void LipstickCompositorWindow::mouseReleaseEvent(QMouseEvent *event) { QWaylandSurface *m_surface = surface(); if (m_surface && event->source() != Qt::MouseEventSynthesizedByQt) { QWaylandInputDevice *inputDevice = m_surface->compositor()->defaultInputDevice(); inputDevice->sendMouseReleaseEvent(event->button(), event->pos(), event->globalPos()); } else { event->ignore(); } }
bool QWindowCompositor::eventFilter(QObject *obj, QEvent *event) { if (obj != m_window) return false; QWaylandInputDevice *input = defaultInputDevice(); switch (event->type()) { case QEvent::Expose: m_renderScheduler.start(0); if (m_window->isExposed()) { // Alt-tabbing away normally results in the alt remaining in // pressed state in the clients xkb state. Prevent this by sending // a release. This is not an issue in a "real" compositor but // is very annoying when running in a regular window on xcb. Qt::KeyboardModifiers mods = QGuiApplication::queryKeyboardModifiers(); if (m_modifiers != mods && input->keyboardFocus()) { Qt::KeyboardModifiers stuckMods = m_modifiers ^ mods; if (stuckMods & Qt::AltModifier) input->sendKeyReleaseEvent(64); // native scancode for left alt m_modifiers = mods; } } break; case QEvent::MouseButtonPress: { QPointF local; QMouseEvent *me = static_cast<QMouseEvent *>(event); QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local); if (m_dragKeyIsPressed && targetSurface) { m_draggingWindow = targetSurface; m_drag_diff = local; } else { if (targetSurface && input->keyboardFocus() != targetSurface) { input->setKeyboardFocus(targetSurface); m_surfaces.removeOne(targetSurface); m_surfaces.append(targetSurface); m_renderScheduler.start(0); } input->sendMousePressEvent(me->button(), local, me->localPos()); } return true; } case QEvent::MouseButtonRelease: { QWaylandSurface *targetSurface = input->mouseFocus(); if (m_draggingWindow) { m_draggingWindow = 0; m_drag_diff = QPointF(); } else { QMouseEvent *me = static_cast<QMouseEvent *>(event); QPointF localPos; if (targetSurface) localPos = toSurface(targetSurface, me->localPos()); input->sendMouseReleaseEvent(me->button(), localPos, me->localPos()); } return true; } case QEvent::MouseMove: { QMouseEvent *me = static_cast<QMouseEvent *>(event); if (m_draggingWindow) { m_draggingWindow->setPos(me->localPos() - m_drag_diff); m_renderScheduler.start(0); } else { QPointF local; QWaylandSurface *targetSurface = surfaceAt(me->localPos(), &local); input->sendMouseMoveEvent(targetSurface, local, me->localPos()); } break; } case QEvent::Wheel: { QWheelEvent *we = static_cast<QWheelEvent *>(event); input->sendMouseWheelEvent(we->orientation(), we->delta()); break; } case QEvent::KeyPress: { QKeyEvent *ke = static_cast<QKeyEvent *>(event); if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) { m_dragKeyIsPressed = true; } m_modifiers = ke->modifiers(); QWaylandSurface *targetSurface = input->keyboardFocus(); if (targetSurface) input->sendKeyPressEvent(ke->nativeScanCode()); break; } case QEvent::KeyRelease: { QKeyEvent *ke = static_cast<QKeyEvent *>(event); if (ke->key() == Qt::Key_Meta || ke->key() == Qt::Key_Super_L) { m_dragKeyIsPressed = false; } m_modifiers = ke->modifiers(); QWaylandSurface *targetSurface = input->keyboardFocus(); if (targetSurface) input->sendKeyReleaseEvent(ke->nativeScanCode()); break; } case QEvent::TouchBegin: case QEvent::TouchUpdate: case QEvent::TouchEnd: { QWaylandSurface *targetSurface = 0; QTouchEvent *te = static_cast<QTouchEvent *>(event); QList<QTouchEvent::TouchPoint> points = te->touchPoints(); QPoint pointPos; if (!points.isEmpty()) { pointPos = points.at(0).pos().toPoint(); targetSurface = surfaceAt(pointPos); } if (targetSurface && targetSurface != input->mouseFocus()) input->setMouseFocus(targetSurface, pointPos, pointPos); if (input->mouseFocus()) input->sendFullTouchEvent(te); break; } default: break; } return false; }