void ExecutingPietLibraries::MakeGLView (std::vector<PietTree> & pt){ if(pt.size() == 0 )return; if(pt[0].isLeaf()) return; pt = pt[0].Nodes(); if(pt.size() < 3) return; int w = pt[0].Val(); int h = pt[1].Val(); QString title = pt[2].toString(); for(int i:range(3)) pt.pop_back(); GLGameWidget* glgw = GLGameWidget::MakeUniqueGLWidget(nullptr); if(glgw == nullptr) return ; glgw->setSizePolicy(QSizePolicy::Fixed,QSizePolicy::Fixed); glgw->setSize(w,h); QDockWidget* dw = new QDockWidget(nullptr); dw->setFloating(true); dw->setAllowedAreas(Qt::NoDockWidgetArea); dw->connect(dw,&QDockWidget::dockLocationChanged,[=](){ dw->setFloating(true);}); dw->setSizePolicy(QSizePolicy::Fixed,QSizePolicy::Fixed); dw->setWidget(glgw); dw->setAttribute(Qt::WA_DeleteOnClose); dw->setWindowTitle(title); dw->show(); }