static QScriptValue js_include(QScriptContext *context, QScriptEngine *engine) { ARG_COUNT_EXACT(1); ARG_STRING(0); // TODO -- implement this somehow -- not sure how to handle paths here #if 0 QString path = context->argument(0).toString(); UDWORD size; char *bytes = NULL; if (!loadFile(path.toAscii().constData(), &bytes, &size)) { debug(LOG_ERROR, "Failed to read include file \"%s\"", path.toAscii().constData()); return false; } QString source = QString::fromAscii(bytes, size); free(bytes); QScriptSyntaxCheckResult syntax = QScriptEngine::checkSyntax(source); if (syntax.state() != QScriptSyntaxCheckResult::Valid) { debug(LOG_ERROR, "Syntax error in include %s line %d: %s", path.toAscii().constData(), syntax.errorLineNumber(), syntax.errorMessage().toAscii().constData()); return false; } context->setActivationObject(engine->globalObject()); context->setThisObject(engine->globalObject()); QScriptValue result = engine->evaluate(source, path); if (engine->hasUncaughtException()) { int line = engine->uncaughtExceptionLineNumber(); debug(LOG_ERROR, "Uncaught exception at line %d, include file %s: %s", line, path.toAscii().constData(), result.toString().toAscii().constData()); return false; } #endif return QScriptValue(); }
bool ScriptManager::AddScript(QString script, QString name) { if(name == "") { Logger::Get().Error("Cannot add script without name."); return false; } if(HasScript(name)) { Logger::Get().Error("Cannot add script \"" + name + "\": a script with this name already exists."); return false; } // check the syntax QScriptSyntaxCheckResult syntax = mScriptEngine->checkSyntax(script); if(syntax.state() != QScriptSyntaxCheckResult::Valid) { Logger::Get().Error("Syntax error in script \"" + name + "\" at line " + Utils::ToString(syntax.errorLineNumber()) + " column " + Utils::ToString(syntax.errorColumnNumber()) + ":"); Logger::Get().Error(" " + syntax.errorMessage()); } else { Logger::Get().Debug("Adding script \"" + name + "\"."); mScripts[name] = QScriptProgram(script, name); } return true; }
void DroneshareUploadDialog::uploadComplete(const QString& jsonResponse) { QLOG_DEBUG() << "droneshare: upload success: " << jsonResponse; m_droneshareUpload->deleteLater(); m_droneshareUpload = NULL; QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(jsonResponse); QScriptEngine engine; QScriptValue result = engine.evaluate("("+jsonResponse+")"); if (engine.hasUncaughtException()){ QLOG_ERROR() << "Error evaluating version object"; QLOG_ERROR() << "Error @line#" << engine.uncaughtExceptionLineNumber(); QLOG_ERROR() << "Backtrace:" << engine.uncaughtExceptionBacktrace(); QLOG_ERROR() << "Syntax Check:" << syntaxCheck.errorMessage(); QLOG_ERROR() << "Syntax Check line:" << syntaxCheck.errorLineNumber() << " col:" << syntaxCheck.errorColumnNumber(); return; } QString viewURL = result.property(0).property("viewURL").toString(); ui->statusLabel->setOpenExternalLinks(true); ui->statusLabel->setText(tr("<html><head/><body><p>Upload Suceeded!<br><a href=\"%1\"><span style=\" text-decoration: underline; color:#0000ff;\">Click to view on Droneshare</span></a></p></body></html>").arg(viewURL)); }
void DroneshareUploadDialog::uploadFailed(const QString& jsonResponse, const QString& errorString) { QLOG_DEBUG() << "droneshare: upload failed: " << errorString << "JSON response:" << jsonResponse; m_droneshareUpload->deleteLater(); m_droneshareUpload = NULL; QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(jsonResponse); QScriptEngine engine; QScriptValue result = engine.evaluate("("+jsonResponse+")"); if (engine.hasUncaughtException()){ QLOG_ERROR() << "Error evaluating version object"; QLOG_ERROR() << "Error @line#" << engine.uncaughtExceptionLineNumber(); QLOG_ERROR() << "Backtrace:" << engine.uncaughtExceptionBacktrace(); QLOG_ERROR() << "Syntax Check:" << syntaxCheck.errorMessage(); QLOG_ERROR() << "Syntax Check line:" << syntaxCheck.errorLineNumber() << " col:" << syntaxCheck.errorColumnNumber(); return; } QString message = result.property("message").toString(); ui->statusLabel->setText(tr("Upload Failed!\n%1").arg(message)); }
bool loadPlayerScript(QString path, int player, int difficulty) { ASSERT_OR_RETURN(false, player < MAX_PLAYERS, "Player index %d out of bounds", player); QScriptEngine *engine = new QScriptEngine(); UDWORD size; char *bytes = NULL; if (!loadFile(path.toAscii().constData(), &bytes, &size)) { debug(LOG_ERROR, "Failed to read script file \"%s\"", path.toAscii().constData()); return false; } QString source = QString::fromAscii(bytes, size); free(bytes); QScriptSyntaxCheckResult syntax = QScriptEngine::checkSyntax(source); ASSERT_OR_RETURN(false, syntax.state() == QScriptSyntaxCheckResult::Valid, "Syntax error in %s line %d: %s", path.toAscii().constData(), syntax.errorLineNumber(), syntax.errorMessage().toAscii().constData()); // Special functions engine->globalObject().setProperty("setTimer", engine->newFunction(js_setTimer)); engine->globalObject().setProperty("queue", engine->newFunction(js_queue)); engine->globalObject().setProperty("removeTimer", engine->newFunction(js_removeTimer)); engine->globalObject().setProperty("include", engine->newFunction(js_include)); engine->globalObject().setProperty("bind", engine->newFunction(js_bind)); // Special global variables //== \item[version] Current version of the game, set in \emph{major.minor} format. engine->globalObject().setProperty("version", "3.2", QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[selectedPlayer] The player ontrolled by the client on which the script runs. engine->globalObject().setProperty("selectedPlayer", selectedPlayer, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[gameTime] The current game time. Updated before every invokation of a script. engine->globalObject().setProperty("gameTime", gameTime, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[difficulty] The currently set campaign difficulty, or the current AI's difficulty setting. It will be one of //== EASY, MEDIUM, HARD or INSANE. engine->globalObject().setProperty("difficulty", difficulty, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[mapName] The name of the current map. engine->globalObject().setProperty("mapName", game.map, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[baseType] The type of base that the game starts with. It will be one of CAMP_CLEAN, CAMP_BASE or CAMP_WALLS. engine->globalObject().setProperty("baseType", game.base, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[alliancesType] The type of alliances permitted in this game. It will be one of NO_ALLIANCES, ALLIANCES or ALLIANCES_TEAMS. engine->globalObject().setProperty("alliancesType", game.alliance, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[powerType] The power level set for this game. engine->globalObject().setProperty("powerType", game.power, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[maxPlayers] The number of active players in this game. engine->globalObject().setProperty("maxPlayers", game.maxPlayers, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[scavengers] Whether or not scavengers are activated in this game. engine->globalObject().setProperty("scavengers", game.scavengers, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[mapWidth] Width of map in tiles. engine->globalObject().setProperty("mapWidth", mapWidth, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[mapHeight] Height of map in tiles. engine->globalObject().setProperty("mapHeight", mapHeight, QScriptValue::ReadOnly | QScriptValue::Undeletable); //== \item[scavengerPlayer] Index of scavenger player. (3.2+ only) engine->globalObject().setProperty("scavengerPlayer", scavengerPlayer(), QScriptValue::ReadOnly | QScriptValue::Undeletable); // Regular functions registerFunctions(engine); // Remember internal, reserved names QScriptValueIterator it(engine->globalObject()); while (it.hasNext()) { it.next(); internalNamespace.insert(it.name(), 1); } // We need to always save the 'me' special variable. //== \item[me] The player the script is currently running as. engine->globalObject().setProperty("me", player, QScriptValue::ReadOnly | QScriptValue::Undeletable); QScriptValue result = engine->evaluate(source, path); ASSERT_OR_RETURN(false, !engine->hasUncaughtException(), "Uncaught exception at line %d, file %s: %s", engine->uncaughtExceptionLineNumber(), path.toAscii().constData(), result.toString().toAscii().constData()); // We also need to save the special 'scriptName' variable. //== \item[scriptName] Base name of the script that is running. QFileInfo basename(path); engine->globalObject().setProperty("scriptName", basename.baseName(), QScriptValue::ReadOnly | QScriptValue::Undeletable); // Register script scripts.push_back(engine); debug(LOG_SAVE, "Created script engine %d for player %d from %s", scripts.size() - 1, player, path.toUtf8().constData()); return true; }
QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) { if (!entity) { return QScriptValue(); // no entity... } // NOTE: we keep local variables for the entityID and the script because // below in loadScriptContents() it's possible for us to execute the // application event loop, which may cause our entity to be deleted on // us. We don't really need access the entity after this point, can // can accomplish all we need to here with just the script "text" and the ID. EntityItemID entityID = entity->getEntityItemID(); QString entityScript = entity->getScript(); if (_entityScripts.contains(entityID)) { EntityScriptDetails details = _entityScripts[entityID]; // check to make sure our script text hasn't changed on us since we last loaded it if (details.scriptText == entityScript) { return details.scriptObject; // previously loaded } // if we got here, then we previously loaded a script, but the entity's script value // has changed and so we need to reload it. _entityScripts.remove(entityID); } if (entityScript.isEmpty()) { return QScriptValue(); // no script } bool isURL = false; // loadScriptContents() will tell us if this is a URL or just text. QString scriptContents = loadScriptContents(entityScript, isURL); QScriptSyntaxCheckResult syntaxCheck = QScriptEngine::checkSyntax(scriptContents); if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) { qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID; qDebug() << " " << syntaxCheck.errorMessage() << ":" << syntaxCheck.errorLineNumber() << syntaxCheck.errorColumnNumber(); qDebug() << " SCRIPT:" << entityScript; return QScriptValue(); // invalid script } if (isURL) { _entitiesScriptEngine->setParentURL(entity->getScript()); } QScriptValue entityScriptConstructor = _sandboxScriptEngine->evaluate(scriptContents); if (!entityScriptConstructor.isFunction()) { qDebug() << "EntityTreeRenderer::loadEntityScript() entity:" << entityID; qDebug() << " NOT CONSTRUCTOR"; qDebug() << " SCRIPT:" << entityScript; return QScriptValue(); // invalid script } else { entityScriptConstructor = _entitiesScriptEngine->evaluate(scriptContents); } QScriptValue entityScriptObject = entityScriptConstructor.construct(); EntityScriptDetails newDetails = { entityScript, entityScriptObject }; _entityScripts[entityID] = newDetails; if (isURL) { _entitiesScriptEngine->setParentURL(""); } return entityScriptObject; // newly constructed }
void JavascriptInstance::Load() { PROFILE(JSInstance_Load); if (!engine_) CreateEngine(); if (sourceFile.isEmpty() && scriptRefs_.empty()) { LogError("JavascriptInstance::Load: No script content to load!"); return; } // Can't specify both a file source and an Asset API source. if (!sourceFile.isEmpty() && !scriptRefs_.empty()) { LogError("JavascriptInstance::Load: Cannot specify both an local input source file and a list of script refs to load!"); return; } bool useAssetAPI = !scriptRefs_.empty(); size_t numScripts = useAssetAPI ? scriptRefs_.size() : 1; // Determine based on code origin whether it can be trusted with system access or not if (useAssetAPI) { trusted_ = true; for(unsigned i = 0; i < scriptRefs_.size(); ++i) trusted_ = trusted_ && scriptRefs_[i]->IsTrusted(); } else // Local file: always trusted. { program_ = LoadScript(sourceFile); trusted_ = true; // This is a file on the local filesystem. We are making an assumption nobody can inject untrusted code here. // Actually, we are assuming the attacker does not know the absolute location of the asset cache locally here, since if he makes // the client to load a script into local cache, he could use this code path to automatically load that unsafe script from cache, and make it trusted. -jj. } // Check the validity of the syntax in the input. for (size_t i = 0; i < numScripts; ++i) { QString scriptSourceFilename = (useAssetAPI ? scriptRefs_[i]->Name() : sourceFile); QString &scriptContent = (useAssetAPI ? scriptRefs_[i]->scriptContent : program_); QScriptSyntaxCheckResult syntaxResult = engine_->checkSyntax(scriptContent); if (syntaxResult.state() != QScriptSyntaxCheckResult::Valid) { LogError("Syntax error in script " + scriptSourceFilename + "," + QString::number(syntaxResult.errorLineNumber()) + ": " + syntaxResult.errorMessage()); // Delete our loaded script content (if any exists). program_ == ""; } } }
void ScriptingAsset::load() { if( !isLoaded() ) { QFile script( file().toLocalFile() ); if( script.open( QIODevice::ReadOnly ) ) { d->script = script.readAll(); mimeData()->setText( d->script ); } // Don't attempt to do anything if the script is empty if( d->script.isEmpty() ) return; QScriptSyntaxCheckResult result = ScriptingEngine::instance()->registerAsset( this ); if( result.state() != QScriptSyntaxCheckResult::Valid ) { debug( tr( "Script error %1 (%2,%3): %4" ).arg( fullyQualifiedName() ).arg( result.errorLineNumber() ).arg( result.errorColumnNumber() ).arg( result.errorMessage() ) ); } else { Asset::load(); } } }
bool testPlayerScript(QString path, int player, int difficulty) { QScriptEngine *engine = new QScriptEngine(); QFile input(path); input.open(QIODevice::ReadOnly); QString source(QString::fromUtf8(input.readAll())); input.close(); // Special functions engine->globalObject().setProperty("setTimer", engine->newFunction(js_setTimer)); engine->globalObject().setProperty("queue", engine->newFunction(js_queue)); engine->globalObject().setProperty("removeTimer", engine->newFunction(js_removeTimer)); engine->globalObject().setProperty("include", engine->newFunction(js_include)); engine->globalObject().setProperty("bind", engine->newFunction(js_bind)); // Special global variables engine->globalObject().setProperty("version", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("selectedPlayer", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("gameTime", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("difficulty", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("mapName", "TEST", QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("baseType", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("alliancesType", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("powerType", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("maxPlayers", CUR_PLAYERS, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("scavengers", true, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("mapWidth", 80, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("mapHeight", 80, QScriptValue::ReadOnly | QScriptValue::Undeletable); // Most special global engine->globalObject().setProperty("me", player, QScriptValue::ReadOnly | QScriptValue::Undeletable); // Register functions to the script engine here engine->globalObject().setProperty("_", engine->newFunction(js_translate)); engine->globalObject().setProperty("label", engine->newFunction(js_label)); engine->globalObject().setProperty("enumLabels", engine->newFunction(js_enumLabels)); engine->globalObject().setProperty("enumGateways", engine->newFunction(js_enumGateways)); // horrible hacks follow -- do not rely on these being present! engine->globalObject().setProperty("hackNetOff", engine->newFunction(js_hackNetOff)); engine->globalObject().setProperty("hackNetOn", engine->newFunction(js_hackNetOn)); engine->globalObject().setProperty("objFromId", engine->newFunction(js_objFromId)); // General functions -- geared for use in AI scripts engine->globalObject().setProperty("debug", engine->newFunction(js_debug)); engine->globalObject().setProperty("console", engine->newFunction(js_console)); engine->globalObject().setProperty("structureIdle", engine->newFunction(js_structureIdle)); engine->globalObject().setProperty("enumStruct", engine->newFunction(js_enumStruct)); engine->globalObject().setProperty("enumStructOffWorld", engine->newFunction(js_enumStructOffWorld)); engine->globalObject().setProperty("enumDroid", engine->newFunction(js_enumDroid)); engine->globalObject().setProperty("enumGroup", engine->newFunction(js_enumGroup)); engine->globalObject().setProperty("enumFeature", engine->newFunction(js_enumFeature)); engine->globalObject().setProperty("enumBlips", engine->newFunction(js_enumBlips)); engine->globalObject().setProperty("enumResearch", engine->newFunction(js_enumResearch)); engine->globalObject().setProperty("getResearch", engine->newFunction(js_getResearch)); engine->globalObject().setProperty("pursueResearch", engine->newFunction(js_pursueResearch)); engine->globalObject().setProperty("distBetweenTwoPoints", engine->newFunction(js_distBetweenTwoPoints)); engine->globalObject().setProperty("newGroup", engine->newFunction(js_newGroup)); engine->globalObject().setProperty("groupAddArea", engine->newFunction(js_groupAddArea)); engine->globalObject().setProperty("groupAddDroid", engine->newFunction(js_groupAddDroid)); engine->globalObject().setProperty("groupSize", engine->newFunction(js_groupSize)); engine->globalObject().setProperty("orderDroidLoc", engine->newFunction(js_orderDroidLoc)); engine->globalObject().setProperty("playerPower", engine->newFunction(js_playerPower)); engine->globalObject().setProperty("isStructureAvailable", engine->newFunction(js_isStructureAvailable)); engine->globalObject().setProperty("pickStructLocation", engine->newFunction(js_pickStructLocation)); engine->globalObject().setProperty("droidCanReach", engine->newFunction(js_droidCanReach)); engine->globalObject().setProperty("orderDroidStatsLoc", engine->newFunction(js_orderDroidBuild)); // deprecated engine->globalObject().setProperty("orderDroidBuild", engine->newFunction(js_orderDroidBuild)); engine->globalObject().setProperty("orderDroidObj", engine->newFunction(js_orderDroidObj)); engine->globalObject().setProperty("orderDroid", engine->newFunction(js_orderDroid)); engine->globalObject().setProperty("buildDroid", engine->newFunction(js_buildDroid)); engine->globalObject().setProperty("addDroid", engine->newFunction(js_addDroid)); engine->globalObject().setProperty("addFeature", engine->newFunction(js_addFeature)); engine->globalObject().setProperty("componentAvailable", engine->newFunction(js_componentAvailable)); engine->globalObject().setProperty("isVTOL", engine->newFunction(js_isVTOL)); engine->globalObject().setProperty("safeDest", engine->newFunction(js_safeDest)); engine->globalObject().setProperty("activateStructure", engine->newFunction(js_activateStructure)); engine->globalObject().setProperty("chat", engine->newFunction(js_chat)); // Functions that operate on the current player only engine->globalObject().setProperty("centreView", engine->newFunction(js_centreView)); engine->globalObject().setProperty("playSound", engine->newFunction(js_playSound)); engine->globalObject().setProperty("gameOverMessage", engine->newFunction(js_gameOverMessage)); // Global state manipulation -- not for use with skirmish AI (unless you want it to cheat, obviously) engine->globalObject().setProperty("setStructureLimits", engine->newFunction(js_setStructureLimits)); engine->globalObject().setProperty("applyLimitSet", engine->newFunction(js_applyLimitSet)); engine->globalObject().setProperty("setMissionTime", engine->newFunction(js_setMissionTime)); engine->globalObject().setProperty("setReinforcementTime", engine->newFunction(js_setReinforcementTime)); engine->globalObject().setProperty("completeResearch", engine->newFunction(js_completeResearch)); engine->globalObject().setProperty("enableResearch", engine->newFunction(js_enableResearch)); engine->globalObject().setProperty("setPower", engine->newFunction(js_setPower)); engine->globalObject().setProperty("setTutorialMode", engine->newFunction(js_setTutorialMode)); engine->globalObject().setProperty("setDesign", engine->newFunction(js_setDesign)); engine->globalObject().setProperty("setMiniMap", engine->newFunction(js_setMiniMap)); engine->globalObject().setProperty("addReticuleButton", engine->newFunction(js_addReticuleButton)); engine->globalObject().setProperty("removeReticuleButton", engine->newFunction(js_removeReticuleButton)); engine->globalObject().setProperty("enableStructure", engine->newFunction(js_enableStructure)); engine->globalObject().setProperty("makeComponentAvailable", engine->newFunction(js_makeComponentAvailable)); engine->globalObject().setProperty("enableComponent", engine->newFunction(js_enableComponent)); engine->globalObject().setProperty("enableTemplate", engine->newFunction(js_enableTemplate)); engine->globalObject().setProperty("allianceExistsBetween", engine->newFunction(js_allianceExistsBetween)); engine->globalObject().setProperty("removeStruct", engine->newFunction(js_removeStruct)); engine->globalObject().setProperty("removeObject", engine->newFunction(js_removeObject)); engine->globalObject().setProperty("setScrollParams", engine->newFunction(js_setScrollParams)); engine->globalObject().setProperty("addStructure", engine->newFunction(js_addStructure)); engine->globalObject().setProperty("loadLevel", engine->newFunction(js_loadLevel)); engine->globalObject().setProperty("setDroidExperience", engine->newFunction(js_setDroidExperience)); engine->globalObject().setProperty("setNoGoArea", engine->newFunction(js_setNoGoArea)); engine->globalObject().setProperty("setAlliance", engine->newFunction(js_setAlliance)); engine->globalObject().setProperty("setAssemblyPoint", engine->newFunction(js_setAssemblyPoint)); // Set some useful constants engine->globalObject().setProperty("DORDER_ATTACK", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_MOVE", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_SCOUT", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_BUILD", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_HELPBUILD", 3, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_LINEBUILD", 4, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_REPAIR", 5, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_RETREAT", 6, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_PATROL", 7, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_DEMOLISH", 8, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_EMBARK", 9, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_DISEMBARK", 10, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_FIRESUPPORT", 11, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_HOLD", 12, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_RTR", 13, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_RTB", 14, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_STOP", 15, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_REARM", 16, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("COMMAND", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BUILD", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("MANUFACTURE", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("RESEARCH", 3, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("INTELMAP", 4, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DESIGN", 5, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CANCEL", 6, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CAMP_CLEAN", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CAMP_BASE", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CAMP_WALLS", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("NO_ALLIANCES", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("ALLIANCES", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("ALLIANCES_TEAMS", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BEING_BUILT", SS_BEING_BUILT, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BUILT", SS_BUILT, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BEING_DEMOLISHED", SS_BEING_DEMOLISHED, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_CONSTRUCT", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_WEAPON", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_PERSON", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_REPAIR", 3, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_SENSOR", 4, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_ECM", 5, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_CYBORG", 6, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_TRANSPORTER", 7, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID_COMMAND", 8, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("HQ", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("FACTORY", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("POWER_GEN", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("RESOURCE_EXTRACTOR", 3, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DEFENSE", 4, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("LASSAT", 5, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("WALL", 6, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("RESEARCH_LAB", 7, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("REPAIR_FACILITY", 8, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CYBORG_FACTORY", 9, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("VTOL_FACTORY", 10, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("REARM_PAD", 11, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("SAT_UPLINK", 12, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("GATE", 13, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("COMMAND_CONTROL", 14, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("EASY", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("MEDIUM", 1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("HARD", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("INSANE", 3, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("STRUCTURE", OBJ_STRUCTURE, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DROID", OBJ_DROID, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("FEATURE", OBJ_FEATURE, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("POSITION", POSITION, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("AREA", AREA, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("ALL_PLAYERS", -1, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("ALLIES", -2, QScriptValue::ReadOnly | QScriptValue::Undeletable); QScriptValue playerData = engine->newArray(CUR_PLAYERS); for (int i = 0; i < CUR_PLAYERS; i++) { QScriptValue vector = engine->newObject(); vector.setProperty("difficulty", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("colour", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("position", i, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("team", i, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("isAI", i != 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("isHuman", i == 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); playerData.setProperty(i, vector, QScriptValue::ReadOnly | QScriptValue::Undeletable); } engine->globalObject().setProperty("playerData", playerData, QScriptValue::ReadOnly | QScriptValue::Undeletable); // Static map knowledge about start positions //== \item[derrickPositions] An array of derrick starting positions on the current map. Each item in the array is an //== object containing the x and y variables for a derrick. //== \item[startPositions] An array of player start positions on the current map. Each item in the array is an //== object containing the x and y variables for a player start position. QScriptValue startPositions = engine->newArray(CUR_PLAYERS); for (int i = 0; i < CUR_PLAYERS; i++) { QScriptValue vector = engine->newObject(); vector.setProperty("x", 40, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("y", 40, QScriptValue::ReadOnly | QScriptValue::Undeletable); startPositions.setProperty(i, vector, QScriptValue::ReadOnly | QScriptValue::Undeletable); } QScriptValue derrickPositions = engine->newArray(6); for (int i = 0; i < 6; i++) { QScriptValue vector = engine->newObject(); vector.setProperty("x", 40, QScriptValue::ReadOnly | QScriptValue::Undeletable); vector.setProperty("y", 40, QScriptValue::ReadOnly | QScriptValue::Undeletable); derrickPositions.setProperty(i, vector, QScriptValue::ReadOnly | QScriptValue::Undeletable); } engine->globalObject().setProperty("derrickPositions", derrickPositions, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("startPositions", startPositions, QScriptValue::ReadOnly | QScriptValue::Undeletable); QScriptSyntaxCheckResult syntax = QScriptEngine::checkSyntax(source); if (syntax.state() != QScriptSyntaxCheckResult::Valid) { qFatal("Syntax error in %s line %d: %s", path.toUtf8().constData(), syntax.errorLineNumber(), syntax.errorMessage().toUtf8().constData()); return false; } QScriptValue result = engine->evaluate(source, path); if (engine->hasUncaughtException()) { int line = engine->uncaughtExceptionLineNumber(); qFatal("Uncaught exception at line %d, file %s: %s", line, path.toUtf8().constData(), result.toString().toUtf8().constData()); return false; } // Call init callFunction(engine, "eventGameInit", QScriptValueList()); // Now set gameTime to something proper engine->globalObject().setProperty("gameTime", 10101, QScriptValue::ReadOnly | QScriptValue::Undeletable); callFunction(engine, "eventStartLevel", QScriptValueList()); callFunction(engine, "eventLaunchTransporter", QScriptValueList()); callFunction(engine, "eventReinforcementsArrived", QScriptValueList()); callFunction(engine, "eventMissionTimeout", QScriptValueList()); callFunction(engine, "eventVideoDone", QScriptValueList()); // Call other events { QScriptValueList args; args += convDroid(engine); args += convStructure(engine); callFunction(engine, "eventDroidBuilt", args); } { QScriptValueList args; args += convStructure(engine); args += convObj(engine); callFunction(engine, "eventStructureAttacked", args); } { QScriptValueList args; args += convResearch(engine); args += convStructure(engine); callFunction(engine, "eventResearched", args); } { QScriptValueList args; args += convObj(engine); args += convObj(engine); callFunction(engine, "eventAttacked", args); } { QScriptValueList args; args += convStructure(engine); args += convDroid(engine); callFunction(engine, "eventStructureBuilt", args); } { QScriptValueList args; args += convDroid(engine); callFunction(engine, "eventDroidIdle", args); } { QScriptValueList args; args += QScriptValue(0); args += QScriptValue(1); args += QScriptValue("message"); callFunction(engine, "eventChat", args); } { QScriptValueList args; args += convObj(engine); args += convObj(engine); callFunction(engine, "eventObjectSeen", args); } // Now test timers // TODO -- implement object parameters for (int i = 0; i < timers.size(); ++i) { timerNode node = timers.at(i); callFunction(node.engine, node.function, QScriptValueList(), true); } // Clean up delete engine; timers.clear(); return true; }
int main( int argc, char ** argv ) { QApplication::setColorSpec( QApplication::CustomColor ); QApplication a( argc, argv ); a.setApplicationVersion( APP_VERSION ); QSplashScreen* splash = new QSplashScreen; splash->setPixmap( QPixmap(":/icons/tonatiuhsplash.png") ); splash->show(); Qt::Alignment topRight = Qt::AlignRight | Qt::AlignTop; splash->showMessage(QObject::tr("Loading libraries..."), topRight, Qt::black); QApplication::addLibraryPath( QApplication::applicationDirPath() + QDir::separator() + "marble" ); SoQt::init( (QWidget *) NULL ); //MFVec2::initClass(); UserMField::initClass(); UserSField::initClass(); TSceneKit::initClass(); TMaterial::initClass(); TDefaultMaterial::initClass(); TSeparatorKit::initClass(); TShape::initClass(); TCube::initClass(); TLightShape::initClass(); TShapeKit::initClass(); TAnalyzerKit::initClass(); TAnalyzerResultKit::initClass(); TAnalyzerParameter::initClass(); TAnalyzerResult::initClass(); TAnalyzerLevel::initClass(); TSquare::initClass(); TLightKit::initClass(); TSunShape::initClass(); TDefaultSunShape::initClass(); TTracker::initClass(); TTrackerForAiming::initClass(); TDefaultTracker::initClass(); TSceneTracker::initClass(); GraphicRootTracker::initClass(); TTransmissivity::initClass(); TDefaultTransmissivity::initClass(); splash->showMessage( QObject::tr("Setting up the main window..."), topRight, Qt::black ); QDir pluginsDirectory( qApp->applicationDirPath() ); pluginsDirectory.cd( "plugins" ); PluginManager pluginManager; pluginManager.LoadAvailablePlugins( pluginsDirectory ); int exit; if( argc > 1 ) { QString tonatiuhFile = argv[1]; QFileInfo fileInfo( tonatiuhFile ); if( fileInfo.completeSuffix() == QLatin1String( "tnhs") ) { QString fileName( argv[1] ); QFileInfo fileInfo( fileName ); QDir testDirectory( fileInfo.absolutePath() ); testDirectory.cd( "." ); QScriptEngine* interpreter = new QScriptEngine; qScriptRegisterSequenceMetaType<QVector<QVariant> >(interpreter); MainWindow* mw = new MainWindow( QLatin1String("") ); mw->SetPluginManager( &pluginManager ); QScriptValue tonatiuh = interpreter->newQObject( mw ); interpreter->globalObject().setProperty( "tonatiuh", tonatiuh ); QFile scriptFile( fileName ); if( !scriptFile.open( QIODevice::ReadOnly) ) { QString errorMessage = QString( "Cannot open file %1." ).arg( fileName ); std::cerr<<errorMessage.toStdString()<<std::endl; } QTextStream in( &scriptFile ); QString program = in.readAll(); scriptFile.close(); QScriptSyntaxCheckResult checkResult = interpreter->checkSyntax( program ); if( checkResult.state() != QScriptSyntaxCheckResult::Valid ) { QString errorMessage = QString( "Script Syntaxis Error.\n" "Line: %1. %2" ).arg( QString::number( checkResult.errorLineNumber() ), checkResult.errorMessage () ); std::cerr<<errorMessage.toStdString()<<std::endl; return -1; } QScriptValue result = interpreter->evaluate( program ); if( result.isError () ) { QScriptValue lineNumber = result.property( "lineNumber"); QString errorMessage = QString( "Script Execution Error.\nLine %1. %2" ).arg( QString::number( lineNumber.toNumber() ), result.toString() ); std::cerr<<errorMessage.toStdString()<<std::endl; return -1; } delete mw; delete interpreter; exit = 0; } else { MainWindow* mw = new MainWindow( tonatiuhFile ); mw->SetPluginManager( &pluginManager ); mw->show(); splash->finish( mw ); delete splash; exit = a.exec(); delete mw; } } else { MainWindow* mw = new MainWindow(""); mw->SetPluginManager( &pluginManager ); mw->show(); splash->finish( mw ); delete splash; exit = a.exec(); delete mw; } return exit; }
bool testPlayerScript(QString path, int player, int difficulty) { QScriptEngine *engine = new QScriptEngine(); QFile input(path); input.open(QIODevice::ReadOnly); QString source(QString::fromUtf8(input.readAll())); input.close(); QScriptSyntaxCheckResult syntax = QScriptEngine::checkSyntax(source); if (syntax.state() != QScriptSyntaxCheckResult::Valid) { fprintf(stderr, "Syntax error in %s line %d: %s\n", path.toAscii().constData(), syntax.errorLineNumber(), syntax.errorMessage().toAscii().constData()); return false; } QScriptValue result = engine->evaluate(source, path); if (engine->hasUncaughtException()) { int line = engine->uncaughtExceptionLineNumber(); fprintf(stderr, "Uncaught exception at line %d, file %s: %s\n", line, path.toAscii().constData(), result.toString().toAscii().constData()); return false; } // Special functions engine->globalObject().setProperty("setTimer", engine->newFunction(js_setTimer)); engine->globalObject().setProperty("queue", engine->newFunction(js_queue)); engine->globalObject().setProperty("removeTimer", engine->newFunction(js_removeTimer)); engine->globalObject().setProperty("include", engine->newFunction(js_include)); // Special global variables engine->globalObject().setProperty("me", player, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("gameTime", 2, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("difficulty", difficulty, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("mapName", "Test", QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("baseType", CAMP_BASE, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("alliancesType", ALLIANCES_TEAMS, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("powerType", LEV_MED, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("maxPlayers", 4, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("scavengers", true, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("_", engine->newFunction(js_translate)); // General functions -- geared for use in AI scripts engine->globalObject().setProperty("debug", engine->newFunction(js_debug)); engine->globalObject().setProperty("console", engine->newFunction(js_console)); engine->globalObject().setProperty("structureIdle", engine->newFunction(js_structureIdle)); engine->globalObject().setProperty("buildDroid", engine->newFunction(js_buildDroid)); engine->globalObject().setProperty("enumStruct", engine->newFunction(js_enumStruct)); engine->globalObject().setProperty("enumDroid", engine->newFunction(js_enumDroid)); engine->globalObject().setProperty("enumGroup", engine->newFunction(js_enumGroup)); engine->globalObject().setProperty("distBetweenTwoPoints", engine->newFunction(js_distBetweenTwoPoints)); engine->globalObject().setProperty("newGroup", engine->newFunction(js_newGroup)); engine->globalObject().setProperty("groupAddArea", engine->newFunction(js_groupAddArea)); engine->globalObject().setProperty("groupAddDroid", engine->newFunction(js_groupAddDroid)); engine->globalObject().setProperty("groupSize", engine->newFunction(js_groupSize)); engine->globalObject().setProperty("orderDroidLoc", engine->newFunction(js_orderDroidLoc)); engine->globalObject().setProperty("playerPower", engine->newFunction(js_playerPower)); engine->globalObject().setProperty("isStructureAvailable", engine->newFunction(js_isStructureAvailable)); // Functions that operate on the current player only engine->globalObject().setProperty("centreView", engine->newFunction(js_centreView)); engine->globalObject().setProperty("playSound", engine->newFunction(js_playSound)); engine->globalObject().setProperty("gameOverMessage", engine->newFunction(js_gameOverMessage)); // Global state manipulation -- not for use with skirmish AI (unless you want it to cheat, obviously) engine->globalObject().setProperty("setStructureLimits", engine->newFunction(js_setStructureLimits)); engine->globalObject().setProperty("applyLimitSet", engine->newFunction(js_applyLimitSet)); engine->globalObject().setProperty("setMissionTime", engine->newFunction(js_setMissionTime)); engine->globalObject().setProperty("setReinforcementTime", engine->newFunction(js_setReinforcementTime)); engine->globalObject().setProperty("completeResearch", engine->newFunction(js_completeResearch)); engine->globalObject().setProperty("enableResearch", engine->newFunction(js_enableResearch)); engine->globalObject().setProperty("setPower", engine->newFunction(js_setPower)); engine->globalObject().setProperty("addReticuleButton", engine->newFunction(js_addReticuleButton)); engine->globalObject().setProperty("enableStructure", engine->newFunction(js_enableStructure)); engine->globalObject().setProperty("makeComponentAvailable", engine->newFunction(js_makeComponentAvailable)); engine->globalObject().setProperty("enableComponent", engine->newFunction(js_enableComponent)); engine->globalObject().setProperty("allianceExistsBetween", engine->newFunction(js_allianceExistsBetween)); // Set some useful constants engine->globalObject().setProperty("DORDER_ATTACK", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_MOVE", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_SCOUT", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DORDER_BUILD", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("mapWidth", 64, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("mapHeight", 64, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("COMMAND", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("OPTIONS", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BUILD", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("MANUFACTURE", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("RESEARCH", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("INTELMAP", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("DESIGN", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CANCEL", 0, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CAMP_CLEAN", CAMP_CLEAN, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CAMP_BASE", CAMP_BASE, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("CAMP_WALLS", CAMP_WALLS, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("NO_ALLIANCES", NO_ALLIANCES, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("ALLIANCES", ALLIANCES, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("ALLIANCES_TEAMS", ALLIANCES_TEAMS, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BEING_BUILT", SS_BEING_BUILT, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BUILT", SS_BUILT, QScriptValue::ReadOnly | QScriptValue::Undeletable); engine->globalObject().setProperty("BEING_DEMOLISHED", SS_BEING_DEMOLISHED, QScriptValue::ReadOnly | QScriptValue::Undeletable); // Call init callFunction(engine, "eventGameInit", QScriptValueList()); // Now set gameTime to something proper engine->globalObject().setProperty("gameTime", 10101, QScriptValue::ReadOnly | QScriptValue::Undeletable); callFunction(engine, "eventStartLevel", QScriptValueList()); // Call other events { QScriptValueList args; args += convDroid(engine); args += convStructure(engine); callFunction(engine, "eventDroidBuilt", args); } { QScriptValueList args; args += convStructure(engine); args += convObj(engine); callFunction(engine, "eventStructureAttacked", args); } // Now test timers // TODO -- implement object parameters QMutableListIterator<timerNode> iter(timers); while (iter.hasNext()) { timerNode node = iter.next(); callFunction(node.engine, node.function, QScriptValueList()); } // Clean up delete engine; timers.clear(); return true; }
void ScriptRunner::tests() { QFile file(m_testScriptFileName); if (m_doExit) return; TestFunctionResult *tf = m_resultLogger->getTestFunctionResult("initTestCase"); if (!tf) tf = m_resultLogger->createTestFunctionResult("initTestCase"); if(file.open(QIODevice::ReadOnly)) { QString scriptContent = file.readAll(); if (scriptContent.length() <= 0) { tf->addError("Can't evaluate empty script from file: '" + m_testScriptFileName +"'"); stop(); return; } QScriptSyntaxCheckResult result = QScriptEngine::checkSyntax(scriptContent); if (result.state() != QScriptSyntaxCheckResult::Valid) { QString err = "Can't evaluate script content from file. Check syntax of script on file: '" + m_testScriptFileName +"'" + " Error: " + result.errorMessage() + " line: " + result.errorLineNumber() + " column: " + result.errorColumnNumber(); tf->addError(err); stop(); return; } if (m_doExit) return; QScriptValue val = m_engine->evaluate(scriptContent, m_testScriptFileName); if(m_engine->hasUncaughtException()) { QString err = "Can't evaluate script content from file. Check syntax of script on file: '" + m_testScriptFileName + "'" + " Error: " + m_engine->uncaughtExceptionBacktrace().join(" ") + " at line " + m_engine->uncaughtExceptionLineNumber(); tf->addError(err); stop(); return; } } else { stop(); tf->addError("Failed to read script from file '" + m_testScriptFileName +"'"); return; } if (m_doExit) return; QScriptValue ctor = m_engine->evaluate("Tests"); QScriptValue script = m_engine->newQObject(this, QScriptEngine::QtOwnership); QScriptValue scripttests = ctor.construct(QScriptValueList() << script); if(m_engine->hasUncaughtException()) { QString err = "Can't evaluate script content from file. Check syntax of script on file: '" + m_testScriptFileName +"'" + " Error: " + m_engine->uncaughtExceptionBacktrace().join(" "); tf->addError(err); stop(); return; } }