コード例 #1
0
void dumpPartPictures(const QHash<QString, QPicture> &partPictures) {
    foreach (const QString &partKey, partPictures.keys()) {
        QPicture partPicture = partPictures.value(partKey);
        qDebug() << partKey << partPicture.boundingRect();
        QImage image(partPicture.boundingRect().size(), QImage::Format_ARGB32);
        image.fill(Qt::transparent);
        QPainter p(&image);
        partPicture.play(&p);
        image.save(partKey + QString::fromLatin1(".png"));
    }
}
コード例 #2
0
bool QPicturePaintEngine::begin(QPaintDevice *pd)
{
    Q_D(QPicturePaintEngine);
#ifdef QT_PICTURE_DEBUG
    qDebug() << "QPicturePaintEngine::begin()";
#endif
    Q_ASSERT(pd);
    QPicture *pic = static_cast<QPicture *>(pd);

    d->pdev = pd;
    d->pic_d = pic->d_func();
    Q_ASSERT(d->pic_d);

    d->s.setDevice(&d->pic_d->pictb);
    d->s.setVersion(d->pic_d->formatMajor);

    d->pic_d->pictb.open(QIODevice::WriteOnly | QIODevice::Truncate);
    d->s.writeRawData(qt_mfhdr_tag, 4);
    d->s << (quint16) 0 << (quint16) d->pic_d->formatMajor << (quint16) d->pic_d->formatMinor;
    d->s << (quint8) QPicturePrivate::PdcBegin << (quint8) sizeof(qint32);
    d->pic_d->brect = QRect();
    if (d->pic_d->formatMajor >= 4) {
        QRect r = pic->boundingRect();
        d->s << (qint32) r.left() << (qint32) r.top() << (qint32) r.width()
             << (qint32) r.height();
    }
    d->pic_d->trecs = 0;
    d->s << (quint32)d->pic_d->trecs; // total number of records
    d->pic_d->formatOk = false;
    setActive(true);
    return true;
}
コード例 #3
0
ファイル: renderer.cpp プロジェクト: muromec/qtopia-ezx
void PictureRenderer::render(QPainter *painter, const QRectF &bounds)
{
    QRect br = picture.boundingRect();
    QTransform worldTransform = painter->worldTransform();
    painter->translate(bounds.topLeft());
    painter->scale(bounds.width()/br.width(), bounds.height()/br.height());
    painter->drawPicture(br.topLeft(), picture);
    painter->setWorldTransform(worldTransform);
}
コード例 #4
0
ファイル: testqgssvgcache.cpp プロジェクト: CS-SI/QGIS
 void operator()( int )
 {
   QPicture pic = cache.svgAsPicture( svgPath, size, QColor( 255, 0, 0 ), QColor( 0, 255, 0 ), 1, 1, true );
   QSize imageSize = pic.boundingRect().size();
   QImage image( imageSize, QImage::Format_ARGB32_Premultiplied );
   image.fill( 0 ); // transparent background
   QPainter p( &image );
   p.drawPicture( 0, 0, pic );
 }
コード例 #5
0
void BaseDrawingWidget::commitDrawing(QPicture drawingPictureData)
{
    getDrawingData()->registerAction(drawingPictureData);
    getDrawingData()->setModified(true);
    // update the stage
    getDrawingData()->update(drawingPictureData.boundingRect().adjusted(-drawingPen.width()-5,
                                                         -drawingPen.width()-5,
                                                         drawingPen.width()+5,
                                                         drawingPen.width()+5));
}
コード例 #6
0
QPixmap QS60StylePrivate::part(QS60StyleEnums::SkinParts part, const QSize &size,
                               QPainter *painter, QS60StylePrivate::SkinElementFlags flags)
{
    Q_UNUSED(painter);

    const QString partKey = QS60Style::partKeys().at(part);
    const QPicture partPicture = QS60StyleModeSpecifics::m_partPictures.value(partKey);
    QSize partSize(partPicture.boundingRect().size());
    if (flags & (SF_PointEast | SF_PointWest)) {
        const int temp = partSize.width();
        partSize.setWidth(partSize.height());
        partSize.setHeight(temp);
    }
    const qreal scaleX = size.width() / (qreal)partSize.width();
    const qreal scaleY = size.height() / (qreal)partSize.height();

    QImage partImage(size, QImage::Format_ARGB32);
    partImage.fill(Qt::transparent);
    QPainter resultPainter(&partImage);
    QTransform t;

    if (flags & SF_PointEast)
        t.translate(size.width(), 0);
    else if (flags & SF_PointSouth)
        t.translate(size.width(), size.height());
    else if (flags & SF_PointWest)
        t.translate(0, size.height());

    t.scale(scaleX, scaleY);

    if (flags & SF_PointEast)
        t.rotate(90);
    else if (flags & SF_PointSouth)
        t.rotate(180);
    else if (flags & SF_PointWest)
        t.rotate(270);

    resultPainter.setTransform(t, true);
    const_cast<QPicture *>(&partPicture)->play(&resultPainter);
    resultPainter.end();

    QPixmap result = QPixmap::fromImage(partImage);
    if (flags & SF_StateDisabled) {
        QStyleOption opt;
        QPalette *themePalette = QS60StylePrivate::themePalette();
        if (themePalette)
            opt.palette = *themePalette;
        result = QApplication::style()->generatedIconPixmap(QIcon::Disabled, result, &opt);
    }

    return result;
}
コード例 #7
0
void KoPictureClipart::drawQPicture(QPicture& clipart, QPainter& painter,
    int x, int y, int width, int height, int sx, int sy, int sw, int sh)
{
    kdDebug(30003) << "Drawing KoPictureClipart " << this << endl;
    kdDebug(30003) << "  x=" << x << " y=" << y << " width=" << width << " height=" << height << endl;
    kdDebug(30003) << "  sx=" << sx << " sy=" << sy << " sw=" << sw << " sh=" << sh << endl;
    painter.save();
    // Thanks to Harri, Qt3 makes it much easier than Qt2 ;)
    QRect br = clipart.boundingRect();
    kdDebug(30003) << "  Bounding rect. " << br << endl;

    painter.translate(x,y); // Translating must be done before scaling!
    if ( br.width() && br.height() )
        painter.scale(double(width)/double(br.width()),double(height)/double(br.height()));
    else
        kdWarning(30003) << "Null bounding rectangle: " << br.width() << " x " << br.height() << endl;
    painter.drawPicture(0,0,clipart);
    painter.restore();
}
コード例 #8
0
ファイル: drawingdata.cpp プロジェクト: abom/watchntouch
void DrawingData::registerAction(QPicture actions)
{
    QRect boundingRect = actions.boundingRect().adjusted(-2,-2,2,2);
    // fix negative / too large coordinates
    if(boundingRect.x() < 0)
        boundingRect.setX(0);
    if(boundingRect.y() < 0)
        boundingRect.setY(0);
    if(boundingRect.x() > width())
        boundingRect.setX(width());
    if(boundingRect.y() > height())
        boundingRect.setY(height());
    // backup the area to be painted, to be used for undo'ing later
    QPixmap areaToChange = QPixmap::fromImage(stage.copy(boundingRect));
    // set the properties of this drawing step for undo/redo
    currentAction->setActions(actions);
    currentAction->setPrevPixmap(areaToChange, boundingRect);
    // add to the undo stack
    undoStack.push(currentAction);
    currentAction =  new DrawingAction(this);
}