コード例 #1
0
//This method does the setup of the initial FormEditorItem tree in the scene
void FormEditorView::setupFormEditorItemTree(const QmlItemNode &qmlItemNode)
{
    m_scene->addFormEditorItem(qmlItemNode);

    foreach (const QmlItemNode &nextNode, qmlItemNode.children()) //TODO instance children
        setupFormEditorItemTree(nextNode);
}