const QVariant ShotgunField::buildPathValue(int index, const QVariantMap context) { Q_UNUSED(context); if (!source()) { debug() << "no source for path specified, returning null"; return QVariant(QVariant::String); } trace() << ".buildPathValue(" << index << "," << context << ")"; Q_ASSERT(m_type == ShotgunField::Path || m_type == ShotgunField::Url); const QScopedPointer<const ElementsView> elementsView(new ElementsView(source())); const ElementView *element = elementsView->elementAt(index); QVariant result; if (element) { result = element->pattern(); } else { error() << "Can't get detail" << index << "from" << source(); } return result; }