コード例 #1
0
void SampleVehicle_VehicleController::processRawInputs
(const PxF32 dtime, const bool useAutoGears, PxVehicleDrive4WRawInputData& rawInputData)
{
	// Keyboard
	{
		if(mRecord)
		{
			if(mNumSamples<MAX_NUM_RECORD_REPLAY_SAMPLES)
			{
				mKeyboardAccelValues[mNumSamples]		= mKeyPressedAccel;
				mKeyboardBrakeValues[mNumSamples]		= mKeyPressedBrake;
				mKeyboardHandbrakeValues[mNumSamples]	= mKeyPressedHandbrake;
				mKeyboardSteerLeftValues[mNumSamples]	= mKeyPressedSteerLeft;
				mKeyboardSteerRightValues[mNumSamples]	= mKeyPressedSteerRight;
				mKeyboardGearupValues[mNumSamples]		= mKeyPressedGearUp;
				mKeyboardGeardownValues[mNumSamples]	= mKeyPressedGearDown;
			}
		}
		else if(mReplay)
		{
			if(mNumSamples<mNumRecordedSamples)
			{
				mKeyPressedAccel		= mKeyboardAccelValues[mNumSamples];		
				mKeyPressedBrake		= mKeyboardBrakeValues[mNumSamples];		
				mKeyPressedHandbrake	= mKeyboardHandbrakeValues[mNumSamples];	
				mKeyPressedSteerLeft	= mKeyboardSteerLeftValues[mNumSamples];
				mKeyPressedSteerRight	= mKeyboardSteerRightValues[mNumSamples];	
				mKeyPressedGearUp		= mKeyboardGearupValues[mNumSamples];	
				mKeyPressedGearDown		= mKeyboardGeardownValues[mNumSamples];
			}
		}

		rawInputData.setDigitalAccel(mKeyPressedAccel);
		rawInputData.setDigitalBrake(mKeyPressedBrake);
		rawInputData.setDigitalHandbrake(mKeyPressedHandbrake);
		rawInputData.setDigitalSteerLeft(mKeyPressedSteerLeft);
		rawInputData.setDigitalSteerRight(mKeyPressedSteerRight);
		rawInputData.setGearUp(mKeyPressedGearUp);
		rawInputData.setGearDown(mKeyPressedGearDown);

		mUseKeyInputs=
			(mKeyPressedAccel || mKeyPressedBrake  || mKeyPressedHandbrake || 
			 mKeyPressedSteerLeft || mKeyPressedSteerRight || 
			 mKeyPressedGearUp || mKeyPressedGearDown);
	}

	// Gamepad
	{
		if(mRecord)
		{
			if(mNumSamples<MAX_NUM_RECORD_REPLAY_SAMPLES)
			{
				mGamepadAccelValues[mNumSamples]		= mGamepadAccel;
				mGamepadCarBrakeValues[mNumSamples]		= mGamepadCarBrake;
				mGamepadCarSteerValues[mNumSamples]		= mGamepadCarSteer;
				mGamepadGearupValues[mNumSamples]		= mGamepadGearup;
				mGamepadGeardownValues[mNumSamples]		= mGamepadGeardown;
				mGamepadCarHandbrakeValues[mNumSamples]	= mGamepadCarHandbrake;
			}
		}
		else if(mReplay)
		{
			if(mNumSamples<mNumRecordedSamples)
			{
				mGamepadAccel		= mGamepadAccelValues[mNumSamples];		
				mGamepadCarBrake		= mGamepadCarBrakeValues[mNumSamples];		
				mGamepadCarSteer		= mGamepadCarSteerValues[mNumSamples];		
				mGamepadGearup		= mGamepadGearupValues[mNumSamples];	
				mGamepadGeardown	= mGamepadGeardownValues[mNumSamples];	
				mGamepadCarHandbrake	= mGamepadCarHandbrakeValues[mNumSamples];	
			}
		}

		if(mGamepadAccel<0.0f || mGamepadAccel>1.01f)
			getSampleErrorCallback().reportError(PxErrorCode::eINTERNAL_ERROR, "Illegal accel value from gamepad", __FILE__, __LINE__);

		if(mGamepadCarBrake<0.0f || mGamepadCarBrake>1.01f)
			getSampleErrorCallback().reportError(PxErrorCode::eINTERNAL_ERROR, "Illegal brake value from gamepad", __FILE__, __LINE__);

		if(PxAbs(mGamepadCarSteer)>1.01f)
			getSampleErrorCallback().reportError(PxErrorCode::eINTERNAL_ERROR, "Illegal steer value from gamepad", __FILE__, __LINE__);

		if(mUseKeyInputs && ((mGamepadAccel+mGamepadCarBrake+mGamepadCarSteer)!=0.0f ||  mGamepadGearup || mGamepadGeardown || mGamepadCarHandbrake))
		{
			mUseKeyInputs=false;
		}

		if(!mUseKeyInputs)
		{
			rawInputData.setAnalogAccel(mGamepadAccel);
			rawInputData.setAnalogBrake(mGamepadCarBrake);
			rawInputData.setAnalogHandbrake(mGamepadCarHandbrake ? 1.0f : 0.0f);
			rawInputData.setAnalogSteer(mGamepadCarSteer);
			rawInputData.setGearUp(mGamepadGearup);
			rawInputData.setGearDown(mGamepadGeardown);
		}
	}

	if(useAutoGears && (rawInputData.getGearDown() || rawInputData.getGearUp()))
	{
		rawInputData.setGearDown(false);
		rawInputData.setGearUp(false);
	}

	mNumSamples++;
}
コード例 #2
0
void SampleVehicle_VehicleController::update(const PxF32 timestep, PxVehicleWheels& focusVehicle)
{
	PX_ASSERT(eVEHICLE_TYPE_DRIVE4W==focusVehicle.getVehicleType());
	PxVehicleDrive4W& vehDrive4W=(PxVehicleDrive4W&)focusVehicle;
	PxVehicleDriveDynData& driveDynData=vehDrive4W.mDriveDynData;

	//Toggle autogear flag
	if(mToggleAutoGears)
	{
		driveDynData.toggleAutoGears();
		mToggleAutoGears = false;
	}

	//Store raw inputs in replay stream if in recording mode.
	//Set raw inputs from replay stream if in replay mode.
	//Store raw inputs from active stream in handy arrays so we don't need to worry
	//about which stream (live input or replay) is active.
	//Work out if we are using keys or gamepad controls depending on which is being used
	//(gamepad selected if both are being used).
	PxVehicleDrive4WRawInputData carRawInputs;
	processRawInputs(timestep,driveDynData.getUseAutoGears(),carRawInputs);

	//Work out if the car is to flip from reverse to forward gear or from forward gear to reverse.
	//Store if the car is moving slowly to help decide if the car is to toggle from reverse to forward in the next update.
	bool toggleAutoReverse = false;
	bool newIsMovingForwardSlowly = false;
	processAutoReverse(focusVehicle, driveDynData, carRawInputs, toggleAutoReverse, newIsMovingForwardSlowly);
	mIsMovingForwardSlowly = newIsMovingForwardSlowly;

	//If the car is to flip gear direction then switch gear as appropriate.
	if(toggleAutoReverse)
	{
		mInReverseMode = !mInReverseMode;
		
		if(mInReverseMode)
		{
			driveDynData.forceGearChange(PxVehicleGearsData::eREVERSE);
		}
		else
		{
			driveDynData.forceGearChange(PxVehicleGearsData::eFIRST);
		}
	}

	//If in reverse mode then swap the accel and brake.
	if(mInReverseMode)
	{
		if(mUseKeyInputs)
		{
			const bool accel=carRawInputs.getDigitalAccel();
			const bool brake=carRawInputs.getDigitalBrake();
			carRawInputs.setDigitalAccel(brake);
			carRawInputs.setDigitalBrake(accel);
		}
		else
		{
			const PxF32 accel=carRawInputs.getAnalogAccel();
			const PxF32 brake=carRawInputs.getAnalogBrake();
			carRawInputs.setAnalogAccel(brake);
			carRawInputs.setAnalogBrake(accel);
		}
	}

	// Now filter the raw input values and apply them to focus vehicle
	// as floats for brake,accel,handbrake,steer and bools for gearup,geardown.
	if(mUseKeyInputs)
	{
		PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs(gKeySmoothingData,gSteerVsForwardSpeedTable,carRawInputs,timestep,(PxVehicleDrive4W&)focusVehicle);
	}
	else
	{
		PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs(gCarPadSmoothingData,gSteerVsForwardSpeedTable,carRawInputs,timestep,(PxVehicleDrive4W&)focusVehicle);
	}
}
コード例 #3
0
void SampleVehicle_VehicleController::update(const PxF32 timestep, const PxVehicleWheelQueryResult& vehicleWheelQueryResults, PxVehicleWheels& focusVehicle)
{
	PxVehicleDriveDynData* driveDynData=NULL;
	bool isTank=false;
	PxVehicleDriveTankControlModel::Enum tankDriveModel=PxVehicleDriveTankControlModel::eSTANDARD;
	switch(focusVehicle.getVehicleType())
	{
	case PxVehicleTypes::eDRIVE4W:
		{
			PxVehicleDrive4W& vehDrive4W=(PxVehicleDrive4W&)focusVehicle;
			driveDynData=&vehDrive4W.mDriveDynData;
			isTank=false;
		}
		break;
	case PxVehicleTypes::eDRIVENW:
		{
			PxVehicleDriveNW& vehDriveNW=(PxVehicleDriveNW&)focusVehicle;
			driveDynData=&vehDriveNW.mDriveDynData;
			isTank=false;
		}
		break;
	case PxVehicleTypes::eDRIVETANK:
		{
			PxVehicleDriveTank& vehDriveTank=(PxVehicleDriveTank&)focusVehicle;
			driveDynData=&vehDriveTank.mDriveDynData;
			isTank=true;
			tankDriveModel=vehDriveTank.getDriveModel();
		}
		break;
	default:
		PX_ASSERT(false);
		break;
	}

	//Toggle autogear flag
	if(mToggleAutoGears)
	{
		driveDynData->toggleAutoGears();
		mToggleAutoGears = false;
	}

	//Store raw inputs in replay stream if in recording mode.
	//Set raw inputs from replay stream if in replay mode.
	//Store raw inputs from active stream in handy arrays so we don't need to worry
	//about which stream (live input or replay) is active.
	//Work out if we are using keys or gamepad controls depending on which is being used
	//(gamepad selected if both are being used).
	PxVehicleDrive4WRawInputData carRawInputs;
	PxVehicleDriveTankRawInputData tankRawInputs(tankDriveModel);
	if(!isTank)
	{
		processRawInputs(timestep,driveDynData->getUseAutoGears(),carRawInputs);
	}
	else
	{
		processRawInputs(timestep,driveDynData->getUseAutoGears(),tankRawInputs);
	}

	//Work out if the car is to flip from reverse to forward gear or from forward gear to reverse.
	bool toggleAutoReverse = false;
	bool newIsMovingForwardSlowly = false;
	if(!isTank)
	{
		processAutoReverse(focusVehicle, *driveDynData, vehicleWheelQueryResults, carRawInputs, toggleAutoReverse, newIsMovingForwardSlowly);
	}
	else
	{
		processAutoReverse(focusVehicle, *driveDynData, vehicleWheelQueryResults, tankRawInputs, toggleAutoReverse, newIsMovingForwardSlowly);
	}
	mIsMovingForwardSlowly = newIsMovingForwardSlowly;


	//If the car is to flip gear direction then switch gear as appropriate.
	if(toggleAutoReverse)
	{
		mInReverseMode = !mInReverseMode;
		
		if(mInReverseMode)
		{
			driveDynData->forceGearChange(PxVehicleGearsData::eREVERSE);
		}
		else
		{
			driveDynData->forceGearChange(PxVehicleGearsData::eFIRST);
		}
	}

	//If in reverse mode then swap the accel and brake.
	if(mInReverseMode)
	{
		if(mUseKeyInputs)
		{
			if(!isTank)
			{
				const bool accel=carRawInputs.getDigitalAccel();
				const bool brake=carRawInputs.getDigitalBrake();
				carRawInputs.setDigitalAccel(brake);
				carRawInputs.setDigitalBrake(accel);
			}
			else
			{
				//Keyboard controls for tank not implemented yet.
				const bool accelLeft=tankRawInputs.getDigitalLeftThrust();
				const bool accelRight=tankRawInputs.getDigitalRightThrust();
				const bool brakeLeft=tankRawInputs.getDigitalLeftBrake();
				const bool brakeRight=tankRawInputs.getDigitalRightBrake();
				tankRawInputs.setDigitalLeftThrust(brakeLeft);
				tankRawInputs.setDigitalRightThrust(brakeRight);
				tankRawInputs.setDigitalLeftBrake(accelLeft);
				tankRawInputs.setDigitalRightBrake(accelRight);
			}
		}
		else
		{
			if(!isTank)
			{
				const PxF32 accel=carRawInputs.getAnalogAccel();
				const PxF32 brake=carRawInputs.getAnalogBrake();
				carRawInputs.setAnalogAccel(brake);
				carRawInputs.setAnalogBrake(accel);
			}
			else if(PxVehicleDriveTankControlModel::eSPECIAL==tankDriveModel)
			{
				const PxF32 thrustLeft=tankRawInputs.getAnalogLeftThrust();
				const PxF32 thrustRight=tankRawInputs.getAnalogRightThrust();
				tankRawInputs.setAnalogLeftThrust(-thrustLeft);
				tankRawInputs.setAnalogRightThrust(-thrustRight);
			}
			else
			{
				const PxF32 thrustLeft=tankRawInputs.getAnalogLeftThrust();
				const PxF32 thrustRight=tankRawInputs.getAnalogRightThrust();
				const PxF32 brakeLeft=tankRawInputs.getAnalogLeftBrake();
				const PxF32 brakeRight=tankRawInputs.getAnalogRightBrake();
				tankRawInputs.setAnalogLeftThrust(brakeLeft);
				tankRawInputs.setAnalogLeftBrake(thrustLeft);
				tankRawInputs.setAnalogRightThrust(brakeRight);
				tankRawInputs.setAnalogRightBrake(thrustRight);
			}
		}
	}

	// Now filter the raw input values and apply them to focus vehicle
	// as floats for brake,accel,handbrake,steer and bools for gearup,geardown.
	if(mUseKeyInputs)
	{
		if(!isTank)
		{
			const bool isInAir = PxVehicleIsInAir(vehicleWheelQueryResults);
			PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs
				(gKeySmoothingData,gSteerVsForwardSpeedTable,carRawInputs,timestep,isInAir,(PxVehicleDrive4W&)focusVehicle);
		}
		else
		{
			PxVehicleDriveTankSmoothDigitalRawInputsAndSetAnalogInputs
				(gKeySmoothingData,tankRawInputs,timestep,(PxVehicleDriveTank&)focusVehicle);
		}
	}
	else
	{
		if(!isTank)
		{
			const bool isInAir = PxVehicleIsInAir(vehicleWheelQueryResults);
			PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs
				(gCarPadSmoothingData,gSteerVsForwardSpeedTable,carRawInputs,timestep,isInAir,(PxVehicleDrive4W&)focusVehicle);
		}
		else
		{
			PxVehicleDriveTankSmoothAnalogRawInputsAndSetAnalogInputs
				(gTankPadSmoothingData,tankRawInputs,timestep,(PxVehicleDriveTank&)focusVehicle);
		}
	}
}