コード例 #1
0
void SVGAttributeToPropertyMap::animatedPropertyTypeForAttribute(const QualifiedName& attributeName, Vector<AnimatedPropertyType>& propertyTypes)
{
    PropertiesVector* vector = m_map.get(attributeName);
    if (!vector)
        return;

    PropertiesVector::iterator vectorEnd = vector->end();
    for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
        propertyTypes.append((*vectorIt)->animatedPropertyType);
}
コード例 #2
0
void SVGAttributeToPropertyMap::animatedPropertiesForAttribute(SVGElement* ownerType, const QualifiedName& attributeName, Vector<RefPtr<SVGAnimatedProperty>>& properties)
{
    ASSERT(ownerType);
    PropertiesVector* vector = m_map.get(attributeName);
    if (!vector)
        return;

    PropertiesVector::iterator vectorEnd = vector->end();
    for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
        properties.append(animatedProperty(ownerType, attributeName, *vectorIt));
}
コード例 #3
0
void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo* info)
{
    ASSERT(info);
    ASSERT(info->attributeName != anyQName());
    if (PropertiesVector* vector = m_map.get(info->attributeName)) {
        vector->append(info);
        return;
    }
    PropertiesVector* vector = new PropertiesVector;
    vector->append(info);
    m_map.set(info->attributeName, vector);
}
コード例 #4
0
void SVGAttributeToPropertyMap::addProperties(SVGAttributeToPropertyMap& map)
{
    AttributeToPropertiesMap::iterator end = map.m_map.end();
    for (AttributeToPropertiesMap::iterator it = map.m_map.begin(); it != end; ++it) {
        PropertiesVector* vector = it->second;
        ASSERT(vector);

        PropertiesVector::iterator vectorEnd = vector->end();
        for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
            addProperty(*vectorIt);
    }
}
コード例 #5
0
bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName)
{
    ASSERT(contextElement);
    PropertiesVector* vector = m_map.get(attributeName);
    if (!vector)
        return false;

    PropertiesVector::iterator vectorEnd = vector->end();
    for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
        synchronizeProperty(contextElement, attributeName, *vectorIt);

    return true;
}
コード例 #6
0
void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement* contextElement)
{
    ASSERT(contextElement);
    AttributeToPropertiesMap::iterator end = m_map.end();
    for (AttributeToPropertiesMap::iterator it = m_map.begin(); it != end; ++it) {
        PropertiesVector* vector = it->value.get();
        ASSERT(vector);

        PropertiesVector::iterator vectorEnd = vector->end();
        for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
            synchronizeProperty(contextElement, it->key, *vectorIt);
    } 
}