bool AcquireImages(CamInfo* cams, int numCams) { int i; PvResult result; // Initialize Camera System PvSystem system; system.SetDetectionTimeout(2000); result = system.Find(); if(!result.IsOK()){ printf("PvSystem::Find Error: %s", result.GetCodeString().GetAscii()); return false; } PvDevice lDevice[numCams]; PvGenParameterArray *lDeviceParams[numCams]; PvStream lStream[numCams]; PvPipeline *lPipeline[numCams]; for(i=0; i < numCams; i++){ PvDeviceInfo* lDeviceInfo = NULL; PvDeviceInfo* tempInfo; // Get the number of GEV Interfaces that were found using GetInterfaceCount. PvUInt32 lInterfaceCount = system.GetInterfaceCount(); // For each interface, check MAC Address against passed address for( PvUInt32 x = 0; x < lInterfaceCount; x++ ) { // get pointer to each of interface PvInterface * lInterface = system.GetInterface( x ); // Get the number of GEV devices that were found using GetDeviceCount. PvUInt32 lDeviceCount = lInterface->GetDeviceCount(); for( PvUInt32 y = 0; y < lDeviceCount ; y++ ) { tempInfo = lInterface->GetDeviceInfo( y ); if(strlen(cams[i].MACAddress) == strlen(tempInfo->GetMACAddress().GetAscii()) && strncmp(cams[i].MACAddress,tempInfo->GetMACAddress().GetAscii(),strlen(cams[i].MACAddress)) == 0){ lDeviceInfo = tempInfo; break; } } } // If no device is selected, abort if( lDeviceInfo == NULL ) { printf( "No device selected.\n" ); return false; } // Connect to the GEV Device printf( "Connecting to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); if ( !lDevice[i].Connect( lDeviceInfo ).IsOK() ) { printf( "Unable to connect to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); return false; } printf( "Successfully connected to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); printf( "\n" ); // Get device parameters need to control streaming lDeviceParams[i] = lDevice[i].GetGenParameters(); // Negotiate streaming packet size lDevice[i].NegotiatePacketSize(); // Open stream - have the PvDevice do it for us printf( "Opening stream to device\n" ); lStream[i].Open( lDeviceInfo->GetIPAddress() ); // Create the PvPipeline object lPipeline[i] = new PvPipeline( &lStream[i] ); // Reading payload size from device PvInt64 lSize = 0; lDeviceParams[i]->GetIntegerValue( "PayloadSize", lSize ); // Set the Buffer size and the Buffer count lPipeline[i]->SetBufferSize( static_cast<PvUInt32>( lSize ) ); lPipeline[i]->SetBufferCount( 16 ); // Increase for high frame rate without missing block IDs // Have to set the Device IP destination to the Stream lDevice[i].SetStreamDestination( lStream[i].GetLocalIPAddress(), lStream[i].GetLocalPort() ); } PvGenParameterArray *lStreamParams[numCams]; for(i=0; i < numCams; i++){ // IMPORTANT: the pipeline needs to be "armed", or started before // we instruct the device to send us images printf( "Starting pipeline %d\n",i); lPipeline[i]->Start(); // Get stream parameters/stats lStreamParams[i] = lStream[i].GetParameters(); // TLParamsLocked is optional but when present, it MUST be set to 1 // before sending the AcquisitionStart command lDeviceParams[i]->SetIntegerValue( "TLParamsLocked", 1 ); printf( "Resetting timestamp counter...\n" ); lDeviceParams[i]->ExecuteCommand( "GevTimestampControlReset" ); // The pipeline is already "armed", we just have to tell the device // to start sending us images printf( "Sending StartAcquisition command to device\n" ); lDeviceParams[i]->ExecuteCommand( "AcquisitionStart" ); } char lDoodle[] = "|\\-|-/"; int lDoodleIndex = 0; PvInt64 lImageCountVal = 0; double lFrameRateVal = 0.0; double lBandwidthVal = 0.0; PvInt64 lPipelineBlocksDropped = 0; // Acquire images until the user instructs us to stop printf( "\n<press the enter key to stop streaming>\n" ); //PvBufferWriter writer; char filePath[MAXFILEPATH]; PvUInt32 lWidth = 4096, lHeight = 9250; while ( running ) { for(i=0; i < numCams; i++){ // Retrieve next buffer PvBuffer *lBuffer = NULL; PvResult lOperationResult; PvResult lResult = lPipeline[i]->RetrieveNextBuffer( &lBuffer, 1000, &lOperationResult ); if ( lResult.IsOK() ) { if ( lOperationResult.IsOK() ) { lStreamParams[i]->GetIntegerValue( "ImagesCount", lImageCountVal ); lStreamParams[i]->GetFloatValue( "AcquisitionRateAverage", lFrameRateVal ); lStreamParams[i]->GetFloatValue( "BandwidthAverage", lBandwidthVal ); lStreamParams[i]->GetIntegerValue("PipelineBlocksDropped", lPipelineBlocksDropped); filePath[0] = '\0'; sprintf(filePath,"%s/%s%04X.tif",cams[i].filename,cams[i].prefix,lBuffer->GetBlockID()); TIFF *out = TIFFOpen(filePath,"w"); TIFFSetField(out, TIFFTAG_IMAGEWIDTH, lWidth); TIFFSetField(out, TIFFTAG_IMAGELENGTH, lHeight); TIFFSetField(out, TIFFTAG_SAMPLESPERPIXEL, 1); TIFFSetField(out, TIFFTAG_BITSPERSAMPLE, 8); TIFFSetField(out, TIFFTAG_ORIENTATION, ORIENTATION_TOPLEFT); TIFFSetField(out, TIFFTAG_PLANARCONFIG, PLANARCONFIG_CONTIG); TIFFSetField(out, TIFFTAG_PHOTOMETRIC, PHOTOMETRIC_MINISBLACK); TIFFSetField(out, TIFFTAG_COMPRESSION, COMPRESSION_NONE); TIFFWriteEncodedStrip(out,0,lBuffer->GetDataPointer(),lWidth*lHeight); TIFFClose(out); printf( "%d:%s%c Timestamp: %016llX BlockID: %04X %.01f FPS %d DROP %.01f Mb/s\r\n",i, cams[i].prefix, lDoodle[ lDoodleIndex ], lBuffer->GetTimestamp(), lBuffer->GetBlockID(), lFrameRateVal, lPipelineBlocksDropped, lBandwidthVal / 1000000.0 ); } else { printf("%d: ERROR Code: %s, Description: %s\r\n",i,lOperationResult.GetCodeString().GetAscii(),lOperationResult.GetDescription().GetAscii()); } // We have an image - do some processing (...) // VERY IMPORTANT: // release the buffer back to the pipeline lPipeline[i]->ReleaseBuffer( lBuffer ); usleep(200); } else { // Timeout printf( "%d:%s%c Timeout\r\n",i, cams[i].prefix,lDoodle[ lDoodleIndex ]); } } ++lDoodleIndex %= 6; } //_getch(); // Flush key buffer for next stop printf( "\n\n" ); for(i=0; i < numCams; i++){ // Tell the device to stop sending images printf( "Sending AcquisitionStop command to the device\n" ); lDeviceParams[i]->ExecuteCommand( "AcquisitionStop" ); // If present reset TLParamsLocked to 0. Must be done AFTER the // streaming has been stopped lDeviceParams[i]->SetIntegerValue( "TLParamsLocked", 0 ); // We stop the pipeline - letting the object lapse out of // scope would have had the destructor do the same, but we do it anyway printf( "Stop pipeline\n" ); lPipeline[i]->Stop(); delete lPipeline[i]; // Now close the stream. Also optionnal but nice to have printf( "Closing stream\n" ); lStream[i].Close(); // Finally disconnect the device. Optional, still nice to have printf( "Disconnecting device\n" ); lDevice[i].Disconnect(); } return true; }
int ImperxStream::Connect(const std::string &IP) { PvResult lResult; // Create an GEV system and an interface. PvSystem lSystem; // Find all GEV Devices on the network. lSystem.SetDetectionTimeout( 2000 ); lResult = lSystem.Find(); if( !lResult.IsOK() ) { //Failed to find PvAnything printf( "PvSystem::Find Error: %s", lResult.GetCodeString().GetAscii() ); return -1; } // Get the number of GEV Interfaces that were found using GetInterfaceCount. PvUInt32 lInterfaceCount = lSystem.GetInterfaceCount(); // Search through interfaces for any devices // Check devices for correct target IP for( PvUInt32 x = 0; x < lInterfaceCount; x++ ) { // get pointer to each of interface PvInterface * lInterface = lSystem.GetInterface( x ); // Get the number of GEV devices that were found using GetDeviceCount. PvUInt32 lDeviceCount = lInterface->GetDeviceCount(); for( PvUInt32 y = 0; y < lDeviceCount ; y++ ) { PvDeviceInfo *tDeviceInfo = lInterface->GetDeviceInfo( y ); std::string laddress(tDeviceInfo->GetIPAddress().GetAscii()); if (!laddress.compare(IP)) { lDeviceInfo = tDeviceInfo; printf( "Interface %i\nMAC Address: %s\nIP Address: %s\nSubnet Mask: %s\n\n", x, lInterface->GetMACAddress().GetAscii(), lInterface->GetIPAddress().GetAscii(), lInterface->GetSubnetMask().GetAscii() ); printf( "Device %i\nMAC Address: %s\nIP Address: %s\nSerial number: %s\n\n", y, tDeviceInfo->GetMACAddress().GetAscii(), tDeviceInfo->GetIPAddress().GetAscii(), tDeviceInfo->GetSerialNumber().GetAscii() ); } } } // Connect to the last GEV Device found. if( lDeviceInfo != NULL ) { printf( "Connecting to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); lResult = lDevice.Connect( lDeviceInfo ); if ( !lResult.IsOK() ) { printf( "Unable to connect to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); } else { printf( "Successfully connected to %s\n", lDeviceInfo->GetMACAddress().GetAscii() ); } } else { printf( "No device found\n" ); } // Get device parameters need to control streaming PvGenParameterArray *lDeviceParams = lDevice.GetGenParameters(); return 0; }
bool AcquireImages() { // Create a GEV Device finder dialog PvDeviceFinderWnd lDeviceFinderWnd; // Prompt the user to select a GEV Device lDeviceFinderWnd.ShowModal(); // Get the connectivity information for the selected GEV Device PvDeviceInfo* lDeviceInfo = lDeviceFinderWnd.GetSelected(); // If no device is selected, abort if( lDeviceInfo == NULL ) { cout << "No device selected." << endl; return false; } PvString lMACAddress = lDeviceInfo->GetMACAddress(); PvString lIPAddress = lDeviceInfo->GetIPAddress(); // Connect to the GEV Device PvDevice lDevice; cout << "Connecting to " << lMACAddress.GetAscii() << endl; // if ( !lDevice.Connect( lDeviceInfo ).IsOK() ) if ( !lDevice.Connect( lDeviceInfo ).IsOK() ) { cout << "Unable to connect to " << lMACAddress.GetAscii() << endl; return false; } cout << "Successfully connected to " << lMACAddress.GetAscii() << endl; cout << endl; SourceList lSources; // Get source selector PvGenEnum *lSourceSelector = lDevice.GetGenParameters()->GetEnum( "SourceSelector" ); if ( lSourceSelector != NULL ) { // Go through all sources, create source objects PvInt64 lCount = 0; lSourceSelector->GetEntriesCount( lCount ); for ( PvInt64 i = 0; i < lCount; i++ ) { // Get source enum entry const PvGenEnumEntry *lEE = NULL; lSourceSelector->GetEntryByIndex( i, &lEE ); // If available, create source if ( ( lEE != NULL ) && lEE->IsAvailable() ) { // Get source name PvString lSourceName; lEE->GetName( lSourceName ); // Create source Source *lSource = new Source( &lDevice, lIPAddress, lSourceName ); lSource->Open(); // Add to sources list lSources.push_back( lSource ); cout << endl; } } } else { // If no source selector, just create a single source Source *lSource = new Source( &lDevice, lIPAddress, "" ); lSource->Open(); // Add to sources list lSources.push_back( lSource ); cout << endl; } // Start the acquisiton on all sources SourceList::iterator lIt = lSources.begin(); while ( lIt != lSources.end() ) { ( *( lIt++ ) )->StartAcquisition(); cout << endl; } // Aggressive initial value, will be adjusted vs frame rate PvUInt32 lTimeout = 1; // Acquire images until the user instructs us to stop cout << "<press a key to stop streaming>" << endl; while ( !PvKbHit() ) { double lNewTimeout = 1000.0; lIt = lSources.begin(); while ( lIt != lSources.end() ) { ( *lIt )->RetrieveImages( lTimeout ); ( *lIt )->PrintStatistics(); // Always use the smallest recommended timeout double lRecommendedTimeout = ( *lIt )->GetRecommendedTimeout(); if ( lRecommendedTimeout < lNewTimeout ) { lNewTimeout = lRecommendedTimeout; } lIt++; } // Update timeout for next round - smallest recommended divided by number of sources lTimeout = static_cast<PvUInt32>( lNewTimeout / static_cast<double>( lSources.size() ) + 0.5 ); cout << "\r"; } PvGetChar(); // Flush key buffer for next stop cout << endl << endl; // Stop the acquisiton on all sources lIt = lSources.begin(); while ( lIt != lSources.end() ) { ( *( lIt++ ) )->StopAcquisition(); cout << endl; } // Close and delete sources lIt = lSources.begin(); while ( lIt != lSources.end() ) { ( *lIt )->Close(); cout << endl; delete *lIt; lIt++; } // Finally disconnect the device. Optional, still nice to have cout << "Disconnecting device" << endl; lDevice.Disconnect(); return true; }