コード例 #1
0
	bool PhysXCharacterController::filter(const PxController& a, const PxController& b)
	{
		CharacterController* controllerA = (CharacterController*)a.getUserData();
		CharacterController* controllerB = (CharacterController*)b.getUserData();

		bool canCollide = gPhysics().isCollisionEnabled(controllerA->getLayer(), controllerB->getLayer());
		return canCollide;
	}
コード例 #2
0
/// Let's check if actors are okay
void PhysicsSystemPhysX::syncActors()
{
	for (std::size_t i = 0; i < mWorld->actors.size(); ++i)
	{
		Actor* actor = mWorld->actors[i];

		for (std::size_t j = 0; j < actor->components.size(); ++j)
		{
			ACharacterComponent* chr = dynamic_cast<ACharacterComponent*>(actor->components[j]);
			if (chr)
			{
				// We have a character controller in this actor, needs to be handled
				if (chr->userData)
				{
					PxController* cc = (PxController*)chr->userData;
					

					chr->t.position.x = cc->getPosition().x;
					chr->t.position.y = cc->getPosition().y;
					chr->t.position.z = cc->getPosition().z;

					//Log("Updated actor");
				}
				else
				{
					PxMaterial* mat = mPhysics->createMaterial(0.1, 0.1, 0.1);
 					PxCapsuleControllerDesc* desc = new PxCapsuleControllerDesc;
					desc->height = 5;
					desc->radius = 5;
					desc->position = PxExtendedVec3(0, 0, 0);
					desc->material = mat;
					Log("BOX VALID: %d", desc->isValid());

					PxController* c = manager->createController(*desc);
					if (!c)
					{
						Log("Failed to instance a controller");
					}

					if (c)
					{	
						
						chr->userData = c;
						chr->moving.connect(sigc::mem_fun(this, &PhysicsSystemPhysX::TestCharacterMove));
						Log("PhysX validated an actor's character controller");
					}
				}
			}
		}
	}
}
コード例 #3
0
void PhysicsSystemPhysX::TestCharacterMove(Vector3D displacement, Actor* a)
{
	ACharacterComponent* chr = dynamic_cast<ACharacterComponent*>(a->getRootComponent());
	if (chr)
	{
		if (chr->userData)
		{
			PxController* cc = (PxController*)chr->userData;
			PxControllerFilters filters;
			cc->move(PxVec3(displacement.x, displacement.y, displacement.z), 0.01f, 1.f / 60.f, filters);

			//Log("Moving..");
		}
	}
}
コード例 #4
0
void CharacterControllerManager::releaseController(PxController& controller)
{
	for (PxU32 i = 0; i<mControllers->size(); i++)
		if ((*mControllers)[i]->getNxController() == &controller)
		{
			mControllers->replaceWithLast(i);
			break;
		}
		if (controller.getType() == PxControllerShapeType::eCAPSULE) 
		{
			CapsuleController* cc = (CapsuleController*)&controller;
			cc->~CapsuleController();
			mAllocator->deallocate(cc);
		} 
		else if (controller.getType() == PxControllerShapeType::eBOX) 
		{
			BoxController* bc = (BoxController*)&controller;
			bc->~BoxController();
			mAllocator->deallocate(bc);
		} 
		else PX_ASSERT(0);
}
コード例 #5
0
void CharacterControllerManager::releaseController(PxController& controller)
{
	for(PxU32 i = 0; i<mControllers.size(); i++)
	{
		if(mControllers[i]->getPxController() == &controller)
		{
			mControllers.replaceWithLast(i);
			break;
		}
	}

	if(controller.getType() == PxControllerShapeType::eCAPSULE) 
	{
		CapsuleController* cc = (CapsuleController*)&controller;
		PX_DELETE(cc);
	} 
	else if(controller.getType() == PxControllerShapeType::eBOX) 
	{
		BoxController* bc = (BoxController*)&controller;
		PX_DELETE(bc);
	} 
	else PX_ASSERT(0);
}
コード例 #6
0
ファイル: main.cpp プロジェクト: noriyukisakuda/phenox
void *timer_handler(void *ptr) {
    if(timer_disable == 1) {
        return NULL;
    }
    struct timespec _t;
    static struct timeval now, prev;
    double dt = 0;
    clock_gettime(CLOCK_REALTIME, &_t);
    static PxController ctrlr;

    // SioClient initialization -------------------------------------------------
    SioClientWrapper client;
    sio::message::ptr data;
    //発生するイベント名一覧をstd::vector<std::string>としてclientに渡す
    std::vector<std::string> eventList(0);
    eventList.push_back("landing");
    eventList.push_back("direction");
    eventList.push_back("px_bounce");
    eventList.push_back("px_start");
    eventList.push_back("px_position");
    eventList.push_back("px_velocity");
    client.setEventList(eventList);
    //自身を表す部屋名を設定する(Phenoxなら例えば"Phenox"と決める)
    client.setMyRoom("Phenox");
    //データの送信宛先となる部屋名を設定する(Gameサーバなら例えば"Game")
    client.setDstRoom("Game");
    //URLを指定して接続開始
    client.start("http://localhost:8000");

    while(1) {
        pxset_keepalive();
        pxset_systemlog();
        pxset_img_seq(cameraid);  

        static unsigned long msec_cnt = 0;
        msec_cnt++;

        gettimeofday(&now, NULL);
        dt = (now.tv_sec - prev.tv_sec) + 
                (now.tv_usec - prev.tv_usec) * 1.0E-6;
        if(dt < 0){
            cout << "dt < 0" << endl;
            continue;
        }
        prev = now;

        // vision control
        static px_selfstate st;
        static Vector2f pos;
        pxget_selfstate(&st);
        pos << st.vision_tx, st.vision_ty;

        Vector2f norm, norm_start;
        Vector2f norm2, norm_start2;
        static Vector2f input(0,0);

        // -------------------------------------------------------------------
        // get boundary norm -------------------------------------------------
        // -------------------------------------------------------------------
        int boundary_cnt = 0;
        if(pthread_mutex_trylock(&mutex) != EBUSY){
            norm = gnorm;
            norm_start = gnorm_start;
            norm2 = gnorm2;
            norm_start2 = gnorm_start2;
            boundary_cnt = gboundary_cnt;
            //cout << "boundary cnt = " << boundary_cnt << endl;
            //cout << "norm = \n" << norm << endl;
            //cout << "norm2 = \n" << norm2 << endl;
            pthread_mutex_unlock(&mutex);

            ctrlr.boundHandler(boundary_cnt,norm,norm2,pos);
        }

        // --------------------------------------------------------------------
        // get landing and direction-------------------------------------------
        // --------------------------------------------------------------------
       
        //"landing"に対応するデータが来ているかチェック
        if (client.isUpdated("landing")){
                data = client.getData("landing");//データをsio::message::ptrとして取得
                parseLanding(data);//データ抽出用関数に渡す
                std::cout << "landing=" << landing << std::endl;
        }
        //"direction"に対応するデータが来ているかチェック
        if (client.isUpdated("direction")){
                data = client.getData("direction");//データをsio::message::ptrとして取得
                parseDirection(data);//データ抽出用関数に渡す
                std::cout << "direction = [" << direction[0] << ", " << direction[1] << "]" << std::endl;
        }

        // --------------------------------------------------------------------
        // Sample of data sending ---------------------------------------------
        // --------------------------------------------------------------------
        // 送りたいところに移動してね
        Vector2f px_position(0, 0);
        Vector2f px_velocity(0, 0);

        client.sendData("px_start", makePxStart());//
        client.sendData("px_bounce", makePxBounce());//
        client.sendData("px_position", makePxPosition());//
        client.sendData("px_velocity", makePxVelocity());//
        


        //cout << ctrlr.vx() << "," << ctrlr.vy() << endl;

        // save log
        static ofstream ofs_deg("output_deg");
            ofs_deg << st.degx << "," << st.degy << endl;
        static ofstream ofs_ctl("output_v");
            ofs_ctl << ctrlr.vx() << "," << ctrlr.vy() << "," << norm.x() << "," << norm.y() << endl;
        static ofstream ofs_vision("output_vision");
            ofs_vision << st.vision_tx << "," << st.vision_ty << "," << input.x() << "," << input.y() << endl;

        // if(!(msec_cnt % 30)){
        //     printf("%.2f %.2f %.2f | %.2f %.2f %.2f | %.2f | \n",st.degx,st.degy,st.degz,st.vision_tx,st.vision_ty,st.vision_tz,st.height);
        // } 

        static int hover_cnt = 0;
        static Vector2f origin(0,0);
        if(pxget_operate_mode() == PX_UP){
            pxset_visualselfposition(0, 0);
            hover_cnt = 0;
        }

        if(pxget_operate_mode() == PX_HOVER) {
            if(hover_cnt < 500){
                hover_cnt++;
            }
            else if (hover_cnt == 500) {
                cout << "start control" << endl;
                ctrlr.init(0,1,origin,pos);
                hover_cnt++;
            }
            else{
                input = ctrlr.controlStep(pos, dt);
                pxset_visioncontrol_xy(input.x(),input.y());
            }
        }

        static int prev_operatemode = PX_HALT;
        if((prev_operatemode == PX_UP) && (pxget_operate_mode() == PX_HOVER)) {
            origin << st.vision_tx, st.vision_ty;
            pxset_visioncontrol_xy(origin.x(),origin.y());
        }
        prev_operatemode = pxget_operate_mode();  

        if(pxget_whisle_detect() == 1) {
            if(pxget_operate_mode() == PX_HOVER) {
                pxset_operate_mode(PX_DOWN);
            }      
            else if(pxget_operate_mode() == PX_HALT) {
                pxset_rangecontrol_z(150);
                pxset_operate_mode(PX_UP);		   
            }      
        }
        if(pxget_battery() == 1) {
            timer_disable = 1;
            system("shutdown -h now\n");   
            exit(1);
        }

        struct timespec remains;
        _t.tv_nsec += 10000000;
        clock_nanosleep(CLOCK_REALTIME, TIMER_ABSTIME, &_t, &remains);
//        while (get_time() - t < 10.0) {
//            usleep(500);
//        }
        clock_gettime(CLOCK_REALTIME, &_t);
    }
}
コード例 #7
0
PxController* ControlledActor::init(const ControlledActorDesc& desc, PxControllerManager* manager)
{
	const float radius	= desc.mRadius;
	float height		= desc.mHeight;
	float crouchHeight	= desc.mCrouchHeight;

	PxControllerDesc* cDesc;
	PxBoxControllerDesc boxDesc;
	PxCapsuleControllerDesc capsuleDesc;

	if(desc.mType==PxControllerShapeType::eBOX)
	{
		height *= 0.5f;
		height += radius;
		crouchHeight *= 0.5f;
		crouchHeight += radius;
		boxDesc.halfHeight			= height;
		boxDesc.halfSideExtent		= radius;
		boxDesc.halfForwardExtent	= radius;
		cDesc = &boxDesc;
	}
	else 
	{
		PX_ASSERT(desc.mType==PxControllerShapeType::eCAPSULE);
		capsuleDesc.height = height;
		capsuleDesc.radius = radius;
		capsuleDesc.climbingMode = PxCapsuleClimbingMode::eCONSTRAINED;
		cDesc = &capsuleDesc;
	}

	cDesc->density				= desc.mProxyDensity;
	cDesc->scaleCoeff			= desc.mProxyScale;
	cDesc->material				= &mOwner.getDefaultMaterial();
	cDesc->position				= desc.mPosition;
	cDesc->slopeLimit			= desc.mSlopeLimit;
	cDesc->contactOffset		= desc.mContactOffset;
	cDesc->stepOffset			= desc.mStepOffset;
	cDesc->invisibleWallHeight	= desc.mInvisibleWallHeight;
	cDesc->maxJumpHeight		= desc.mMaxJumpHeight;
//	cDesc->nonWalkableMode		= PxControllerNonWalkableMode::ePREVENT_CLIMBING_AND_FORCE_SLIDING;
	cDesc->reportCallback		= desc.mReportCallback;
	cDesc->behaviorCallback		= desc.mBehaviorCallback;
	cDesc->volumeGrowth			= desc.mVolumeGrowth;

	mType						= desc.mType;
	mInitialPosition			= desc.mPosition;
	mStandingSize				= height;
	mCrouchingSize				= crouchHeight;
	mControllerRadius			= radius;

	PxController* ctrl = static_cast<PxBoxController*>(manager->createController(*cDesc));
	PX_ASSERT(ctrl);

	// remove controller shape from scene query for standup overlap test
	PxRigidDynamic* actor = ctrl->getActor();
	if(actor)
	{
		if(actor->getNbShapes())
		{
			PxShape* ctrlShape;
			actor->getShapes(&ctrlShape,1);
			ctrlShape->setFlag(PxShapeFlag::eSCENE_QUERY_SHAPE, false);

			Renderer* renderer = mOwner.getRenderer();

			if(desc.mType==PxControllerShapeType::eBOX)
			{
				const PxVec3 standingExtents(radius, height, radius);
				const PxVec3 crouchingExtents(radius, crouchHeight, radius);

				mRenderActorStanding = SAMPLE_NEW(RenderBoxActor)(*renderer, standingExtents);
				mRenderActorCrouching = SAMPLE_NEW(RenderBoxActor)(*renderer, crouchingExtents);
			}
			else if(desc.mType==PxControllerShapeType::eCAPSULE)
			{
				mRenderActorStanding = SAMPLE_NEW(RenderCapsuleActor)(*renderer, radius, height*0.5f);
				mRenderActorCrouching = SAMPLE_NEW(RenderCapsuleActor)(*renderer, radius, crouchHeight*0.5f);
			}
		}
	}

	mController = ctrl;
	return ctrl;
}