コード例 #1
0
void QLCFixtureMode_Test::physical()
{
    /* Verify that a QLCPhysical can be set & get for the mode */
    QLCFixtureMode* mode = new QLCFixtureMode(m_fixtureDef);
    QVERIFY(mode->physical().bulbType().isEmpty());

    QLCPhysical p;
    p.setBulbType("Foobar");
    mode->setPhysical(p);
    QVERIFY(mode->physical().bulbType() == "Foobar");

    delete mode;
}
コード例 #2
0
ファイル: mainview2d.cpp プロジェクト: jeromelebleu/qlcplus
void MainView2D::createFixtureItem(quint32 fxID, quint16 headIndex, quint16 linkedIndex,
                                   QVector3D pos, bool mmCoords)
{
    if (isEnabled() == false)
        return;

    if (m_gridItem == NULL)
       initialize2DProperties();

    qDebug() << "[MainView2D] Creating fixture with ID" << fxID << headIndex << linkedIndex << "pos:" << pos;

    Fixture *fixture = m_doc->fixture(fxID);
    if (fixture == NULL)
        return;

    quint32 itemID = FixtureUtils::fixtureItemID(fxID, headIndex, linkedIndex);
    QLCFixtureMode *fxMode = fixture->fixtureMode();
    QQuickItem *newFixtureItem = qobject_cast<QQuickItem*>(fixtureComponent->create());
    quint32 itemFlags = m_monProps->fixtureFlags(fxID, headIndex, linkedIndex);

    newFixtureItem->setParentItem(m_gridItem);
    newFixtureItem->setProperty("itemID", itemID);

    if (itemFlags & MonitorProperties::HiddenFlag)
        newFixtureItem->setProperty("visible", false);

    if (fxMode != NULL && fixture->type() != QLCFixtureDef::Dimmer)
    {
        QLCPhysical phy = fxMode->physical();

        //qDebug() << "Current mode fixture heads:" << fxMode->heads().count();
        newFixtureItem->setProperty("headsNumber", fxMode->heads().count());

        if (fixture->channelNumber(QLCChannel::Pan, QLCChannel::MSB) != QLCChannel::invalid())
        {
            int panDeg = phy.focusPanMax();
            if (panDeg == 0) panDeg = 360;
            newFixtureItem->setProperty("panMaxDegrees", panDeg);
        }
        if (fixture->channelNumber(QLCChannel::Tilt, QLCChannel::MSB) != QLCChannel::invalid())
        {
            int tiltDeg = phy.focusTiltMax();
            if (tiltDeg == 0) tiltDeg = 270;
            newFixtureItem->setProperty("tiltMaxDegrees", tiltDeg);
        }
    }

    QPointF itemPos;
    QSizeF size = FixtureUtils::item2DDimension(fixture->type() == QLCFixtureDef::Dimmer ? NULL : fxMode,
                                                m_monProps->pointOfView());

    if (mmCoords == false && (pos.x() != 0 || pos.y() != 0))
    {
        float gridUnits = m_monProps->gridUnits() == MonitorProperties::Meters ? 1000.0 : 304.8;
        itemPos.setX((pos.x() * gridUnits) / m_cellPixels);
        itemPos.setY((pos.y() * gridUnits) / m_cellPixels);
    }

    if (m_monProps->containsItem(fxID, headIndex, linkedIndex))
    {
        itemPos = FixtureUtils::item2DPosition(m_monProps, m_monProps->pointOfView(), pos);
        newFixtureItem->setProperty("rotation",
                                    FixtureUtils::item2DRotation(m_monProps->pointOfView(),
                                                                 m_monProps->fixtureRotation(fxID, headIndex, linkedIndex)));
    }
    else
    {
        itemPos = FixtureUtils::available2DPosition(m_doc, m_monProps->pointOfView(),
                                                    QRectF(itemPos.x(), itemPos.y(), size.width(), size.height()));
        // add the new fixture to the Doc monitor properties
        QVector3D newPos = FixtureUtils::item3DPosition(m_monProps, itemPos, 1000.0);
        m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, newPos);
        m_monProps->setFixtureFlags(fxID, headIndex, linkedIndex, 0);
        Tardis::instance()->enqueueAction(Tardis::FixtureSetPosition, itemID, QVariant(QVector3D(0, 0, 0)), QVariant(newPos));
    }

    newFixtureItem->setProperty("mmXPos", itemPos.x());
    newFixtureItem->setProperty("mmYPos", itemPos.y());
    newFixtureItem->setProperty("mmWidth", size.width());
    newFixtureItem->setProperty("mmHeight", size.height());
    newFixtureItem->setProperty("fixtureName", fixture->name());

    // and finally add the new item to the items map
    m_itemsMap[itemID] = newFixtureItem;

    QByteArray values;
    updateFixture(fixture, values);
}