コード例 #1
0
dmz::V8Value
dmz::JsModuleUiV8QtBasic::_tree_collapse_all (const v8::Arguments &Args) {

   v8::HandleScope scope;
   V8Value result = v8::Undefined ();

   JsModuleUiV8QtBasic *self = _to_self (Args);
   if (self) {

      QTreeWidget *tree = self->v8_to_qobject<QTreeWidget> (Args.This ());
      if (tree) { tree->collapseAll (); }
   }

   return scope.Close (result);
}
コード例 #2
0
ファイル: SkillEditFrame.cpp プロジェクト: mishley/MooseEdit
void SkillEditFrame::populateSkillTree() {
	QTreeWidget *skillTree = this->findChild<QTreeWidget *>("skillTree");
	for (int i=0; i<skillStats->size(); ++i) {
		StatsContainer *skill = skillStats->at(i);
		std::string abilityText = skill->getData("Ability");
		std::string elementText = skill->getData("Element");
		if (elementText.size() == 0) {
			elementText = "Unknown";
		}
		std::string skillText = skill->getData("DisplayNameRef");
		std::string skillInternalText = skill->getArg(0);
		QTreeWidgetItem *abilityFolder = createFolderIfNeeded(skillTree->invisibleRootItem(), abilityText.c_str(), 0);
		QTreeWidgetItem *elementFolder = createFolderIfNeeded(abilityFolder, elementText.c_str(), 0);
		createFolderIfNeeded(elementFolder, skillText.c_str(), skillInternalText.c_str());
	}
	skillTree->setUpdatesEnabled(false);
	skillTree->expandAll();
	skillTree->resizeColumnToContents(0);
	skillTree->collapseAll();
	skillTree->setUpdatesEnabled(true);
}
コード例 #3
0
ファイル: StatsView.cpp プロジェクト: mishley/MooseEdit
void StatsView::resizeTree() {
	QTreeWidget *statsTree = this->findChild<QTreeWidget *>("statsTree");
	statsTree->expandAll();
	statsTree->resizeColumnToContents(0);
	statsTree->collapseAll();
}