コード例 #1
0
void QgsSymbolV2SelectorWidget::setMapCanvas( QgsMapCanvas *canvas )
{
  mMapCanvas = canvas;

  QWidget* widget = stackedWidget->currentWidget();
  QgsLayerPropertiesWidget* layerProp = dynamic_cast< QgsLayerPropertiesWidget* >( widget );
  QgsSymbolsListWidget* listWidget = dynamic_cast< QgsSymbolsListWidget* >( widget );

  if ( layerProp )
    layerProp->setMapCanvas( canvas );
  if ( listWidget )
    listWidget->setMapCanvas( canvas );
}
コード例 #2
0
void QgsSymbolV2SelectorDialog::layerChanged()
{
  updateUi();

  SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) );
  if ( currentItem == NULL )
    return;

  if ( currentItem->isLayer() )
  {
    SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() );
    mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) );
    QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer );
    layerProp->setExpressionContext( mPresetExpressionContext.data() );
    layerProp->setMapCanvas( mMapCanvas );
    setWidget( layerProp );
    connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) );
    connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) );
    // This connection when layer type is changed
    connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayerV2* ) ), this, SLOT( changeLayer( QgsSymbolLayerV2* ) ) );
  }