コード例 #1
0
ファイル: qgslegendmodel.cpp プロジェクト: ChowZenki/QGIS
void QgsLegendModel::updateSymbolV2ItemText( QStandardItem* symbolItem )
{
  QgsComposerSymbolV2Item* sv2Item = dynamic_cast<QgsComposerSymbolV2Item*>( symbolItem );
  if ( !sv2Item ) return;

  QgsComposerLayerItem* lItem = dynamic_cast<QgsComposerLayerItem*>( sv2Item->parent() );
  if ( !lItem ) return;

  QgsMapLayer* mapLayer = QgsMapLayerRegistry::instance()->mapLayer( lItem->layerID() );
  if ( !mapLayer ) return;

  QgsVectorLayer* vLayer = qobject_cast<QgsVectorLayer*>( mapLayer );
  if ( !vLayer ) return;

  QgsFeatureRendererV2* renderer = vLayer->rendererV2();
  if ( !renderer ) return;

  if ( lItem->showFeatureCount() ) vLayer->countSymbolFeatures();

  QgsLegendSymbolList symbolList = renderer->legendSymbolItems();

  QPair<QString, QgsSymbolV2*> symbol = symbolList.value( symbolItem->row() );

  QString label = sv2Item->userText().isEmpty() ? symbol.first : sv2Item->userText();

  if ( renderer->type() == "singleSymbol" )
  {
    if ( !sv2Item->userText().isEmpty() )
    {
      label = sv2Item->userText();
    }
    else if ( !lItem->userText().isEmpty() )
    {
      label = lItem->userText();
    }
    else if ( !vLayer->title().isEmpty() )
    {
      label = vLayer->title();
    }
    else
    {
      label = vLayer->name();
    }
  }

  if ( lItem->showFeatureCount() )
  {
    // Add counts to multi symbols layers only or labeled single symbols,
    // so that single symbol layers are still drawn on single line
    if ( symbolList.size() > 1 || !label.isEmpty() )
    {
      label += QString( " [%1]" ).arg( vLayer->featureCount( symbol.second ) );
    }
  }
  symbolItem->setText( label );
}
コード例 #2
0
int QgsLegendModel::addVectorLayerItemsV2( QStandardItem* layerItem, QgsVectorLayer* vlayer )
{
    QgsComposerLayerItem* lItem = dynamic_cast<QgsComposerLayerItem*>( layerItem );

    if ( !layerItem || !lItem || !vlayer )
    {
        return 1;
    }

    QgsFeatureRendererV2* renderer = vlayer->rendererV2();
    if ( !renderer )
    {
        return 2;
    }

    if ( lItem->showFeatureCount() )
    {
        if ( !vlayer->countSymbolFeatures() )
        {
            QgsDebugMsg( "Cannot get feature counts" );
        }
    }

    QgsLegendSymbolList lst = renderer->legendSymbolItems();
    QgsLegendSymbolList::const_iterator symbolIt = lst.constBegin();
    for ( ; symbolIt != lst.constEnd(); ++symbolIt )
    {
        QString label = symbolIt->first;
        if ( lItem->showFeatureCount() )
        {
            // Add counts to multi symbols layers only or labeled single symbols,
            // so that single symbol layers are still drawn on single line
            if ( lst.size() > 1 || !label.isEmpty() )
            {
                label += QString( " [%1]" ).arg( vlayer->featureCount( symbolIt->second ) );
            }
        }
        QgsComposerSymbolV2Item* currentSymbolItem = new QgsComposerSymbolV2Item( label );
        currentSymbolItem->setFlags( Qt::ItemIsEnabled | Qt::ItemIsSelectable );
        if ( symbolIt->second )
        {
            if ( mHasTopLevelWindow ) //only use QIcon / QPixmap if we have a running x-server
            {
                currentSymbolItem->setIcon( QgsSymbolLayerV2Utils::symbolPreviewIcon( symbolIt->second, QSize( 30, 30 ) ) );
            }
            currentSymbolItem->setSymbolV2( symbolIt->second->clone() );
        }
        layerItem->setChild( layerItem->rowCount(), 0, currentSymbolItem );
    }

    return 0;
}