void QgsMapRenderer::render( QPainter* painter ) { //flag to see if the render context has changed //since the last time we rendered. If it hasnt changed we can //take some shortcuts with rendering bool mySameAsLastFlag = true; QgsDebugMsg( "========== Rendering ==========" ); if ( mExtent.isEmpty() ) { QgsDebugMsg( "empty extent... not rendering" ); return; } if ( mSize.width() == 1 && mSize.height() == 1 ) { QgsDebugMsg( "size 1x1... not rendering" ); return; } QPaintDevice* thePaintDevice = painter->device(); if ( !thePaintDevice ) { return; } // wait if ( mDrawing ) { QgsDebugMsg( "already rendering" ); QCoreApplication::processEvents(); } if ( mDrawing ) { QgsDebugMsg( "still rendering - skipping" ); return; } mDrawing = true; QgsCoordinateTransform* ct; #ifdef QGISDEBUG QgsDebugMsg( "Starting to render layer stack." ); QTime renderTime; renderTime.start(); #endif if ( mOverview ) mRenderContext.setDrawEditingInformation( !mOverview ); mRenderContext.setPainter( painter ); mRenderContext.setCoordinateTransform( 0 ); //this flag is only for stopping during the current rendering progress, //so must be false at every new render operation mRenderContext.setRenderingStopped( false ); //calculate scale factor //use the specified dpi and not those from the paint device //because sometimes QPainter units are in a local coord sys (e.g. in case of QGraphicsScene) double sceneDpi = mScaleCalculator->dpi(); double scaleFactor = 1.0; if ( mOutputUnits == QgsMapRenderer::Millimeters ) { scaleFactor = sceneDpi / 25.4; } double rasterScaleFactor = ( thePaintDevice->logicalDpiX() + thePaintDevice->logicalDpiY() ) / 2.0 / sceneDpi; if ( mRenderContext.rasterScaleFactor() != rasterScaleFactor ) { mRenderContext.setRasterScaleFactor( rasterScaleFactor ); mySameAsLastFlag = false; } if ( mRenderContext.scaleFactor() != scaleFactor ) { mRenderContext.setScaleFactor( scaleFactor ); mySameAsLastFlag = false; } if ( mRenderContext.rendererScale() != mScale ) { //add map scale to render context mRenderContext.setRendererScale( mScale ); mySameAsLastFlag = false; } if ( mLastExtent != mExtent ) { mLastExtent = mExtent; mySameAsLastFlag = false; } mRenderContext.setLabelingEngine( mLabelingEngine ); if ( mLabelingEngine ) mLabelingEngine->init( this ); // know we know if this render is just a repeat of the last time, we // can clear caches if it has changed if ( !mySameAsLastFlag ) { //clear the cache pixmap if we changed resolution / extent QSettings mySettings; if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() ) { QgsMapLayerRegistry::instance()->clearAllLayerCaches(); } } QgsOverlayObjectPositionManager* overlayManager = overlayManagerFromSettings(); QList<QgsVectorOverlay*> allOverlayList; //list of all overlays, used to draw them after layers have been rendered // render all layers in the stack, starting at the base QListIterator<QString> li( mLayerSet ); li.toBack(); QgsRectangle r1, r2; while ( li.hasPrevious() ) { if ( mRenderContext.renderingStopped() ) { break; } // Store the painter in case we need to swap it out for the // cache painter QPainter * mypContextPainter = mRenderContext.painter(); QString layerId = li.previous(); QgsDebugMsg( "Rendering at layer item " + layerId ); // This call is supposed to cause the progress bar to // advance. However, it seems that updating the progress bar is // incompatible with having a QPainter active (the one that is // passed into this function), as Qt produces a number of errors // when try to do so. I'm (Gavin) not sure how to fix this, but // added these comments and debug statement to help others... QgsDebugMsg( "If there is a QPaintEngine error here, it is caused by an emit call" ); //emit drawingProgress(myRenderCounter++, mLayerSet.size()); QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId ); if ( !ml ) { QgsDebugMsg( "Layer not found in registry!" ); continue; } QgsDebugMsg( "Rendering layer " + ml->name() ); QgsDebugMsg( " Layer minscale " + QString( "%1" ).arg( ml->minimumScale() ) ); QgsDebugMsg( " Layer maxscale " + QString( "%1" ).arg( ml->maximumScale() ) ); QgsDebugMsg( " Scale dep. visibility enabled? " + QString( "%1" ).arg( ml->hasScaleBasedVisibility() ) ); QgsDebugMsg( " Input extent: " + ml->extent().toString() ); if ( !ml->hasScaleBasedVisibility() || ( ml->minimumScale() < mScale && mScale < ml->maximumScale() ) || mOverview ) { connect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) ); // // Now do the call to the layer that actually does // the rendering work! // bool split = false; if ( hasCrsTransformEnabled() ) { r1 = mExtent; split = splitLayersExtent( ml, r1, r2 ); ct = new QgsCoordinateTransform( ml->crs(), *mDestCRS ); mRenderContext.setExtent( r1 ); QgsDebugMsg( " extent 1: " + r1.toString() ); QgsDebugMsg( " extent 2: " + r2.toString() ); if ( !r1.isFinite() || !r2.isFinite() ) //there was a problem transforming the extent. Skip the layer { continue; } } else { ct = NULL; } mRenderContext.setCoordinateTransform( ct ); //decide if we have to scale the raster //this is necessary in case QGraphicsScene is used bool scaleRaster = false; QgsMapToPixel rasterMapToPixel; QgsMapToPixel bk_mapToPixel; if ( ml->type() == QgsMapLayer::RasterLayer && qAbs( rasterScaleFactor - 1.0 ) > 0.000001 ) { scaleRaster = true; } //create overlay objects for features within the view extent if ( ml->type() == QgsMapLayer::VectorLayer && overlayManager ) { QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml ); if ( vl ) { QList<QgsVectorOverlay*> thisLayerOverlayList; vl->vectorOverlays( thisLayerOverlayList ); QList<QgsVectorOverlay*>::iterator overlayIt = thisLayerOverlayList.begin(); for ( ; overlayIt != thisLayerOverlayList.end(); ++overlayIt ) { if (( *overlayIt )->displayFlag() ) { ( *overlayIt )->createOverlayObjects( mRenderContext ); allOverlayList.push_back( *overlayIt ); } } overlayManager->addLayer( vl, thisLayerOverlayList ); } } // Force render of layers that are being edited // or if there's a labeling engine that needs the layer to register features if ( ml->type() == QgsMapLayer::VectorLayer ) { QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml ); if ( vl->isEditable() || ( mRenderContext.labelingEngine() && mRenderContext.labelingEngine()->willUseLayer( vl ) ) ) { ml->setCacheImage( 0 ); } } QSettings mySettings; if ( ! split )//render caching does not yet cater for split extents { if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() ) { if ( !mySameAsLastFlag || ml->cacheImage() == 0 ) { QgsDebugMsg( "\n\n\nCaching enabled but layer redraw forced by extent change or empty cache\n\n\n" ); QImage * mypImage = new QImage( mRenderContext.painter()->device()->width(), mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 ); mypImage->fill( 0 ); ml->setCacheImage( mypImage ); //no need to delete the old one, maplayer does it for you QPainter * mypPainter = new QPainter( ml->cacheImage() ); // Changed to enable anti aliasing by default in QGIS 1.7 if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() ) { mypPainter->setRenderHint( QPainter::Antialiasing ); } mRenderContext.setPainter( mypPainter ); } else if ( mySameAsLastFlag ) { //draw from cached image QgsDebugMsg( "\n\n\nCaching enabled --- drawing layer from cached image\n\n\n" ); mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) ); disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) ); //short circuit as there is nothing else to do... continue; } } } if ( scaleRaster ) { bk_mapToPixel = mRenderContext.mapToPixel(); rasterMapToPixel = mRenderContext.mapToPixel(); rasterMapToPixel.setMapUnitsPerPixel( mRenderContext.mapToPixel().mapUnitsPerPixel() / rasterScaleFactor ); rasterMapToPixel.setYMaximum( mSize.height() * rasterScaleFactor ); mRenderContext.setMapToPixel( rasterMapToPixel ); mRenderContext.painter()->save(); mRenderContext.painter()->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor ); } if ( !ml->draw( mRenderContext ) ) { emit drawError( ml ); } else { QgsDebugMsg( "Layer rendered without issues" ); } if ( split ) { mRenderContext.setExtent( r2 ); if ( !ml->draw( mRenderContext ) ) { emit drawError( ml ); } } if ( scaleRaster ) { mRenderContext.setMapToPixel( bk_mapToPixel ); mRenderContext.painter()->restore(); } if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() ) { if ( !split ) { // composite the cached image into our view and then clean up from caching // by reinstating the painter as it was swapped out for caching renders delete mRenderContext.painter(); mRenderContext.setPainter( mypContextPainter ); //draw from cached image that we created further up mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) ); } } disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) ); } else // layer not visible due to scale {
void QgsMapRenderer::render( QPainter* painter, double* forceWidthScale ) { //Lock render method for concurrent threads (e.g. from globe) QMutexLocker renderLock( &mRenderMutex ); QgsDebugMsg( "========== Rendering ==========" ); if ( mExtent.isEmpty() ) { QgsDebugMsg( "empty extent... not rendering" ); return; } if ( mSize.width() == 1 && mSize.height() == 1 ) { QgsDebugMsg( "size 1x1... not rendering" ); return; } QPaintDevice* thePaintDevice = painter->device(); if ( !thePaintDevice ) { return; } // wait if ( mDrawing ) { QgsDebugMsg( "already rendering" ); QCoreApplication::processEvents(); } if ( mDrawing ) { QgsDebugMsg( "still rendering - skipping" ); return; } mDrawing = true; const QgsCoordinateTransform *ct; #ifdef QGISDEBUG QgsDebugMsg( "Starting to render layer stack." ); QTime renderTime; renderTime.start(); #endif if ( mOverview ) mRenderContext.setDrawEditingInformation( !mOverview ); mRenderContext.setPainter( painter ); mRenderContext.setCoordinateTransform( 0 ); //this flag is only for stopping during the current rendering progress, //so must be false at every new render operation mRenderContext.setRenderingStopped( false ); // set selection color QgsProject* prj = QgsProject::instance(); int myRed = prj->readNumEntry( "Gui", "/SelectionColorRedPart", 255 ); int myGreen = prj->readNumEntry( "Gui", "/SelectionColorGreenPart", 255 ); int myBlue = prj->readNumEntry( "Gui", "/SelectionColorBluePart", 0 ); int myAlpha = prj->readNumEntry( "Gui", "/SelectionColorAlphaPart", 255 ); mRenderContext.setSelectionColor( QColor( myRed, myGreen, myBlue, myAlpha ) ); //calculate scale factor //use the specified dpi and not those from the paint device //because sometimes QPainter units are in a local coord sys (e.g. in case of QGraphicsScene) double sceneDpi = mScaleCalculator->dpi(); double scaleFactor = 1.0; if ( mOutputUnits == QgsMapRenderer::Millimeters ) { if ( forceWidthScale ) { scaleFactor = *forceWidthScale; } else { scaleFactor = sceneDpi / 25.4; } } double rasterScaleFactor = ( thePaintDevice->logicalDpiX() + thePaintDevice->logicalDpiY() ) / 2.0 / sceneDpi; if ( mRenderContext.rasterScaleFactor() != rasterScaleFactor ) { mRenderContext.setRasterScaleFactor( rasterScaleFactor ); } if ( mRenderContext.scaleFactor() != scaleFactor ) { mRenderContext.setScaleFactor( scaleFactor ); } if ( mRenderContext.rendererScale() != mScale ) { //add map scale to render context mRenderContext.setRendererScale( mScale ); } if ( mLastExtent != mExtent ) { mLastExtent = mExtent; } mRenderContext.setLabelingEngine( mLabelingEngine ); if ( mLabelingEngine ) mLabelingEngine->init( mapSettings() ); // render all layers in the stack, starting at the base QListIterator<QString> li( mLayerSet ); li.toBack(); QgsRectangle r1, r2; while ( li.hasPrevious() ) { if ( mRenderContext.renderingStopped() ) { break; } // Store the painter in case we need to swap it out for the // cache painter QPainter * mypContextPainter = mRenderContext.painter(); // Flattened image for drawing when a blending mode is set QImage * mypFlattenedImage = 0; QString layerId = li.previous(); QgsDebugMsg( "Rendering at layer item " + layerId ); // This call is supposed to cause the progress bar to // advance. However, it seems that updating the progress bar is // incompatible with having a QPainter active (the one that is // passed into this function), as Qt produces a number of errors // when try to do so. I'm (Gavin) not sure how to fix this, but // added these comments and debug statement to help others... QgsDebugMsg( "If there is a QPaintEngine error here, it is caused by an emit call" ); //emit drawingProgress(myRenderCounter++, mLayerSet.size()); QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId ); if ( !ml ) { QgsDebugMsg( "Layer not found in registry!" ); continue; } QgsDebugMsg( QString( "layer %1: minscale:%2 maxscale:%3 scaledepvis:%4 extent:%5 blendmode:%6" ) .arg( ml->name() ) .arg( ml->minimumScale() ) .arg( ml->maximumScale() ) .arg( ml->hasScaleBasedVisibility() ) .arg( ml->extent().toString() ) .arg( ml->blendMode() ) ); if ( mRenderContext.useAdvancedEffects() ) { // Set the QPainter composition mode so that this layer is rendered using // the desired blending mode mypContextPainter->setCompositionMode( ml->blendMode() ); } if ( !ml->hasScaleBasedVisibility() || ( ml->minimumScale() <= mScale && mScale < ml->maximumScale() ) || mOverview ) { connect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) ); // // Now do the call to the layer that actually does // the rendering work! // bool split = false; if ( hasCrsTransformEnabled() ) { r1 = mExtent; split = splitLayersExtent( ml, r1, r2 ); ct = transformation( ml ); mRenderContext.setExtent( r1 ); QgsDebugMsg( " extent 1: " + r1.toString() ); QgsDebugMsg( " extent 2: " + r2.toString() ); if ( !r1.isFinite() || !r2.isFinite() ) //there was a problem transforming the extent. Skip the layer { continue; } } else { ct = NULL; } mRenderContext.setCoordinateTransform( ct ); //decide if we have to scale the raster //this is necessary in case QGraphicsScene is used bool scaleRaster = false; QgsMapToPixel rasterMapToPixel; QgsMapToPixel bk_mapToPixel; if ( ml->type() == QgsMapLayer::RasterLayer && qAbs( rasterScaleFactor - 1.0 ) > 0.000001 ) { scaleRaster = true; } QSettings mySettings; // If we are drawing with an alternative blending mode then we need to render to a separate image // before compositing this on the map. This effectively flattens the layer and prevents // blending occuring between objects on the layer // (this is not required for raster layers or when layer caching is enabled, since that has the same effect) bool flattenedLayer = false; if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) ) { QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml ); if ((( vl->blendMode() != QPainter::CompositionMode_SourceOver ) || ( vl->featureBlendMode() != QPainter::CompositionMode_SourceOver ) || ( vl->layerTransparency() != 0 ) ) ) { flattenedLayer = true; mypFlattenedImage = new QImage( mRenderContext.painter()->device()->width(), mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 ); if ( mypFlattenedImage->isNull() ) { QgsDebugMsg( "insufficient memory for image " + QString::number( mRenderContext.painter()->device()->width() ) + "x" + QString::number( mRenderContext.painter()->device()->height() ) ); emit drawError( ml ); painter->end(); // drawError is not caught by anyone, so we end painting to notify caller return; } mypFlattenedImage->fill( 0 ); QPainter * mypPainter = new QPainter( mypFlattenedImage ); if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() ) { mypPainter->setRenderHint( QPainter::Antialiasing ); } mypPainter->scale( rasterScaleFactor, rasterScaleFactor ); mRenderContext.setPainter( mypPainter ); } } // Per feature blending mode if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) ) { QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml ); if ( vl->featureBlendMode() != QPainter::CompositionMode_SourceOver ) { // set the painter to the feature blend mode, so that features drawn // on this layer will interact and blend with each other mRenderContext.painter()->setCompositionMode( vl->featureBlendMode() ); } } if ( scaleRaster ) { bk_mapToPixel = mRenderContext.mapToPixel(); rasterMapToPixel = mRenderContext.mapToPixel(); rasterMapToPixel.setMapUnitsPerPixel( mRenderContext.mapToPixel().mapUnitsPerPixel() / rasterScaleFactor ); rasterMapToPixel.setYMaximum( mSize.height() * rasterScaleFactor ); mRenderContext.setMapToPixel( rasterMapToPixel ); mRenderContext.painter()->save(); mRenderContext.painter()->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor ); } if ( !ml->draw( mRenderContext ) ) { emit drawError( ml ); } else { QgsDebugMsg( "Layer rendered without issues" ); } if ( split ) { mRenderContext.setExtent( r2 ); if ( !ml->draw( mRenderContext ) ) { emit drawError( ml ); } } if ( scaleRaster ) { mRenderContext.setMapToPixel( bk_mapToPixel ); mRenderContext.painter()->restore(); } //apply layer transparency for vector layers if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) ) { QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml ); if ( vl->layerTransparency() != 0 ) { // a layer transparency has been set, so update the alpha for the flattened layer // by combining it with the layer transparency QColor transparentFillColor = QColor( 0, 0, 0, 255 - ( 255 * vl->layerTransparency() / 100 ) ); // use destination in composition mode to merge source's alpha with destination mRenderContext.painter()->setCompositionMode( QPainter::CompositionMode_DestinationIn ); mRenderContext.painter()->fillRect( 0, 0, mRenderContext.painter()->device()->width(), mRenderContext.painter()->device()->height(), transparentFillColor ); } } if ( flattenedLayer ) { // If we flattened this layer for alternate blend modes, composite it now delete mRenderContext.painter(); mRenderContext.setPainter( mypContextPainter ); mypContextPainter->save(); mypContextPainter->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor ); mypContextPainter->drawImage( 0, 0, *( mypFlattenedImage ) ); mypContextPainter->restore(); delete mypFlattenedImage; mypFlattenedImage = 0; } disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) ); } else // layer not visible due to scale {