void QQuickTrivialWindowManager::hide(QQuickWindow *window) { if (!m_windows.contains(window)) return; m_windows.remove(window); QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); cd->cleanupNodesOnShutdown(); if (m_windows.size() == 0) { sg->invalidate(); delete gl; gl = 0; } }
void QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow *window) { m_windows.remove(window); delete m_backingStores[window]; m_backingStores.remove(window); hide(window); QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); d->cleanupNodesOnShutdown(); if (m_windows.size() == 0) { rc->invalidate(); QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); } }
void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window) { RLDEBUG("windowDestroyed"); for (int i=0; i<m_windows.size(); ++i) { if (m_windows.at(i).window == window) { m_windows.removeAt(i); break; } } hide(window); QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); bool current = false; QScopedPointer<QOffscreenSurface> offscreenSurface; if (m_gl) { QSurface *surface = window; // There may be no platform window if the window got closed. if (!window->handle()) { offscreenSurface.reset(new QOffscreenSurface); offscreenSurface->setFormat(m_gl->format()); offscreenSurface->create(); surface = offscreenSurface.data(); } current = m_gl->makeCurrent(surface); } if (Q_UNLIKELY(!current)) qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context"; QQuickShaderEffectMaterial::cleanupMaterialCache(); d->cleanupNodesOnShutdown(); if (m_windows.size() == 0) { d->context->invalidate(); delete m_gl; m_gl = 0; } else if (m_gl && current) { m_gl->doneCurrent(); } delete d->animationController; }
void QSGWindowsRenderLoop::hide(QQuickWindow *window) { RLDEBUG("hide"); for (int i=0; i<m_windows.size(); ++i) { if (m_windows.at(i).window == window) { m_windows.removeAt(i); break; } } // The expose event is queued while hide is sent synchronously, so // the value might not be updated yet. (plus that the windows plugin // sends exposed=true when it goes to hidden, so it is doubly broken) // The check is made here, after the removal from m_windows, so // anyoneShowing will report the right value. if (window->isExposed()) handleObscurity(); if (!m_gl) return; QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); m_gl->makeCurrent(window); cd->cleanupNodesOnShutdown(); // If this is the last tracked window, check for persistent SG and GL and // potentially clean up. if (m_windows.size() == 0) { if (!cd->persistentSceneGraph) { QQuickWindowPrivate::get(window)->context->invalidate(); QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); if (!cd->persistentGLContext) { delete m_gl; m_gl = 0; } } } }
/* * Render the contents of this window. First polish, then sync, render * then finally swap. * * Note: This render function does not implement aborting * the render call when sync step results in no scene graph changes, * like the threaded renderer does. */ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window) { RLDEBUG("renderWindow"); QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); if (!d->isRenderable()) return; if (!m_gl->makeCurrent(window)) { // Check for context loss. if (!m_gl->isValid()) { d->cleanupNodesOnShutdown(); m_rc->invalidate(); if (m_gl->create() && m_gl->makeCurrent(window)) m_rc->initialize(m_gl); else return; } } d->flushDelayedTouchEvent(); // Event delivery or processing has caused the window to stop rendering. if (!windowData(window)) return; QSG_LOG_TIME_SAMPLE(time_start); Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); RLDEBUG(" - polishing"); d->polishItems(); QSG_LOG_TIME_SAMPLE(time_polished); Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, QQuickProfiler::SceneGraphRenderLoopFrame); emit window->afterAnimating(); RLDEBUG(" - syncing"); d->syncSceneGraph(); QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced); RLDEBUG(" - rendering"); d->renderSceneGraph(window->size()); QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered); RLDEBUG(" - swapping"); if (!d->customRenderStage || !d->customRenderStage->swap()) m_gl->swapBuffers(window); QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped); RLDEBUG(" - frameDone"); d->fireFrameSwapped(); qCDebug(QSG_LOG_TIME_RENDERLOOP()).nospace() << "Frame rendered with 'windows' renderloop in: " << (time_swapped - time_start) / 1000000 << "ms" << ", polish=" << (time_polished - time_start) / 1000000 << ", sync=" << (time_synced - time_polished) / 1000000 << ", render=" << (time_rendered - time_synced) / 1000000 << ", swap=" << (time_swapped - time_rendered) / 1000000 << " - " << window; Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame); }