コード例 #1
0
// Get bounding box edges from positions
ModelBoundingBoxStruct GetBoundingBoxFomPositions(PositionsVector positions)
{
  ModelBoundingBoxStruct result;

  MLdouble smallestX = 0;
  MLdouble smallestY = 0;
  MLdouble smallestZ = 0;
   
  MLdouble biggestX = 0;
  MLdouble biggestY = 0;
  MLdouble biggestZ = 0;

  for (int i = 0; i < positions.size(); i++)
  {
    PositionStruct thisPosition = positions[i];

    if (thisPosition.position.x < smallestX) { smallestX = thisPosition.position.x; }
    if (thisPosition.position.x > biggestX)  { biggestX = thisPosition.position.x; }

    if (thisPosition.position.y < smallestY) { smallestY = thisPosition.position.y; }
    if (thisPosition.position.y > biggestY)  { biggestY = thisPosition.position.y; }

    if (thisPosition.position.z < smallestZ) { smallestZ = thisPosition.position.z; }
    if (thisPosition.position.z > biggestZ)  { biggestZ = thisPosition.position.z; }
  }

  result.start.x = smallestX;
  result.start.y = smallestY;
  result.start.z = smallestZ;

  result.end.x = biggestX;
  result.end.y = biggestY;
  result.end.z = biggestZ;

  return result;
}
コード例 #2
0
// Get bounding box edges from positions
ModelBoundingBoxStruct PDFTools::GetBoundingBoxFomPositions(PositionsVector positions)
{
  ModelBoundingBoxStruct result;

  MLdouble smallestX = ML_DOUBLE_MAX;
  MLdouble smallestY = ML_DOUBLE_MAX;
  MLdouble smallestZ = ML_DOUBLE_MAX;

  MLdouble biggestX = ML_DOUBLE_MAX * -1;
  MLdouble biggestY = ML_DOUBLE_MAX * -1;
  MLdouble biggestZ = ML_DOUBLE_MAX * -1;

  for (PositionsVector::size_type i = 0; i < positions.size(); i++)
  {
    PositionStruct thisPosition = positions[i];

    if (thisPosition.position.x < smallestX) { smallestX = thisPosition.position.x; }
    if (thisPosition.position.x > biggestX)  { biggestX = thisPosition.position.x; }

    if (thisPosition.position.y < smallestY) { smallestY = thisPosition.position.y; }
    if (thisPosition.position.y > biggestY)  { biggestY = thisPosition.position.y; }

    if (thisPosition.position.z < smallestZ) { smallestZ = thisPosition.position.z; }
    if (thisPosition.position.z > biggestZ)  { biggestZ = thisPosition.position.z; }
  }

  result.start.x = smallestX;
  result.start.y = smallestY;
  result.start.z = smallestZ;

  result.end.x = biggestX;
  result.end.y = biggestY;
  result.end.z = biggestZ;

  return result;
}