void OutputVertices( std::ofstream& in_mfw, CGeometryAccessor& in_ga, X3DObject& xobj) { bar.PutStatusText( L"Vertices..." ); // polygon vertex positions CDoubleArray vtxPosArray; CStatus st = in_ga.GetVertexPositions(vtxPosArray); st.AssertSucceeded( L"GetVertexPositions" ); MATH::CTransformation localTransformation = xobj.GetKinematics().GetLocal().GetTransform(); CString string = L"#begin " + CString(in_ga.GetVertexCount()) + L" vertices\n"; in_mfw << string.GetAsciiString(); OutputArrayPositions( in_mfw, vtxPosArray, localTransformation ); string = L"#end " + CString(in_ga.GetVertexCount()) + L" vertices\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; if(Get3DCoatParam(L"bExpUV").GetValue()) { // uv props: siClusterPropertyUVType CRefArray uvProps = in_ga.GetUVs(); if(uvProps.GetCount() > 0) { OutputClusterPropertyValues( in_mfw, in_ga, uvProps ); } } if(Get3DCoatParam(L"bExpNorm").GetValue()) { // polygon node normals CFloatArray nodeArray; st = in_ga.GetNodeNormals(nodeArray); st.AssertSucceeded( L"GetNodeNormals" ); //app.LogMessage(L"NormalArray: " + nodeArray.GetAsText()); string = L"#begin " + CString(in_ga.GetNodeCount()) + L" normals\n"; in_mfw << string.GetAsciiString(); OutputArray( in_mfw, nodeArray, 3, L"vn " ); string = L"#end " + CString(in_ga.GetNodeCount()) + L" normals\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; } }
XSIPLUGINCALLBACK CStatus Coat3DExport_Execute( CRef& in_ctxt ) { // Unpack the command argument values Context ctxt( in_ctxt ); CValueArray args = ctxt.GetAttribute(L"Arguments"); CString string; // A 3d object with a mesh geometry must be selected Selection selection(app.GetSelection()); bool isPolymesh = true; for(int i =0; i< selection.GetCount(); i++) { X3DObject obj(selection[i]); //app.LogMessage(L"obj.IsA(siPolygonMeshID): " + CString(obj.GetType())); if(obj.GetType() != L"polymsh" ) { isPolymesh = false; break; } } if (selection.GetCount() > 0 && isPolymesh) { gV = 0; gVn = 0; gVt = 0; gVprev = 0; gVnPrev = 0; gVtPrev = 0; // prepare the output text file CString strOut = Get3DCoatParam( L"tempLocation" ).GetValue(); std::ofstream mfw; mfw.open(strOut.GetAsciiString(), std::ios_base::out | std::ios_base::trunc); if (mfw.is_open()) { bar.PutMaximum( selection.GetCount() ); bar.PutStep( 1 ); bar.PutVisible( true ); OutputHeader( mfw); // output the data for (int i=0; i < selection.GetCount(); i++) { gObjCnt = i; gVprev = gV; gVtPrev = gVt; gVnPrev = gVn; X3DObject xobj(selection.GetItem(i)); bar.PutValue(i); bar.PutCaption( L"Exporting " + xobj.GetName()); mfw << "\n"; mfw << "# Hierarchy (from self to top father)\n"; string = L"g " + xobj.GetName() + L"\n"; mfw << string.GetAsciiString(); mfw << "\n"; // Get a geometry accessor from the selected object Primitive prim = xobj.GetActivePrimitive(); PolygonMesh mesh = prim.GetGeometry(); if (!mesh.IsValid()) return CStatus::False; CGeometryAccessor ga = mesh.GetGeometryAccessor(); OutputVertices( mfw, ga, xobj ); if (bar.IsCancelPressed()) return CStatus::False; OutputPolygonComponents( mfw, ga ); if (bar.IsCancelPressed()) return CStatus::False; //bar.Increment(); } } mfw.close(); if(Get3DCoatParam(L"bExpMat").GetValue()) { OutputMaterials(selection ); } bar.PutStatusText( L"import.txt" ); OutputImportTxt(); bar.PutVisible(false); app.LogMessage(L"Export done!"); } else { app.LogMessage(L"Please, select objects!", siWarningMsg); return CStatus::False; } return CStatus::OK; }
void OutputPolygonComponents( std::ofstream& in_mfw, CGeometryAccessor& in_ga) { // polygon node indices CLongArray polyNodeIdxArray; CStatus st = in_ga.GetNodeIndices(polyNodeIdxArray); st.AssertSucceeded( L"GetNodeIndices"); //app.LogMessage(L"NodeIdx: " + polyNodeIdxArray.GetAsText()); CLongArray polySizeArray; st = in_ga.GetPolygonVerticesCount(polySizeArray); st.AssertSucceeded( L"GetPolygonVerticesCount" ); //app.LogMessage(L"GetPolygonVerticesCount: " + polySizeArray.GetAsText()); // polygon vertex indices CLongArray polyVtxIdxArray; st = in_ga.GetVertexIndices(polyVtxIdxArray); st.AssertSucceeded( L"GetVertexIndices" ); CString string = L"#begin " + CString(in_ga.GetPolygonCount()) + L" faces\n"; in_mfw << string.GetAsciiString(); // get the material objects used by the mesh CRefArray materials = in_ga.GetMaterials(); CRefArray uvProps = in_ga.GetUVs(); // get the material indices used by each polygon CLongArray pmIndices; in_ga.GetPolygonMaterialIndices(pmIndices); CString prevMat = L""; CString curMat = L""; bar.PutMinimum(0); bar.PutMaximum(polySizeArray.GetCount()); bar.PutStatusText(L"Faces..."); bool bUV = (bool)Get3DCoatParam(L"bExpUV").GetValue(); bool bNrm = (bool)Get3DCoatParam(L"bExpNorm").GetValue(); bool bMtl = (bool)Get3DCoatParam(L"bExpMat").GetValue(); bool bUVCnt = (uvProps.GetCount() > 0)?true:false; CString strVertices; for (LONG i=0, offset=0; i < polySizeArray.GetCount(); i++) { bar.PutValue(i); strVertices = ""; strVertices += CString(polyVtxIdxArray[offset] + 1 + gVprev);// vertices idx[0] if(bUV && bUVCnt) { strVertices += L"/"; //strVertices += CString(polyNodeIdxArray[offset] + 1 + gVtPrev);// texture nodes idx[0] strVertices += CString(g_aNodeIsland[offset] + 1 + gVtPrev);// texture nodes idx[0] if(bNrm) { strVertices += L"/"; strVertices += CString(polyNodeIdxArray[offset] + 1 + gVnPrev);// normal vertices idx[0] } } else if(bNrm) { strVertices += L"//"; strVertices += CString(polyNodeIdxArray[offset] + 1 + gVnPrev);// normal vertices idx[0] } for (LONG j=1; j<polySizeArray[i]; j++) { strVertices += L" "; strVertices += CString(polyVtxIdxArray[offset+j] + 1 + gVprev);// vertices idx[12] if(bUV && bUVCnt) { strVertices += L"/"; //strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVtPrev);// texture nodes idx[12] strVertices += CString(g_aNodeIsland[offset+j] + 1 + gVtPrev);// texture nodes idx[0] if(bNrm) { strVertices += L"/"; strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVnPrev);// normal vertices idx[12] } } else if(bNrm) { strVertices += L"//"; strVertices += CString(polyNodeIdxArray[offset+j] + 1 + gVnPrev);// normal vertices idx[12] } } if(bMtl) { Material mat(materials[ pmIndices[i] ]); curMat = mat.GetName(); if(curMat != prevMat) { in_mfw << "usemtl "; in_mfw << curMat.GetAsciiString(); in_mfw << "\n"; prevMat = curMat; } } in_mfw << "f "; in_mfw << strVertices.GetAsciiString(); in_mfw << "\n"; offset += polySizeArray[i]; //bar.Increment(); } string = L"#end " + CString(in_ga.GetPolygonCount()) + L" faces\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; }
void OutputClusterPropertyValues( std::ofstream& in_mfw, CGeometryAccessor& in_ga, CRefArray& in_array) { LONG nVals = in_array.GetCount(); double s; ClusterProperty cp(in_array[0]); CFloatArray valueArray; CBitArray flags; cp.GetValues( valueArray, flags ); LONG nValueSize = cp.GetValueSize(); bar.PutValue(0); bar.PutStatusText(L"Optimize UV..."); // polygon node indices CLongArray polyNodeIdxArray; CStatus st = in_ga.GetNodeIndices(polyNodeIdxArray); st.AssertSucceeded( L"GetNodeIndices"); //app.LogMessage(L"polyNodeIdxArray: " + polyNodeIdxArray.GetAsText()); g_aNodeIsland = polyNodeIdxArray; std::vector<float> newValueArray; newValueArray.clear(); for ( LONG j=0; j < polyNodeIdxArray.GetCount(); j++) { float u = valueArray[polyNodeIdxArray[j]*3]; float v = valueArray[polyNodeIdxArray[j]*3+1]; //app.LogMessage(L"u = " + CString(u)+ "; v = "+ CString(v)); LONG nmb = 0; bool bIs = false; for ( ULONG k = 0; k < newValueArray.size(); k += 3 ) { if(fabs(newValueArray.at(k) - u) < 0.000002 && fabs(newValueArray.at(k+1) - v) < 0.000002) { nmb = k/3; bIs = true; break; //app.LogMessage(L"Yarr!: g_aNodeIsland["+ CString(j)+"] = "+ CString(k/3)); } } if(bIs) { g_aNodeIsland[j] = nmb; //app.LogMessage(L"Yarr!: g_aNodeIsland["+ CString(j)+"] = "+ CString(nmb)); } else { newValueArray.push_back(u); newValueArray.push_back(v); newValueArray.push_back(0.0f); g_aNodeIsland[j] = (LONG)(newValueArray.size()/3-1); //app.LogMessage(L"g_aNodeIsland["+ CString(j)+"] = "+ CString(newValueArray.size()/3-1)); } } in_mfw << "#begin "; in_mfw << CString((ULONG)newValueArray.size()/nValueSize).GetAsciiString(); in_mfw << "\n"; bar.PutStatusText(L"Clusters..."); bar.PutMinimum(0); bar.PutMaximum((LONG)newValueArray.size()/nValueSize); for ( ULONG j=0; j < newValueArray.size(); j += nValueSize) { //bar.PutValue(j); s = newValueArray.at(j); CString strValues = FormatNumber(s); for ( LONG k=1; k<nValueSize; k++ ) { s = newValueArray.at(j+k); strValues += L" " + FormatNumber(s); } in_mfw << "vt "; in_mfw << strValues.GetAsciiString(); in_mfw << "\n"; gVt++; bar.Increment(); } CString string = L"#end " + CString((ULONG)newValueArray.size()/nValueSize) + L"\n"; in_mfw << string.GetAsciiString(); in_mfw << "\n"; }
XSIPLUGINCALLBACK CStatus OutputMaterials( Selection& in_sel ) { // prepare the mtl file Project prj = app.GetActiveProject(); Scene scn = prj.GetActiveScene(); CString tmpLocation = Get3DCoatParam( L"tempLocation" ).GetValue(); ULONG npos = tmpLocation.ReverseFindString(L"."); CString substr = tmpLocation.GetSubString(0, npos+1); CString strOut = substr + L"mtl"; //app.LogMessage(L"strOut:" + strOut); std::ofstream matfw; matfw.open(strOut.GetAsciiString(), std::ios_base::out | std::ios_base::trunc); if (matfw.is_open()) { CRefArray tempMats; for(int i=0; i< in_sel.GetCount(); i++) { X3DObject xobj(in_sel.GetItem(i)); // Get a geometry accessor from the selected object Primitive prim = xobj.GetActivePrimitive(); PolygonMesh mesh = prim.GetGeometry(); if (!mesh.IsValid()) return CStatus::False; CGeometryAccessor ga = mesh.GetGeometryAccessor(); // get the material objects used by the mesh CRefArray materials = ga.GetMaterials(); for (LONG n=0; n < materials.GetCount(); n++) { bar.PutStatusText( L"materials" ); Material mat(materials[n]); bool inMats = false; //app.LogMessage(CString(n) +L" : "+ CString(i)+ L" :" + mat.GetName()); for(int m = 0; m < tempMats.GetCount(); m++) { Material tmat(tempMats[m]); if(mat.GetName() == tmat.GetName()) { inMats = true; break; } } //app.LogMessage(CString(inMats)); if(!inMats) { CString string = L"newmtl " + mat.GetName() + L"\n"; matfw << string.GetAsciiString(); Parameter surf = mat.GetParameters().GetItem(L"surface"); Shader lShader(surf.GetSource()); //app.LogMessage(L"shader: " + lShader.GetFullName()); //app.LogMessage(L"shader: " + lShader.GetProgID()); if ( lShader.GetProgID() == L"Softimage.material-phong.1" ) { float r, g, b, a; lShader.GetColorParameterValue(L"ambient", r, g, b, a ); CString ka = L"Ka " + FormatNumber(r) + L" " + FormatNumber(g) + L" " + FormatNumber(b); lShader.GetColorParameterValue(L"diffuse", r, g, b, a ); CString kd = L"Kd " + FormatNumber(r) + L" " + FormatNumber(g) + L" " + FormatNumber(b); lShader.GetColorParameterValue(L"specular", r, g, b, a ); CString ks = L"Ks " + FormatNumber(r) + L" " + FormatNumber(g) + L" " + FormatNumber(b); float ns = lShader.GetParameterValue(L"shiny"); float d = 1.0f; CValue illum = 2; matfw << ka.GetAsciiString(); matfw << "\n"; matfw << kd.GetAsciiString(); matfw << "\n"; matfw << ks.GetAsciiString(); matfw << "\n"; matfw << "Ns "; matfw << FormatNumber(ns).GetAsciiString(); matfw << "\n"; matfw << "d "; matfw << FormatNumber(d).GetAsciiString(); matfw << "\n"; matfw << "illum "; matfw << illum.GetAsText().GetAsciiString(); matfw << "\n"; Parameter diff = lShader.GetParameters().GetItem(L"diffuse"); Shader lImageD(diff.GetSource()); if (lImageD.GetProgID() == L"Softimage.txt2d-image-explicit.1") { Parameter tex = lImageD.GetParameters().GetItem(L"tex"); ImageClip2 lTextureD(tex.GetSource()); //app.LogMessage( L"Found texture shader: " + lTexture.GetFullName() + L", Class: " + lTexture.GetClassIDName() + L", Type: " + lTexture.GetType() ); app.LogMessage(L"texture GetFileName: " + lTextureD.GetFileName()); matfw << "map_Kd "; matfw << lTextureD.GetFileName().GetAsciiString(); matfw << "\n"; } Parameter spec = lShader.GetParameters().GetItem(L"specular"); Shader lImageS(spec.GetSource()); if (lImageS.GetProgID() == L"Softimage.txt2d-image-explicit.1") { Parameter tex = lImageD.GetParameters().GetItem(L"tex"); ImageClip2 lTextureS(tex.GetSource()); //app.LogMessage( L"Found texture shader: " + lTexture.GetFullName() + L", Class: " + lTexture.GetClassIDName() + L", Type: " + lTexture.GetType() ); //app.LogMessage(L"texture GetFileName: " + lTexture.GetFileName()); matfw << "map_Ks "; matfw << lTextureS.GetFileName().GetAsciiString(); matfw << "\n"; } } tempMats.Add(mat); matfw << "\n"; matfw << "\n"; } } } matfw.close(); } return CStatus::OK; }