void FLConnectDBDialog::popupMarks() { QPopupMenu *marks = new QPopupMenu(this, "marks"); QActionGroup *ag = new QActionGroup(this, 0); QSignalMapper *marksMapper = new QSignalMapper(this); connect(marksMapper, SIGNAL(mapped(const QString &)), this, SLOT(tryConnectMark(const QString &))); QStringList list; for (int i = 0; i < comboBoxMarks->count(); i++) list << comboBoxMarks->text(i); list.sort(); QDict < int >marksDict(17, false); for (QStringList::Iterator it = list.begin(); it != list.end(); ++it) { QString marksStr = *it; QString marksAccel = marksStr; if (marksDict[ marksAccel.left(1)]) { for (uint i = 0; i < marksAccel.length(); i++) { if (!marksDict[ marksAccel.mid(i, 1)]) { marksDict.insert(marksAccel.mid(i, 1), (const int *) 1); marksAccel = marksAccel.insert(i, '&'); break; } } } else { marksDict.insert(marksAccel.left(1), (const int *) 1); marksAccel = "&" + marksAccel; } QAction *a = new QAction(marksStr, QIconSet(), marksAccel, 0, ag, 0, ag->isExclusive()); connect(a, SIGNAL(activated()), marksMapper, SLOT(map())); marksMapper->setMapping(a, a->text()); } ag->addTo(marks); marks->setPalette(palette()); marks->popup(QCursor::pos()); }
TxqPlot3DWindow::TxqPlot3DWindow( char *thisLabel, WindowType myWindow ) : QWidget( ) { // set thisWindow so that all class members may access thisWindow = myWindow; // Set the title setPalette( QPalette( Qt::lightGray ) ); setCaption(thisLabel); setIconText(thisLabel); // Create top-level layout manager QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout"); // Create a popup menu containing Close QPopupMenu *file = new QPopupMenu(); file->setPalette( QPalette( Qt::lightGray ) ); file->insertItem( "Close", this, SLOT( close() ), CTRL+Key_Q ); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->setSeparator( QMenuBar::InWindowsStyle ); m->insertItem("&File", file ); hlayout->setMenuBar( m ); // Create a layout manager for the sliders QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout"); hlayout->addLayout( vlayout ); // Create a nice frame tp put around the openGL widget QFrame* f = new QFrame( this, "frame" ); f->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f->setLineWidth( 2 ); hlayout->addWidget( f, 1 ); // Create a layout manager for the openGL widget QHBoxLayout* flayout = new QHBoxLayout( f, 2, 2, "flayout"); // Create an openGL widget plot3D = new GLPlot3D( f, "glbox"); plot3D->setData(thisLabel, myWindow); plot3D->setMinimumSize( 50, 50 ); flayout->addWidget( plot3D, 1 ); flayout->activate(); // Create the three sliders; one for each rotation axis QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" ); x->setTickmarks( QSlider::Left ); x->setMinimumSize( x->sizeHint() ); vlayout->addWidget( x ); QObject::connect( x, SIGNAL(valueChanged(int)),plot3D,SLOT(setXRotation(int)) ); QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" ); y->setTickmarks( QSlider::Left ); y->setMinimumSize( y->sizeHint() ); vlayout->addWidget( y ); QObject::connect( y, SIGNAL(valueChanged(int)),plot3D,SLOT(setYRotation(int)) ); QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" ); z->setTickmarks( QSlider::Left ); z->setMinimumSize( z->sizeHint() ); vlayout->addWidget( z ); QObject::connect( z, SIGNAL(valueChanged(int)),plot3D,SLOT(setZRotation(int)) ); // create the slider for the eye translation QSlider* t = new QSlider ( -15, -5, 1, -15, QSlider::Vertical, this, "tsl" ); t->setTickmarks( QSlider::Left ); t->setMinimumSize( x->sizeHint() ); vlayout->addWidget( t ); QObject::connect( t, SIGNAL(valueChanged(int)),plot3D,SLOT(setTranslation(int)) ); // Start the geometry management hlayout->activate(); }