void Lighting::setupScene() { m_scene.setSceneRect(-300, -200, 600, 460); QLinearGradient linearGrad(QPointF(-100, -100), QPointF(100, 100)); linearGrad.setColorAt(0, QColor(255, 255, 255)); linearGrad.setColorAt(1, QColor(192, 192, 255)); setBackgroundBrush(linearGrad); QRadialGradient radialGrad(30, 30, 30); radialGrad.setColorAt(0, Qt::yellow); radialGrad.setColorAt(0.2, Qt::yellow); radialGrad.setColorAt(1, Qt::transparent); QPixmap pixmap(60, 60); pixmap.fill(Qt::transparent); QPainter painter(&pixmap); painter.setPen(Qt::NoPen); painter.setBrush(radialGrad); painter.drawEllipse(0, 0, 60, 60); painter.end(); m_lightSource = m_scene.addPixmap(pixmap); m_lightSource->setZValue(2); for (int i = -2; i < 3; ++i) for (int j = -2; j < 3; ++j) { QAbstractGraphicsShapeItem *item; if ((i + j) & 1) item = new QGraphicsEllipseItem(0, 0, 50, 50); else item = new QGraphicsRectItem(0, 0, 50, 50); item->setPen(QPen(Qt::black, 1)); item->setBrush(QBrush(Qt::white)); QGraphicsDropShadowEffect *effect = new QGraphicsDropShadowEffect; effect->setBlurRadius(8); item->setGraphicsEffect(effect); item->setZValue(1); item->setPos(i * 80, j * 80); m_scene.addItem(item); m_items << item; } }