object, int layer_count)
{
    // given settings
    ESupportType support_type = object->settings->getSettingAsSupportType("support_type");
    
    storage.support.generated = false;
    if (!object->settings->getSettingBoolean("support_enable"))
        return;
    if (support_type == Support_None)
        return;

    double supportAngle = object->settings->getSettingInAngleRadians("support_angle");
    bool supportOnBuildplateOnly = support_type == Support_PlatformOnly;
    int supportXYDistance = object->settings->getSettingInMicrons("support_xy_distance");
    int supportZDistance = object->settings->getSettingInMicrons("support_z_distance");
    int supportZDistanceBottom = object->settings->getSettingInMicrons("support_bottom_distance");
    int supportZDistanceTop = object->settings->getSettingInMicrons("support_top_distance");
    int supportJoinDistance = object->settings->getSettingInMicrons("support_join_distance");
    int support_bottom_stair_step_height = object->settings->getSettingInMicrons("support_bottom_stair_step_height");
    int smoothing_distance = object->settings->getSettingInMicrons("support_area_smoothing"); 
    
    int supportTowerDiameter = object->settings->getSettingInMicrons("support_tower_diameter");
    int supportMinAreaSqrt = object->settings->getSettingInMicrons("support_minimal_diameter");
    double supportTowerRoofAngle = object->settings->getSettingInAngleRadians("support_tower_roof_angle");
    
    //std::cerr <<" towerDiameter=" << towerDiameter <<", supportMinAreaSqrt=" << supportMinAreaSqrt << std::endl;
    
    int min_smoothing_area = 100*100; // minimal area for which to perform smoothing
    int z_layer_distance_tower = 1; // start tower directly below overhang point
        
    int layerThickness = object->settings->getSettingInMicrons("layer_height");
    int extrusionWidth = object->settings->getSettingInMicrons("wall_line_width_x"); // TODO check for layer0extrusionWidth!
    
    

    
    // derived settings:
    
    if (supportZDistanceBottom < 0) supportZDistanceBottom = supportZDistance;
    if (supportZDistanceTop < 0)    supportZDistanceTop = supportZDistance;
    
    
    int supportLayerThickness = layerThickness;
    
    int layerZdistanceTop       = supportZDistanceTop / supportLayerThickness + 1; // support must always be 1 layer below overhang
    int layerZdistanceBottom    = supportZDistanceBottom / supportLayerThickness; 

    double tanAngle = tan(supportAngle) - 0.01;  // the XY-component of the supportAngle
    int maxDistFromLowerLayer = tanAngle * supportLayerThickness; // max dist which can be bridged
    
    int support_layer_count = layer_count;
    
    
    double tanTowerRoofAngle = tan(supportTowerRoofAngle);
    int towerRoofExpansionDistance = layerThickness / tanTowerRoofAngle;
    
    
    // computation
        
    
    std::vector<Polygons> joinedLayers; // join model layers of all meshes into polygons and store small areas which need tower support
    std::vector<std::pair<int, std::vector<Polygons>>> overhang_points; // stores overhang_points along with the layer index at which the overhang point occurs
    AreaSupport::joinMeshesAndDetectOverhangPoints(storage, joinedLayers, overhang_points, layer_count, supportMinAreaSqrt, extrusionWidth);
        
    
    // initialization of supportAreasPerLayer
    for (int layer_idx = 0; layer_idx < layer_count ; layer_idx++)
        storage.support.supportAreasPerLayer.emplace_back();

    
    int overhang_points_pos = overhang_points.size() - 1;
    Polygons supportLayer_last;
    std::vector<Polygons> towerRoofs;
    for (int layer_idx = support_layer_count - 1 - layerZdistanceTop; layer_idx >= 0 ; layer_idx--)
    {
        
        
        // compute basic overhang and put in right layer ([layerZdistanceTOp] layers below)
        Polygons supportLayer_supportee =  joinedLayers[layer_idx+layerZdistanceTop];
        Polygons supportLayer_supported =  joinedLayers[layer_idx-1+layerZdistanceTop].offset(maxDistFromLowerLayer);
        Polygons basic_overhang = supportLayer_supportee.difference(supportLayer_supported);
        
        Polygons support_extension = basic_overhang.offset(maxDistFromLowerLayer);
        support_extension = support_extension.intersection(supportLayer_supported);
        support_extension = support_extension.intersection(supportLayer_supportee);
        
        Polygons overhang =  basic_overhang.unionPolygons(support_extension);
        
        /* supported
         * .................
         *         ______________|
         * _______|         ^^^^^ basic overhang
         * 
         *         ^^^^^^^^^      overhang extensions
         *         ^^^^^^^^^^^^^^ overhang
         */

        
        Polygons& supportLayer_this = overhang; 
        
        supportLayer_this = supportLayer_this.simplify(50); // TODO: hardcoded value!
        
        if (supportMinAreaSqrt > 0)
        {
            // handle straight walls
            AreaSupport::handleWallStruts(supportLayer_this, supportMinAreaSqrt, supportTowerDiameter);
            // handle towers
            AreaSupport::handleTowers(supportLayer_this, towerRoofs, overhang_points, overhang_points_pos, layer_idx, towerRoofExpansionDistance, supportTowerDiameter, supportMinAreaSqrt, layer_count, z_layer_distance_tower);
        }
        
        
        if (layer_idx+1 < support_layer_count)
        { // join with support from layer up
            Polygons& supportLayer_up = supportLayer_last;
            
            Polygons joined = supportLayer_this.unionPolygons(supportLayer_up);
            // join different parts
            if (supportJoinDistance > 0)
            {
                joined = joined.offset(supportJoinDistance);
                joined = joined.offset(-supportJoinDistance);
            }
            if (smoothing_distance > 0)
                joined = joined.smooth(smoothing_distance, min_smoothing_area);
        
            // remove layer
            Polygons insetted = joined.difference(joinedLayers[layer_idx]);
            supportLayer_this = insetted;                
            
        }
        
        
        supportLayer_last = supportLayer_this;
        
        // inset using X/Y distance
        if (supportLayer_this.size() > 0)
            supportLayer_this = supportLayer_this.difference(joinedLayers[layer_idx].offset(supportXYDistance));
        
        // move up from model
        if (layerZdistanceBottom > 0 && layer_idx >= layerZdistanceBottom)
        {
            int stepHeight = support_bottom_stair_step_height / supportLayerThickness + 1;
            int bottomLayer = ((layer_idx - layerZdistanceBottom) / stepHeight) * stepHeight;
            supportLayer_this = supportLayer_this.difference(joinedLayers[bottomLayer]);
        }
        
        storage.support.supportAreasPerLayer[layer_idx] = supportLayer_this;
        
        logProgress("support", support_layer_count - layer_idx, support_layer_count);
    }
    
    // do stuff for when support on buildplate only
    if (supportOnBuildplateOnly)
    {
        Polygons touching_buildplate = storage.support.supportAreasPerLayer[0];
        for (unsigned int layer_idx = 1 ; layer_idx < storage.support.supportAreasPerLayer.size() ; layer_idx++)
        {
            Polygons& supportLayer = storage.support.supportAreasPerLayer[layer_idx];
            
            touching_buildplate = supportLayer.intersection(touching_buildplate); // from bottom to top, support areas can only decrease!
            
            storage.support.supportAreasPerLayer[layer_idx] = touching_buildplate;
        }
    }

    
    joinedLayers.clear();
    
    storage.support.generated = true;
}
コード例 #16
0
ファイル: infill.cpp プロジェクト: tojoevan/CuraEngine
/*!
 * adapted from generateLineInfill(.)
 * 
 * generate lines within the area of [in_outline], at regular intervals of [lineSpacing]
 * idea:
 * intersect a regular grid of 'scanlines' with the area inside [in_outline]
 * sigzag:
 * include pieces of boundary, connecting the lines, forming an accordion like zigzag instead of separate lines    |_|^|_|
 * 
 * we call the areas between two consecutive scanlines a 'scansegment'
 * 
 * algorithm:
 * 1. for each line segment of each polygon:
 *      store the intersections of that line segment with all scanlines in a mapping (vector of vectors) from scanline to intersections
 *      (zigzag): add boundary segments to result
 * 2. for each scanline:
 *      sort the associated intersections 
 *      and connect them using the even-odd rule
 * 
 * zigzag algorithm:
 * while walking around (each) polygon (1.)
 *  if polygon intersects with even scanline
 *      start boundary segment (add each following segment to the [result])
 *  when polygon intersects with a scanline again
 *      stop boundary segment (stop adding segments to the [result])
 *      if polygon intersects with even scanline again (instead of odd)
 *          dont add the last line segment to the boundary (unless [connect_zigzags])
 * 
 * 
 *     <--
 *     ___
 *    |   |   |
 *    |   |   |
 *    |   |___|
 *         -->
 * 
 *        ^ = even scanline
 * 
 * start boundary from even scanline! :D
 * 
 * 
 *          _____
 *   |     |     | ,
 *   |     |     |  |
 *   |_____|     |__/
 * 
 *   ^     ^     ^    scanlines
 *                 ^  disconnected end piece
 */
void generateZigZagIninfill_endPieces(const Polygons& in_outline, Polygons& result, int extrusionWidth, int lineSpacing, double infillOverlap, double rotation, bool connect_zigzags)
{
//     if (in_outline.size() == 0) return;
//     Polygons outline = in_outline.offset(extrusionWidth * infillOverlap / 100 - extrusionWidth / 2);
    Polygons empty;
    Polygons outline = in_outline.difference(empty); // copy
    if (outline.size() == 0) return;
    
    PointMatrix matrix(rotation);
    
    outline.applyMatrix(matrix);
    
    auto addLine = [&](Point from, Point to)
    {            
        PolygonRef p = result.newPoly();
        p.add(matrix.unapply(from));
        p.add(matrix.unapply(to));
    };   
        
    AABB boundary(outline);
    
    int scanline_min_idx = boundary.min.X / lineSpacing;
    int lineCount = (boundary.max.X + (lineSpacing - 1)) / lineSpacing - scanline_min_idx;
    
    std::vector<std::vector<int64_t> > cutList; // mapping from scanline to all intersections with polygon segments
    
    for(int n=0; n<lineCount; n++)
        cutList.push_back(std::vector<int64_t>());
    for(unsigned int polyNr=0; polyNr < outline.size(); polyNr++)
    {
        std::vector<Point> firstBoundarySegment;
        std::vector<Point> unevenBoundarySegment; // stored cause for connected_zigzags a boundary segment which ends in an uneven scanline needs to be included
        
        bool isFirstBoundarySegment = true;
        bool firstBoundarySegmentEndsInEven;
        
        bool isEvenScanSegment = false; 
        
        
        Point p0 = outline[polyNr][outline[polyNr].size()-1];
        Point lastPoint = p0;
        for(unsigned int i=0; i < outline[polyNr].size(); i++)
        {
            Point p1 = outline[polyNr][i];
            int64_t xMin = p1.X, xMax = p0.X;
            if (xMin == xMax) {
                lastPoint = p1;
                p0 = p1;
                continue; 
            }
            if (xMin > xMax) { xMin = p0.X; xMax = p1.X; }
            
            int scanline_idx0 = (p0.X + ((p0.X > 0)? -1 : -lineSpacing)) / lineSpacing; // -1 cause a linesegment on scanline x counts as belonging to scansegment x-1   ...
            int scanline_idx1 = (p1.X + ((p1.X > 0)? -1 : -lineSpacing)) / lineSpacing; // -linespacing because a line between scanline -n and -n-1 belongs to scansegment -n-1 (for n=positive natural number)
            int direction = 1;
            if (p0.X > p1.X) 
            { 
                direction = -1; 
                scanline_idx1 += 1; // only consider the scanlines in between the scansegments
            } else scanline_idx0 += 1; // only consider the scanlines in between the scansegments
            
            
            if (isFirstBoundarySegment) firstBoundarySegment.push_back(p0);
            for(int scanline_idx = scanline_idx0; scanline_idx != scanline_idx1+direction; scanline_idx+=direction)
            {
                int x = scanline_idx * lineSpacing;
                int y = p1.Y + (p0.Y - p1.Y) * (x - p1.X) / (p0.X - p1.X);
                cutList[scanline_idx - scanline_min_idx].push_back(y);
                
                
                bool last_isEvenScanSegment = isEvenScanSegment;
                if (scanline_idx % 2 == 0) isEvenScanSegment = true;
                else isEvenScanSegment = false;
                
                if (!isFirstBoundarySegment)
                {
                    if (last_isEvenScanSegment && (connect_zigzags || !isEvenScanSegment))
                        addLine(lastPoint, Point(x,y));
                    else if (connect_zigzags && !last_isEvenScanSegment && !isEvenScanSegment) // if we end an uneven boundary in an uneven segment
                    { // add whole unevenBoundarySegment (including the just obtained point)
                        for (unsigned int p = 1; p < unevenBoundarySegment.size(); p++)
                        {
                            addLine(unevenBoundarySegment[p-1], unevenBoundarySegment[p]);
                        }
                        addLine(unevenBoundarySegment[unevenBoundarySegment.size()-1], Point(x,y));
                        unevenBoundarySegment.clear();
                    } 
                    if (connect_zigzags && last_isEvenScanSegment && !isEvenScanSegment)
                        unevenBoundarySegment.push_back(Point(x,y));
                    else 
                        unevenBoundarySegment.clear();
                        
                }
                lastPoint = Point(x,y);
                
                if (isFirstBoundarySegment) 
                {
                    firstBoundarySegment.emplace_back(x,y);
                    firstBoundarySegmentEndsInEven = isEvenScanSegment;
                    isFirstBoundarySegment = false;
                }
                
            }
            if (!isFirstBoundarySegment)
            {
                if (isEvenScanSegment)
                    addLine(lastPoint, p1);
                else if (connect_zigzags)
                    unevenBoundarySegment.push_back(p1);
            }
            
            lastPoint = p1;
            p0 = p1;
        }
        
        if (isEvenScanSegment || isFirstBoundarySegment || connect_zigzags)
        {
            for (unsigned int i = 1; i < firstBoundarySegment.size() ; i++)
            {
                if (i < firstBoundarySegment.size() - 1 || !firstBoundarySegmentEndsInEven || connect_zigzags) // only add last element if connect_zigzags or boundary segment ends in uneven scanline
                    addLine(firstBoundarySegment[i-1], firstBoundarySegment[i]);
            }   
        }
        else if (!firstBoundarySegmentEndsInEven)
            addLine(firstBoundarySegment[firstBoundarySegment.size()-2], firstBoundarySegment[firstBoundarySegment.size()-1]);
    } 
    
    if (cutList.size() == 0) return;
    if (connect_zigzags && cutList.size() == 1 && cutList[0].size() <= 2) return;  // don't add connection if boundary already contains whole outline!
    
    addLineInfill(result, matrix, scanline_min_idx, lineSpacing, boundary, cutList, extrusionWidth);
}
コード例 #17
0
ファイル: skirt.cpp プロジェクト: HustLion/CuraEngine
void generateSkirt(SliceDataStorage& storage, int distance, int extrusionWidth, int count, int minLength)
{
    if (count == 0) return;
    
    bool externalOnly = (distance > 0);
    
    Polygons support;
    if (storage.support.generated) 
        support = storage.support.supportLayers[0].supportAreas;
    { // get support polygons
        for(SliceMeshStorage& mesh : storage.meshes)
        {
            if (mesh.layers.size() < 1) continue;
            SliceLayer* layer = &mesh.layers[0];
            for(unsigned int i=0; i<layer->parts.size(); i++)        
                support = support.difference(layer->parts[i].outline);
        }
        
        // expand and contract to smooth the final polygon
        if (count == 1 && distance > 0)
        {
            int dist = extrusionWidth * 5;
            support = support.offset(dist).offset(-dist);
        }
    }
    
    int overshoot = 0; // distance by which to expand and contract the skirt to approximate the convex hull of the first layer
    if (count == 1 && distance > 0)
    {
        overshoot = 100000; // 10 cm 
    } 
    
    
    for(int skirtNr=0; skirtNr<count;skirtNr++)
    {
        int offsetDistance = distance + extrusionWidth * skirtNr + extrusionWidth / 2 + overshoot;

        Polygons skirtPolygons(storage.wipeTower.offset(offsetDistance));
        for(SliceMeshStorage& mesh : storage.meshes)
        {
            if (mesh.layers.size() < 1) continue;
            for(SliceLayerPart& part : mesh.layers[0].parts)
            {
                if (externalOnly)
                {
                    Polygons p;
                    p.add(part.outline.outerPolygon());
                    skirtPolygons = skirtPolygons.unionPolygons(p.offset(offsetDistance, ClipperLib::jtRound));
                }
                else
                {
                    skirtPolygons = skirtPolygons.unionPolygons(part.outline.offset(offsetDistance, ClipperLib::jtRound));
                }
            }
        }

        skirtPolygons = skirtPolygons.unionPolygons(support.offset(offsetDistance, ClipperLib::jtRound));
        //Remove small inner skirt holes. Holes have a negative area, remove anything smaller then 100x extrusion "area"
        for(unsigned int n=0; n<skirtPolygons.size(); n++)
        {
            double area = skirtPolygons[n].area();
            if (area < 0 && area > -extrusionWidth * extrusionWidth * 100)
                skirtPolygons.remove(n--);
        }

        storage.skirt.add(skirtPolygons);

        int lenght = storage.skirt.polygonLength();
        if (skirtNr + 1 >= count && lenght > 0 && lenght < minLength) // make brim have more lines when total length is too small
            count++;
    }


    //Add a skirt under the wipetower to make it stick better.
    Polygons wipe_tower = storage.wipeTower.offset(-extrusionWidth / 2);
    while(wipe_tower.size() > 0)
    {
        storage.skirt.add(wipe_tower);
        wipe_tower = wipe_tower.offset(-extrusionWidth);
    }

    if (overshoot > 0)
    {
        storage.skirt = storage.skirt.offset(-overshoot, ClipperLib::jtRound);
    }
}