void QGLView::createTextTexture(TextParameters *textParameters) { int textureIndex = m_textTextList.indexOf(textParameters->staticText); QOpenGLTexture *texture = m_textTextureList.at(textureIndex); texture->create(); texture->setMinificationFilter(QOpenGLTexture::Nearest); texture->setMagnificationFilter(QOpenGLTexture::Nearest); texture->setWrapMode(QOpenGLTexture::ClampToEdge); texture->setData(m_textImageList.at(textureIndex)); }