QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format) : d_ptr(new QGLFramebufferObjectPrivate) { Q_D(QGLFramebufferObject); d->init(this, QSize(width, height), format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples(), format.mipmap()); }
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format) : d_ptr(new QGLFramebufferObjectPrivate) { Q_D(QGLFramebufferObject); d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples(), format.mipmap()); }